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XtraBlaze

Member Since 17 Feb 2006
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Topics I've Started

In-Depth Bandit Guide

23 September 2009 - 03:11 AM

(only goes up to what level I'm at, lawl)

NOTE: Sindits not included here.

I already know I have to organise this.


About Bandits

  • Bandits have low HP and relatively low MP (in comparison to their MP cost). At higher levels, most things you train on will kill you in 2 - 3 hits normally.
  • LOTSA FUN ;D
  • Crap damage in comparison to other classes
  • Flashy skills, lawl
  • High delay in skills


Starting Off
When you create your character, try to think of a original name, not 'x353narutoxwin' or 'xawesxsome35x', try to avoid pointless numbers in it. o_o
If you're funded (played this game before and have money to spend on this account) try to get armor that gives +DEX/LUK (or STR)

Types of Bandits

DEX Bandits
DEX bandits have higher maximum damage, but lower minimum damage, so it's more unstable than...

STR Bandits
STR bandits have higher minimum damage, so they're more stable, however, they use stats in STR so they have less LUK then DEX bandits, making them weaker. They catch up by having faster attack speed before level 70, but after level 70 the weapon speed is the same as DEX bandits, making them just weaker now. (They DO have 2 more w.att then DEX daggers though).

DEXless Bandits
DEXless bandits have 25 DEX, and every single stat point they get go into LUK, making them the strongest early on, however, they only have skewers as the strongest weapon, which has 83 ATT). If you get every single item that DEXless bandits have, they are the strongest until level 110 (assuming the DEX/STR bandit has about +100 or more DEX/LUK combined (Which isn't as hard as it seems)), which is still good. However, skewers cost a VERY, VERY, VERY large amount of money, so unless you're VERY funded, go normal/low-dex at level 80 or so.
If you are EXTREMELY funded with like, at least 2 billion mesos or higher, then make it DEXless (Or better yet, make another class if you care about damage that much)


Stat Builds


Normal
Normal bandits have, obviously, normal stats. It goes:
Level 1 - 30: DEX should be 2x your level.
30+: DEX should be (starting from 60 at level 30), +1 DEX each level.
Funding Required: Minimal

Low-DEX
Low-DEX bandits have DEX that's lower than the normal bandit, but have +DEX equips that make their DEX the same. Strongest type of bandit if funded well enough. They have any amount of DEX you can afford.
DEX: Depends on funding.
Funding Required: Slight at first, at higher levels, extremely high.

DEXless
See above. o_o
DEX: 25
Funding: A decent amount at level 35, relatively high at level 64, after level 70, either go low-DEX or normal DEX, OR EXTREMELY HIGH funding.

Now, get to level 10!
Welcome to the guide!



1st Job - Rouge



Hello, and welcome to 'sorta' bandithood. You're not a bandit until you reach level 30, however IT STILL COUNTS!

Now, for the skills... I have a 'system' that I display them in. It goes like this:

Skill Name
Maple's description of the skill
My description of the skill (If required)
Requirements: (insert skill needed beforehand first)
Opinion/use of the skill
Usefulness: #/10
Reason: (insert here)
Skill level: (If possible on some skills)

And that'll be the system for the entire guide. So here we go!

1st Job Skills
Nimble Body
Increases accuracy and avoidability.
Passive skill, so... whatever. The avoidability can be useful at times, helps me get alot of misses. o_o
Usefulness: 5/10
Reason: Not that bad, but ALL that useful. (Spare SP FTW)
Skill level: 1 level equals 1 avoid/accuracy
NOTICE: The difference between 18 and 20 Nimble Body is only 2 ACC and 2 Avoid, up to you whether to max Dark Sight or Nimble Body.

Keen Eyes
Increases the range of attack using throwing weapons such as throwing stars & knives.
Useless. We're bandits. We don't throw stars...
Usefulness: 0/10
Reason: WHY WOULD WE USE THIS?! (remember, not sindit guide)
Skill level: 1 level equals +25 range

Disorder
Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Woah, LOOOONG description. Basically, it lowers defence and attack of a monster, and the enemy stops aggroing you (I think they stop aggroing you, at least).
Usefulness: 2/10
Reason: Pointless damage, wasted an 'attack time' that you can kill something with.
Skill level: 1 level equals 1 less w.def and w.att

