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In-Depth Cleric/Priest Guide


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#401 Blade Oracle

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Posted 03 November 2007 - 03:18 PM

Well, the only real dispute there should be is between Holy Arrow and MP Eater, although it is common to leave teleport at 1, which I don't recommend.
Heal is clearly needed. Bless is clearly needed especially in priesthood because DKs and other warriors sometimes require it to be able to hit the monsters with a 100% hit rate. Max teleport allows you to move faster, reach platforms which no other class can reach (the upward distance of teleport, as noted in GPQ) and for cheaper.
So here is the Holy Arrow vs MP Eater consideration, copy pasted from the Cleric Training Guide.

Holy Arrow: This arrow is a bit weak, yes, but its strength is multiplied from its base of 80 to 120 against a dark or undead monster. Clerics usually train on such monsters, so they will usually get this bonus. This makes holy arrow much more powerful than claw. It is also a fact that holy arrow is stronger than magic claw on every other monsters, except certain "holy" monsters (the only ones I can think of are the pixies, and perhaps boogies). The explanation for this? Claw is two attacks of base 40, and holy arrow has a base attack of 80. Although it seems that they will do the same damage, the magical defense of the monster cuts your attack twice with claw (because it is two attacks) and only once with holy arrow, thus making arrow stronger. And being one attack that is doubly as powerful as claw, holy arrow has the advantage of knockback.
Now we can compare holy arrow to skills such as shining ray or heal. Compared with shining ray, holy arrow clearly is faster and has a better range, though it can only hit 1 monster and is less powerful. Thus the advantage of holy arrow over shining ray is that it is much safer to cast, and makes for a better finisher on 1 monster. The range also allows sniping on those safe spots in Ludibrium platforms and what not. The advantage over heal is that it is stronger, and again safer. You can telecast holy arrow, but now heal. Heal though is much faster.

Mp Eater: Mp eater is a rather cool skill: it drains mana from the monster you attack (with a magic attack). Clearly it is useless against monsters with no mana, but that's not a problem because these monsters are usually very low level. At max level, mp eater need only activate 4 times to completely drain all the mp from 1 monster. Thus in the higher levels, the monster with the powerful magic attack can no longer attack with its magic, and rendered nearly helpless (although this means they will just try to run you down). With a DK party though, this is great because the DK won't be knock backed, and will be able to do more damage, thus killing faster, thus getting more experience. This is the secondary use of mp eater, although it is nearly better if not better than the primary one. The primary use of mp eater is to save money on pots, or simply to save money. Mp pots are rather expensive, and with max mp eater, you will soon find that you will hardly use pots, if at all. Not only will it save you millions, it also, though negligibly, speeds up training because you don't have to worry about pots.
With that being said however, even with max mp eater, you must always carry pots at all times. Mp eater won't save you if you're using magic guard, and there will always be emergencies.

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#402 icygangsta

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Posted 04 November 2007 - 03:23 AM

I'm clearly confused so could you point out which build you reccomend from the guide.


#403 Blade Oracle

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Posted 04 November 2007 - 10:19 AM

Note that I am HA biased.
I recommend a revised Diverse Cleric build.

Lvl 30-1 Heal
Lvl 31-1 Teleport, 1 MP Eater, 1 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-3 Heal (saving is pointless if you have enough money for MP pots)
Lvl 37-3 Heal
Lvl 38-3 Heal
Lvl 39-3 Heal
Lvl 40-3 Heal
Lvl 41-1 Heal (Max) 2 HA
Lvl 42-3 HA
Lvl 43-3 HA
Lvl 44-3 HA
Lvl 45-3 HA
Lvl 46-3 HA
Lvl 47-3 HA
Lvl 48-3 HA
Lvl 49-3 HA
Lvl 50-3 HA
Lvl 51-1 HA (Max) 2 Invincible
Lvl 52-3 Invincible
Lvl 53-3 Bless
Lvl 54-3 Bless
Lvl 55-3 Bless
Lvl 56-3 Bless
Lvl 57-3 Bless
Lvl 58-3 Bless
Lvl 59-2 Bless (Max) 1 Teleport
Lvl 60-3 Teleport
Lvl 61-3 Teleport
Lvl 62-3 Teleport
Lvl 63-3 Teleport
Lvl 64-3 Teleport
Lvl 65-3 Teleport (Max)
Lvl 66-3 Invincible
Lvl 67-3 Invincible
Lvl 68-3 Invincible
Lvl 69-3 Invincible
Lvl 70-3 Invincible (Max)