Dark Sight
Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
LOOOOONNNG description again. All it does is make you not be hit by PHYSICAL attacks, and you can't attack/use skills/potions during that time.
Requirement: Lv. 3 Dark Sight
Usefulness:
During Training (Early on): 2/10
During Travel (Early on): 10/10
During Travelling (70+): 6/10
During Training (120+): 4/10
During Bosses (120+): 10/10
Overall: 10/10, 'cause assassinate is that awesome.
Reason: Training early on, you don't need to use it for like, anything. You can use it if you lag to save you though.
Travelling early on, nothing has magic, so you can just go anywhere you want. Later on though, nearly everything has magic, and since you can't use potions, you might die from it. Still better then travelling normally though.
Later on training, you get assassinate, which you can use in Dark Sight (And dark sight only). Easier to just attack though.
Skill level: Level 1 is -30 speed, but as it levels, it goes up by 2, and goes up by 1 eventually. Time it lasts equals skill level x 10 (seconds)
NOTICE: The difference between 18 and 20 Dark Sight is only 2 speed and 20 seconds, up to you whether to max Dark Sight or Nimble Body.

Double Stab
Use MP to quickly stab an enemy twice at once using a dagger.
Usefulness:
Before level 45: 10/10
Level 45 - 70 (PQing): 1/10
Level 45 - 70 (Training): 4/10
Level 70+: 1/10
Overall: 8/10
Reason: Your only attacking skill before Savage Blow, but that's in 2nd job. This attack is faster than Savage Blow, so it's actually useful in case you have a monster left at low HP, and kills it faster than Savage Blow. After level 70, however, you got Assaulter/Band of Thieves to finish monsters off though. Assaulter would help go to the next monster, while Band of Thieves can hit other monsters around that monster.

Lucky Seven
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
Usefulness: 0/10
Reason: Useless. We don't throw stars.

Skill Builds for 1st Job

The PQ based/funded Build:
Level 10: 1 Double Stab (1)
Level 11: 3 Double Stab (4)
Level 12: 3 Double Stab (7)
Level 13: 3 Double Stab (10)
Level 14: 3 Double Stab (13)
Level 15: 3 Double Stab (16)
Level 16: 3 Double Stab (19)
Level 17: 1 Double Stab (20), 2 Disorder (2)/2 Nimble Body (2)
Level 18: 1 Disorder (3), 2 Dark Sight (2)/3 Nimble Body (5)
Level 19: 3 Dark Sight (5)/3 Nimble Body (8)
Level 20: 3 Dark Sight (8)/3 Nimble Body (11)
Level 21: 3 Dark Sight (11)/3 Nimble Body (14)
Level 22: 3 Dark Sight (14)/3 Nimble Body (17)
Level 23: 3 Dark Sight (17)/3 Nimble Body (20)
Level 24: 3 Dark Sight (20)/3 Disorder (3)
Level 25: 3 Nimble Body (3)/3 Dark Sight (3)
Level 26: 3 Nimble Body (6)/3 Dark Sight (6)
Level 27: 3 Nimble Body (9)/3 Dark Sight (9)
Level 28: 3 Nimble Body (12)/3 Dark Sight (12)
Level 29: 3 Nimble Body (15)/3 Dark Sight (15)
Level 30: 3 Nimble Body (18)/3 Dark Sight (18)

Reasons for this build: Gets double stab fast, meaning you can kill things ASAP. MP heavy, however. (Nimble body/dark sight is up to you)

Money Saving Build:
Level 10: 1 Double Stab (1)
Level 11: 3 Double Stab (4)
Level 12: Save SP (3 saved)
Level 13: 5 Double Stab (9), save 1 SP
Level 14: 2 Double Stab (11), 2 Nimble Body (2)
Level 15: 3 Nimble Body (5)
Level 16: 3 Nimble Body (8)
Level 17: 11 Nimble Body (11)
Level 18: 1 Nimble Body (12), 2 Double Stab (13)
Level 19: 3 Disorder (3)
Level 20: 3 Dark Sight (3)
Level 21: 3 Dark Sight (6)
Level 22: 2 Double Stab (15), 1 Nimble Body (13)
Level 23: 2 Double Stab (17), 1 Nimble Body (14)
Level 24: 3 Double Stab (20)
Level 25: 3 Nimble Body (17)
Level 26: 1 Nimble Body (18), then either 2 Dark Sight (8)/2 Nimble Body (20)
Level 27: 3 Dark Sight (9/11)
Level 28: 3 Dark Sight (12/14)
Level 29: 3 Dark Sight (15/17)
Level 30: 3 Dark Sight (18/20)

Reason for this build: Highest early on avoid, meaning you'll save potions, while you get 1 more MP per attack than normal, while having 6 Dark Sight so you have 1 minute of not getting hit by something.

My Build:
Level 10: 1 Double Stab (1)
Level 11: 3 Double Stab (4)
Level 12: 3 Double Stab (7)
Level 13: 3 Double Stab (10)
Level 14: 3 Double Stab (13)
Level 15: 3 Double Stab (16)
Level 16: 2 Double Stab (18), 1 Nimble Body (1)
Level 17: 3 Disorder (3)
Level 18: 3 Dark Sight (3)
Level 19: 3 Dark Sight (6)
Level 20: 3 Nimble Body (4)
Level 21: 3 Nimble Body (7)
Level 22: 3 Nimble Body (10)
Level 23: 3 Dark Sight (9)
Level 24: 3 Dark Sight (12)
Level 25: 3 Nimble Body (13)
Level 26: 2 Nimble Body (15), 1 Dark Sight (13)
Level 27: 2 Nimble Body (17), 1 Dark Sight (14)
Level 28: 1 Nimble Body (18), 2 Dark Sight (16)
Level 29: 1 Nimble Body (19), 2 Dark Sight (18)
Level 30: 1 Nimble Body (20), 2 Dark Sight (20)

Reason for my build: Yeah, that's right. ONLY LEVEL 18 DOUBLE STAB. Why? Because it gets replaced at level 45 or so by Savage Blow. 2 Avoid. MIGHT save me, but 14% damage less than other bandits for 20 levels or so, aren't as useful because I do CPQ, trade wins. Because of that, before level 40, bandits DON'T HIT GOOD DAMAGE ANYWAYS, so 14% damage won't do anything. My build is a 'perfectionist' build, has the best results after level 45/70. (depending on what you think 14% damage would do)

Training/Leveling Guide

1 - 10: Do the Maple Island quests.

10 - 20: Do Henesys PQ, or train at...
10 - 15: Slimes/Orange Mushrooms
15 - 20: Pig Beach (Check a website for the location, I'm horrible at directions)
20 - 23: Henesys PQ/Kerning PQ/Ariant Coliseum/Green and Horned Mushrooms
23 - 30: Kerning PQ/Ariant Coliseum/Zombie Mushrooms

Gunslinger Guide

18 October 2008 - 07:49 AM

'ello. I'm not good at intros, so imma get to the guide.
Note: I'm writing this quickly, covering the basics, I'll write in more detail later on.
Things to be added soon:
2nd job, how to advance to 2nd, 2nd job skills, how to advance to pirate, location of port

Things to be added in like, a week or two:
3rd job, 3rd job skills, 3rd job skillguide, 10 - 30 PQs guides

Thigns to be added in 4 weeks:
30 - 70 PQs guides

Things to be added when pirates come out:
Images of (my, mainly) pirate(s)

Change of plans: Guide to be updated when pirates come out.


Things to be added when the world ends:
4th job skillguide/skills, 4th job info

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Beginning Your Pirate!

Firstly, choose a pirate-y name, and try to roll these stats.
STR: Any
DEX: Any
INT: 4/5
LUK: 4/5

AP Placement:
STR: Str is equal to your level (Level 20 = 20 STR, etc)
DEX: Rest of your AP.
Reason to go regular: You'll look like what a pirate should look like, cheapest
Reasons NOT to go regular: Lowest damage of the three

This is for a basic Gunslinger, if you wish to make a STRless Gunslinger, try to roll these stats:
STR: Any
DEX: 10/11/12/13
INT: Any
LUK: Any

AP Placement:
STR: Beginning stats
DEX: All AP
If you want, you COULD settle for a 9, but... it's not that hard to get 10...
Reason to go STRless: Highest damage at lowest levels
Reasons NOT to go STRless: Gets weaker at higher levels (Much higher for Gunslingers, like, level 120 or something), quite expensive

For a Low-STR, roll the same as the basic Gunslinger, but instead for AP Placement...:
STR: Anything lower then your level, probably around 20 lower, and cap it at around 50 or less.
DEX: Rest of your AP.
Reasons to go Low-STR: 2nd highest damage at lower levels, gets to be the strongest at higher levels
Reasons NOT to go Low-STR: WILL get expensive, the most expensive option

Firstly, get to level 10 through the quests on Maple Island. They will help you get to being a pirate by giving good EXP! If you're lazy, get to level 9, and 300 EXP to level and go do Olaf's quest, which gives 300/340 EXP, and it's incredibly easy to do. Also, this is unnecessary, but you need to get 20 DEX to become a pirate. But... seeing as if you don't get 20 DEX by the time you're level 10 you should restart... yeah...


Advance to Pirate!
Hooray! You're a pirate now! you have began your journey in Nautilus Port! equip a gun and get some bullets to use.