If you want to party and do LPQ, switch bless and Holy Arrow, but still put 5 invincible after whichever you max first. Heal at 30 makes you popular for the last level of KPQ, and 10% HP recovered isn't so bad. 1 tele at 30 is practically useless, because it will drain your MP like no other skill.

Invincible is maxed last because it's not really needed when training; it just helps.

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#404 icygangsta

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Posted 04 November 2007 - 11:16 AM

I'll follow that build , but please note this

- I don't know anything about clerics. I suck.
- I like to party and do PQ sometimes.
- I am Unfunded.

Does this change anything.



uhuh


#405 Blade Oracle

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Posted 04 November 2007 - 11:52 AM

Switch Holy Arrow and Bless then. Also, I think the only cleric build that wouldn't save you money would be one that didn't max heal.

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#406 icygangsta

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Posted 04 November 2007 - 12:16 PM

So it would be : (this is no bias ?)




Lvl 30-1 Heal
Lvl 31-1 Teleport, 1 MP Eater, 1 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-3 Heal (saving is pointless if you have enough money for MP pots)
Lvl 37-3 Heal
Lvl 38-3 Heal
Lvl 39-3 Heal
Lvl 40-3 Heal
Lvl 41-1 Heal (Max) 2 HA (BLESS NOW)
Lvl 42-3 HA
Lvl 43-3 HA
Lvl 44-3 HA
Lvl 45-3 HA (BLESS)
Lvl 46-3 HA
Lvl 47-3 HA
Lvl 48-3 HA
Lvl 49-3 HA
Lvl 50-3 HA
Lvl 51-1 HA (Max) 2 Invincible
Lvl 52-3 Invincible
Lvl 53-3 Bless
Lvl 54-3 Bless
Lvl 55-3 Bless
Lvl 56-3 Bless
Lvl 57-3 Bless
Lvl 58-3 Bless
Lvl 59-2 Bless (Max) 1 Teleport
Lvl 60-3 Teleport
Lvl 61-3 Teleport
Lvl 62-3 Teleport
Lvl 63-3 Teleport
Lvl 64-3 Teleport
Lvl 65-3 Teleport (Max)
Lvl 66-3 Invincible
Lvl 67-3 Invincible
Lvl 68-3 Invincible
Lvl 69-3 Invincible
Lvl 70-3 Invincible (Max)



#407 yakusoku

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Posted 04 November 2007 - 06:09 PM

lol funny thing, i read this guide when it first came out, and back then i had a level 5x cleric.. anyway, im 86 now and i really like to say, dont get HA.. sure it will be helpful as a 2nd attack and more training areas, but once you get to priest, you will benefit more from training with a DK, and you will be required to spam heal the whole time, along with giving bless and HS; HA would deem useless.

Also, maxed tele, mp eater, bless, and invincible are all very useful to me. Bless is all for the DK, if you dont have it then.. well i dont know what a DK would do but i would leave the party. invincible is important for you since you will be able to survive more. Tele is not a huge thing but it helps you travel and avoid hits. MP Eater helps when i train at healable things with DKs since i wont be using any pots at all. I would rather skip HA to have all of these helpful skills.

Also, this is how my priest build is right now..
1 SR
1 Door
3 Dispel
Maxed HS
14 ER

After I max ER, I am maxing SR. why? because by 9x, i will begin to solo more and not rely on a DK. I am probably maxing dispel after, since dispel is only useful for zakum and a few other bosses. i dont plan on going to zakum, since im not able to go on for long periods of time at once.
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#408 yakusoku

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Posted 04 November 2007 - 06:57 PM

sorry, double post. didnt see this until now mush1k.gif

Edited by yakusoku, 20 November 2007 - 08:07 PM.

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#409 Blade Oracle

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Posted 06 November 2007 - 02:55 PM

Lol, I once said I would put down anyone who puts one of MP Eater and HA over the other.

Not maxing MP Eater hasn't and won't hurt me in a bad way: I've plenty of money for pots. The number of times I've used the HA button far outstrips the number of times I've found MP Eater necessary. And certainly as a priest, I've used HA many times while training when it comes down to that last monster to pick off, which there always is.

Am I biased? Only to counter the other bias =P. I can easily seem biased the other way.

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#410 icygangsta

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Posted 07 November 2007 - 12:19 AM

Btw im only making a cleric for money =0


#411 Blade Oracle

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Posted 07 November 2007 - 12:55 AM

Oh, in that case, I recommend ditching HA and maxing MP Eater. You already don't have to spend money on HP pots, and MP Eater lets you spend less money on MP pots (approximately 100k a level in the later levels). Doesn't seem like much but it definitely adds up.

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#412 icygangsta

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Posted 07 November 2007 - 01:59 AM

But wont i need HA to kill stuffz.
And would i need this build ?

Lvl 30-1 Mp eater
Lvl 31-3 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-Save 3
Lvl 37-Save 3
Lvl 38-Save 3
Lvl 39-Save 3
Lvl 40-15 Heal (maxed)
Lvl 41-3 MP Eater
Lvl 42-3 MP Eater
Lvl 43-3 MP Eater
Lvl 44-3 MP Eater
Lvl 45-3 MP Eater
Lvl 46-3 MP Eater
Lvl 47-1 Mp Eater, (2 Invincible if continuing)
------------------------------(STOP if you're just getting money, this build can continue)
Lvl 48-3 Invincible
Lvl 49-3 Invincible
Lvl 50-3 Invincible
Lvl 51-3 Invincible
Lvl 52-3 Invincible
Lvl 53-3 Invincible (max)
Lvl 54-3 Bless
Lvl 55-3 Bless
Lvl 56-3 Bless
Lvl 57-3 Bless
Lvl 58-3 Bless
Lvl 59-3 Bless
Lvl 60-2 Bless (max), 1 Teleport
Lvl 61-3 Teleport
Lvl 62-3 Teleport
Lvl 63-3 Teleport
Lvl 64-3 Teleport
Lvl 65-3 Teleport
Lvl 66-3 Teleport
Lvl 67-1 Teleport, 2 HA
Lvl 68-3 HA
Lvl 69-3 HA
Lvl 70-3 HA



#413 kevin y

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Posted 07 November 2007 - 02:07 AM

QUOTE(icygangsta @ Nov 7 2007, 02:59 PM) <{POST_SNAPBACK}>
But wont i need HA to kill stuffz.
And would i need this build ?

*the build*

That build would be feasible. The basic idea of making a cleric for money is Heal for training with no HP pots and MP eater for training with minimal MP pots. HA is a weak attack in comparison to Heal on healable monsters, and is only slightly better on normal monsters although useful on dark monsters and if you're training for money you'll be killing healable monsters anyway so HA isn't essential.

I do recommend putting Teleport before MP Eatet though, because it speeds up training quite a bit and level 1 is pretty expensive.
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#414 Blade Oracle

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Posted 09 November 2007 - 02:57 PM

HA isn't needed for all clerics, but a money cleric especially wants to maximize the money gained. Heal and claw kill monsters effectively enough.

Teleport before MP Eater is indeed advisable, because killing monsters faster will net you more money than save a few more pots.

Also, I personally think maxing invincible so early is useless, because no healable monster you can train on will kill you in 1-2 hits, so there's nothing really to worry about.