There aren't many skills in MapleStory for pirates in the first job. I doubt that makes sense, but whatever. i'll be writing each skill, and what it does, and I'll give a rating for it. This is the format I'll use:

(Skill Name)
Description: What it does.
Level 1: What it does at skill level 1.
Level 11: What it does at skill level 11.
Level 20: What it does at skill level 20.
(continue on like this if there is more skill levels)
Rating: #/10, (F(0), E (1/2), D (3/4), C (5/6), B (7/8), A (9/10), S (10 Special)
Reason: Reason for the rating above.

Double Barrel Shot
Description: Fires two bullets quickly.
Level 1: 4 MP, 61% damage, hits twice, range 215
Level 11: 6 MP, 71% damage, hits twice, range 290
Level 20(MAX): 7 MP, 80% damage, hits twice, range 350
Rating: 10/10, S Rank
Reason: Well, this is quite obvious. It is your only attacking skill for first job and your main attacking skill (in 1 on 1 combat) in second job anyways... so... I don't really need a reason. Extremely fast, and extremely good. Gets replaces in third job, but I doubt you'll mind.

Dash
Description: Increases speed and jump when you press left or right twice, but cannot attack (or so I've heard)
Level 1: 14 MP, increases speed and jump by (?) for 4 seconds
Level 5: 10 MP, increases speed and jump by (?) for 12 seconds
Level 10: 5 MP, increases speed and jump by (?) for 20 seconds
Rating: 6/10, C Rank
Reason: Useful sometimes to get through a map, but not useful in combat.

Quick Motion
Description: Adds avoidability and accuracy.
Level 1: Adds 1 avoidability and 1 accuracy
Level 11: Adds 11 avoidability and 11 accuracy
Level 20: Adds 20 avoidability and 20 accuracy
Rating: 4/10, D Rank
Reason: Not really useful, but there's nothing else to put points into... so yeah...

Straight
Description: Punch a enemy.
Level 1: 6 MP, 156% damage (BASED ON STR)
Level 11: 9 MP, 216% damage (BASED ON STR)
Level 20: 14 MP, 270% damage (BASED ON STR)
Rating: 0/10, F Rank
Reason: You'll just never use this. Seriously.

Somersault Kick
Description: Flip over and hit up to 6 monsters nearby. Okay, fine. You do a backflip.
Level 1: 8 MP, 114% damage, up to 3 monsters (Based on STR)
Level 11: 11 MP, 154% damage, up to 5 monsters (Based on STR)
Level 20: 16 MP, 190% damage, up to 6 monsters (Based on STR)
Rating: 3/10, D Rank.
Reason: It's okay, seeing as you have 31 points left over to put into any number of Quick Motion, Somersault Kick and Straight, you might as well use this sometimes at CPQ in room 3/4 or something... still crap, but okay if you get what I mean.


Skill Builds (1st Job)

Here's the interesting part, and probably one of the reasons MapleStory is a interesting game. There are many skill builds you can follow, and here are a few.

1. Normal skill build
This is the ordinary, plain skill build, which will probably be the most used one.
10: 1 Double Barrel Shot
11: 3 Double Barrel Shot
12: 3 Double Barrel Shot
13: 3 Double Barrel Shot
14: 3 Double Barrel Shot
15: 3 Double Barrel Shot
16: 3 Double Barrel Shot
17: 1 Double Barrel Shot (MAX), 2 Dash
18: 3 Dash
19: 3 Dash
20: 2 Dash(MAX), 1 Quick Motion
21: 3 Quick Motion
22: 3 Quick Motion
23: 3 Quick Motion
24: 3 Quick Motion
25: 3 Quick Motion
26: 3 Quick Motion
27: 1 Quick Motion(MAX), 2 Somersault Kick
28: 3 Somersault Kick
29: 3 Somersault Kick
30: 3 Somersault Kick

End Result:
20 Double Barrel Shot (MAX)
10 Dash (MAX)
20 Quick Motion (MAX)
11 Somersault Kick


2. Party Quest skill build (The one I'm going)
This guide works by using the party quests in MapleStory to help you level. It ends the same as the normal build, but in a different order. The party quests are Henesys Party Quest, Kerning Party Quest and Ariant Colosseum Battle.
10: 1 Dash
11: 3 Dash
12: 3 Dash
13: 3 Dash (MAX)
14: 3 Double Barrel Shot
15: 3 Double Barrel Shot
16: 3 Double Barrel Shot
17: 3 Double Barrel Shot
18: 3 Double Barrel Shot
19: 3 Double Barrel Shot
20: 2 Double Barrel Shot (MAX), 1 Somersault Kick
21: 3 Somersault Kick
22: 3 Somersault Kick
23: 3 Somersault Kick
24: 1 Somersault Kick, 2 Quick Motion
25: 3 Quick Motion
26: 3 Quick Motion
27: 3 Quick Motion
28: 3 Quick Motion
29: 3 Quick Motion
30: 3 Quick Motion (MAX)