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#415 poley

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Posted 20 November 2007 - 07:14 PM

QUOTE(greenstriker @ Nov 7 2005, 08:06 PM) <{POST_SNAPBACK}>
Cleric Guide

Note: This guide does NOT cover lvls 1-30 for a mage, there are other guides that do that. Not mine.

I would also like to thank you all for reading any part of my guide, as well as getting feedback. Maplestory is made up of people, and people are the reason why it can run and be successful in the first place!
Also, be aware that these skill trees are just backbone. They are ment so you can make up variations in your builds...(like my diverse build) You do not have to follow these exactly, they are just a skeleton. After all, it's your character!

The way of the Cleric:
So, you wanted to become a cleric. Perhaps you thought healing was really useful or cool. Or maybe your friends forced you to become one because of peer pressure or blackmail. Nevertheless, you're a cleric now.

Cleric Abilities:
Yes you may know these already, but I'm putting them back because it's important to know before you get into skill patterns. This is also said in my own words.

Mp Eater--soaks up a certain percentage of an enemy's mp with a certain success rate. The higher the lvl, the more mp you "absorb" from enemies. Saves you from buying those expensive pots. Mp eater only works if you attack the monster with a magic attack. any magic attack can absorb the enemies mp and transfer it to yours.

Heal--a unique skill for clerics in which you heal a certain percentage of your hp, and the undead monsters in the area will also take damage. (Note, I did not say devil based monsters, they are unaffected) Heal heals a maximum of 5 monsters at a time. The higher the lvl of this skill, the more hp you heal of you and your party members. (300% heal rate=300% of YOUR HP, this applies for party members being healed by you) Heal damage is based on your intellegence. That 300% thing is 300% of your hp divides among the party

Teleport--a skill that allows you to tele to a certain distance of the map. The higher the skill, the less mp you spend, and the farther you go. (tele at 1 can go faster than a thief with maxed haste, of you use it constantly)

Invincible--reduces weapon damage from all monsters. When maxed, it can reduce 30% of an enemies attack! (if an enemy does 1000 dmg, you only take 700 of it)
NOTE: weapon damage IS NOT magic damage, a Crimson Barlogs dark lightning is a MAGIC ATTACK, not a weapon attack. Some monsters just have weapon attack and some have both.

Bless--increases yours and the parties avoidably, accuracy, weapon def, and magic def. The higher the skill, the longer bless lasts, and the more avoid, acc, wep def, and mag def the party gets. Parties will adore and invite you to their party because of this skill. Also, Bless stacks (means that you can get it with other abilites that other party members have) with everything except magic armor. (if you were a mage, you should max magic guard, because you get delt less dmg, and bless does stack with it)

Holy Arrow--launches a holy arrow at a foe, does 1.5 times damage to both undead and devil based monsters. This is really the only active skill (magic attack) that a cleric has. Heal is not a magic attack, it is a recovery skill. Now there is a giant debate about which is better, magic claw or holy arrow, in which I will explain later.
Yes that was long, and I commend you for reading that, it's pretty useful, eh?
EDIT: I'M SORRY ABOUT THE PICS GETTING DELETED, apperently you have a pic limit. I'll post this in complains to try and get the pics back.
Stat Builds

Yes, this is what you were looking for, right? The stat builds!

Solo Cleric:
I bet you've heard this before in other cleric guides. A solo cleric is a cleric who usually does not get involved in parties as other clerics tend to do. This is for people who are quiet, or don't do party things.

Lvl 30-1 Teleport or Heal
Lvl 31-3 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-Save 3
Lvl 37-Save 3
Lvl 38-Save 3
Lvl 39-Save 3
Lvl 40-15 Heal (maxed)
Lvl 41-3 MP Eater
Lvl 42-3 MP Eater
Lvl 43-3 MP Eater
Lvl 44-3 MP Eater
Lvl 45-3 MP Eater
Lvl 46-3 MP Eater
Lvl 47-2 Mp Eater 1 HA
Lvl 48-3 HA (Holy Arrow)
Lvl 49-3 HA
Lvl 50-3 HA
Lvl 51-3 HA
Lvl 52-2 HA (15)
Lvl 53-Save 3 (+1)
Lvl 54-Save 3
Lvl 55-Save 3
Lvl 56-Save 3
Lvl 57-15 HA (maxed)
Lvl 58-3 Invin (Invincible)
Lvl 59-3 Invin
Lvl 60-3 Invin
Lvl 61-3 Invin
Lvl 62-3 Invin
Lvl 63-3 Invin
Lvl 64-2 Invin 1 Teleport
Lvl 65-3 Tele
Lvl 66-3 Tele
Lvl 67-3 Tele
Lvl 68-3 Tele
Lvl 69-3 Tele
Lvl 70-2 Tele +1 (there's an extra point you can into bless if you so desire)

For lazy people like me, the short hand version of a solo cleric at lvl 70 (in order)
Heal-30
Mp eater-20
Holy Arrow-30
Invincible-20
Teleport-20
Bless-1

Many people debate as if to max mp eater or arrow first. If you want to save money on pots, I suggest mp eater. If you want to fight different monsters besides wraiths or zombie lupins, max arrow. Eventually your gonna max both.

Party Cleric:

Ah, the party cleric. The cleric who enjoys the company of other people, and likes to share exp with them. Party clerics only put one in mp eater, but they max bless to attract party members. Bless attracts thieves with haste and spearman with hyper body, which are for you, very, VERY helpful in game! (this could also be a diverse cleric build, which ill explain later)


Lvl 30-1 Tele/Heal
Lvl 31-3 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-Save 3
Lvl 37-Save 3
Lvl 38-Save 3
Lvl 39-Save 3
Lvl 40-15 Heal (maxed)
Lvl 41-1 Mp eater or 1 Tele and 2 invin (whichever 1 you didn't put in earlier)
Lvl 42-3 Invin
Lvl 43-3 Bless (invin is at 5)
Lvl 44-3 Bless
Lvl 45-3 Bless
Lvl 46-3 Bless
Lvl 47-3 Bless
Lvl 48-3 Bless
Lvl 49-2 Bless (max) 1 Invin
Lvl 50-3 Invin
Lvl 51-3 Invin
Lvl 52-3 Invin
Lvl 53-3 Invin
Lvl 54-2 Invin (max) 1 HA
Lvl 55-3 HA
Lvl 56-3 HA
Lvl 57-3 HA
Lvl 58-3 HA
Lvl 59-3 HA (16)
Lvl 60-3 HA
Lvl 61-3 HA
Lvl 62-3 HA
Lvl 63-3 HA
Lvl 64-2 HA 1 Tele
Lvl 65-3 Tele
Lvl 66-3 Tele
Lvl 67-3 Tele
Lvl 68-3 Tele
Lvl 69-3 Tele
Lvl 70-3 Tele (max)

Some people max Tele before HA, but when your party fights dark there expecting you to use your holy skills, heal is good but don't always spam it unless its necessary!

And for the lazy, at lvl 70 you should look like: (also in order of maxed things)
Heal-30
Mp eater-1
Bless-20
Invincible-20
Holy Arrow-30
Teleport-20

Money Cleric/Diverse Mp eater:
Hah, sounds funny dosen't it! I mean, clerics make a lot of money nonetheless, but this is a cleric that's ONLY used for getting money, usually high level sins and bandits, as well as some warriors and archers usually have a cleric devoted for just getting them money! If you are one of the people who supports mp eater rather then HA, (I know there are some of you) then I made this build just for you. angel.gif