End:
10 Dash (MAX)
20 Double Barrel Shot (MAX)
20 Quick Motion (MAX)
11 Somersault Kick


3. Somersault Kick Build
This build is focused on the uselessness of Quick Motion, seeing as you'll never RELY on a miss to survive.
10: 1 Double Barrel Shot
11: 1 Dash, 2 Somersault Kick
12: 1 Dash, 2 Somersault Kick
13: 1 Dash, 2 Somersault Kick
14: 2 Dash, 1 Double Barrel Shot
15: 3 Double Barrel Shot
16: 3 Double Barrel Shot
17: 3 Double Barrel Shot
18: 3 Double Barrel Shot
19: 3 Double Barrel Shot
20: 3 Double Barrel Shot (MAX)
21: 1 Dash, 2 Somersault Kick
22: 1 Dash, 2 Somersault Kick
23: 1 Dash, 2 Somersault Kick
24: 1 Dash, 2 Somersault Kick
25: 1 Dash (MAX), 2 Somersault Kick
26: 3 Somersault Kick
27: 1 Somersault Kick (MAX), 2 Quick Motion
28: 3 Quick Motion
29: 3 Quick Motion
30: 3 Quick Motion

End:
20 Double Barrel Shot (MAX)
20 Somersault Kick (MAX)
10 Dash (MAX)
11 Quick Motion


There are many other skill builds possible to be made, but some things are pretty much required to be maxed. They are (at 1st job):
Double Barrel Shot
Dash

Training (1st job):
10 - 15: Slimes (Forest South of Ellinia Dungeon I) or Henesys Party Quest
15 - 20: Pigs (Pig Beach/Rainforest East of Henesys) or Henesys Party Quest
20 - 30: Kerning Party Quest, Ariant Colosseum Battle or Ant Tunnel I/II/III

2nd job:
TO BE ADDED AFTER CAUSE I GOT DISTRACTED FOR THE WHOLE DAY
lolo.

Something else to be added, my unique skill build for 2nd job, the rest won't be added until after pirates come out.

30: 1 Invisible Shot
31: 3 Gun Mastery
32: 3 Gun Mastery
33: 2 Gun Mastery, 1 Gun Booster
34: 3 Gun Booster
35: 1 Gun Booster, 2 Gun Mastery
36: 2 Invisible Shot, 1 Gun Mastery
37: 2 Invisible Shot, 1 Gun Mastery
38: 2 Invisible Shot, 1 Gun Mastery
39: 2 Invisible Shot, 1 Gun Mastery
40: 2 Invisible Shot, 1 Gun Mastery
41: 2 Invisible Shot, 1 Gun Mastery
42: 2 Invisible Shot, 1 Gun Mastery
43: 2 Invisible Shot, 1 Gun Mastery
44: 2 Invisible Shot, 1 Gun Mastery
45: 1 Invisible Shot (Max), 2 Fake Shot
46: 2 Fake Shot, 1 Wings
47: 3 Wings
48: 2 Wings, 1 Backstep Shot
49: 3 Wings
50: 1 Wings (Max), 2 Fake Shot
51: 2 Fake Shot, 1 Backstep Shot
52: 2 Fake Shot, 1 Backstep Shot
53: 2 Fake Shot, 1 Backstep Shot
54: 2 Fake Shot, 1 Backstep Shot
55: 2 Fake Shot, 1 Backstep Shot
56: 2 Fake Shot, 1 Backstep Shot
57: 2 Fake Shot, 1 Backstep Shot
58: 3 Backstep Shot
59: 3 Backstep Shot
60: 3 Backstep Shot
61: 3 Backstep Shot (Max)
62: 2 Throwing Bomb, 1 Gun Booster
63: 2 Throwing Bomb, 1 Gun Booster
64: 2 Throwing Bomb, 1 Gun Booster
65: 2 Throwing Bomb, 1 Gun Booster
66: 2 Throwing Bomb, 1 Gun Booster
67: 2 Throwing Bomb, 1 Gun Booster
68: 3 Gun Booster
69: 3 Gun Booster
70: 3 Gun Booster (Max)

End:
19 Gun Mastery
20 Gun Booster (Max)
20 Invisible Shot (Max)
20 Fake Shot (Max)
20 Backstep Shot (Max)
10 Wings (Max)
12 Throwing Bomb