Lvl 30-1 Mp eater
Lvl 31-3 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-Save 3
Lvl 37-Save 3
Lvl 38-Save 3
Lvl 39-Save 3
Lvl 40-15 Heal (maxed)
Lvl 41-3 MP Eater
Lvl 42-3 MP Eater
Lvl 43-3 MP Eater
Lvl 44-3 MP Eater
Lvl 45-3 MP Eater
Lvl 46-3 MP Eater
Lvl 47-1 Mp Eater, (2 Invincible if continuing)
------------------------------(STOP if you're just getting money, this build can continue)
Lvl 48-3 Invincible
Lvl 49-3 Invincible
Lvl 50-3 Invincible
Lvl 51-3 Invincible
Lvl 52-3 Invincible
Lvl 53-3 Invincible (max)
Lvl 54-3 Bless
Lvl 55-3 Bless
Lvl 56-3 Bless
Lvl 57-3 Bless
Lvl 58-3 Bless
Lvl 59-3 Bless
Lvl 60-2 Bless (max), 1 Teleport
Lvl 61-3 Teleport
Lvl 62-3 Teleport
Lvl 63-3 Teleport
Lvl 64-3 Teleport
Lvl 65-3 Teleport
Lvl 66-3 Teleport
Lvl 67-1 Teleport, 2 HA
Lvl 68-3 HA
Lvl 69-3 HA
Lvl 70-3 HA

Here ya go: (in order of maxing)
Heal-30
Mp Eater-20
Invincible-20
Bless-20
Teleport-20
Holy Arrow-11

Diverse Cleric (my build):
A cleric who doesn't follow the rules of solo, party or money. I am a diverse cleric, but I have an end build exactly the same as a party build. Its just the ORDER you max things in that makes it different! I will tell you why I chose to max what's what, and tell you what path I took to get to the lvl I am today.

Lvl 30-1 Tele (fast way of getting to stuff)
Lvl 31-3 Heal (Max this 1st always!)
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-Save 3
Lvl 37-Save 3
Lvl 38-Save 3
Lvl 39-Save 3
Lvl 40-15 Heal (maxed)
Lvl 41-1 Mp eater 2 HA (eater is good at 1*)
Lvl 42-3 HA (yes I did go with arrow**)
Lvl 43-3 HA
Lvl 44-3 HA
Lvl 45-3 HA (14, I was training on zombie lupins at the time, HA is a good "finishing" move to them)
Lvl 46-3 Invin (A must have for clerics!)
Lvl 47-3 Invin
Lvl 48-3 Invin
Lvl 49-3 Invin
Lvl 50-3 Invin
Lvl 51-3 Invin
Lvl 52-2 Invin 1 Bless
Lvl 53-3 Bless (parties love me! Lol)
Lvl 54-3 Bless
Lvl 55-3 Bless
Lvl 56-3 Bless
Lvl 57-3 Bless
Lvl 58-3 Bless
Lvl 59-1 Bless 2 HA (moved on to zombies, ha was too weak of a finishing move at the time, so I uped it more)
Lvl 60-3 HA
Lvl 61-3 HA
Lvl 62-3 HA
Lvl 63-3 HA
Lvl 64-2 HA (max) 1 Tele
Lvl 65-3 Tele
Lvl 66-3 Tele
Lvl 67-3 Tele
Lvl 68-3 Tele
Lvl 69-3 Tele
Lvl 70-3 Tele (max)

Look Similar?
Heal-30
Mp eater-1
Invincible-20
Bless-20
Holy Arrow-30
Teleport-20

In my personal opinion (controversy about HA or MP eater:

As a cleric, the two skills one would commonly come down to is deciding between MP eater and Holy Arrow. The simple reason is this: Heal is a must, Invincible is a must. Both keep you alive when training and Invincible sometimes leads you not to use Mg and waste pots. Bless and teleport are both extremly useful. Bless for parties, and although 20 to stats becomes weaker over time, one would be suprised how many warriors incorporate their DEX into a cleric/priests bless. Most of the time, a bless cleric/priest will be chosen over a non-bless one. Teleport is really useful when you want to either get to places faster, or teleport out of dangerous situations. I can saftley say tele has helped me when I mob using SR. Now for Arrow and Eater:

*Mp eater is not the best skill in the world for a cleric, which is why I chose it to be at 1. I could have maxed it instead of tele, but tele is a better skill to use. It gives a mage speed, thieves and bowmen get speed (bowmen in 3rd job) but mages are weak, and if they don't have a good move to get them out of trouble, then they'll die. Mp eater may save money on pots, but think about this, clerics are the some of the richest people in the game. Currently, at level 10x and higher, I spend nothing on pots. Currently, with my mp eater at 1, I've only spent about 10 mill on pots throughout my training starting from level 0. I've gained this money back by drops and saving.

Although! If you do not plan to go past 70 into priest, I recommend maxing eater. The reason why I say that is because you lose the money you spend on pots without eater from 3x-7x, BUT you gain that money back past 70. So it's a trade-off here, choose what you will. =)

**HA is NOT a bad skill. People think that it is, but its not. It is the only skill a cleric has that actually does damage in 2nd job. (Besides heal) Clerics are used for support, but other than that, they have no offensive what so ever. If you are the kind of person who likes to solo and party, using combos and having fun with the game. HA covers that nicely, because you can do proportinate damage to heal during those days. It's still fun to use at level 10x too =D.

For those of you saying, "but at lvl 80 (or 90), I would have shining ray maxed, it does more, so there is no point in HA." No, that's partially incorrect, true that shining ray is better in power, it is also one of the slowest casing spells in the game, only a little faster than thunder spear. HA is faster to cast, so it does about the same base damage over a certain period of time as shining ray to one monster. This does not mean SR>HA because ray is much better, but arrow is a fun alternative, and a fun thing to use with heal and sr against monsters.

Mp eater is a GREAT skill for soloing, and does suck the mp away from monsters if a spell sucessfully cast 3 times. If you plan to solo bottom grims, or solo DT's or anything later on, Mp eater eliminates the use for pots altogether. In a party, besides sucking mp away from monsters, mp eater doesn't shine.

Two options, Mp eater or Holy Arrow. I maxed HA for my own reasons. If you are against these reasons, by all means max eater. This is exclusivly MY own opinion, so max one or the other, its really up to you. =)

Remember, you do not have to do any of these skill charts for your character, it is just recommended. Also, don't get upset if I said anything in here that made you angry, some of the stuff I write is personally my opinion, and I respect what you want to follow, or what your goals are.

Priest Guide

Yay! This is newly added. This guide covers levels 70-120 (which logically should be when at if any 4th job advancement would come out)

Priest Skills

Elemental Resistance--this allows you even more immunity to elemental attacks. Some say its like a second invincible for a priest. This is actually as important as putting 1 into tele or mp eater early. If you put it in early, you get a 12% immunity to elemental attacks, which is VERY VERY useful. Put 1 into this early, and then max it later.

Dispel--nullifies all effects that render to your party. (Basically like poison, darken, weaken, ect.) It does however have a success factor, the more you put into it, the better the success. You do need 3 dispel to get spells such as holy symbol and mystic door. Put 3 into this early, and then depending on your status, max it later.

Mystic Door--this skill is VERY useful to any type of cleric. (You will probably attract more sins to your party, lol) the reason why I say that, is because mystic door allows you to create a magic door that transports you to the nearest town. Well i bet your saying, "That's pointless; I can just use a return scroll." BUT, mystic door allows you TO COME BACK TO WHERE YOU WERE TRAINING, saving time. This spell does however require a magic rock, which costs 5k each. So don't use this ALL the time. (Monsters also drop magic rocks in the game frequently) <--not in gms or msea yet.
<--------->
Holy Symbol--this is the spell you've heard of when you were a noob mage, and then wanted to become a cleric because of it. Most people get tired of lvling around 60 and stop. People who really want this can get it! it boosts up party experience by 150% (100% is what you would normally get) Every1 will want you in your party, and you'll be happy because you get more experience than solo clerics. Max this asap. Party exp: 150% Solo exp: 110% (proven)

Shining Ray--a solo cleric's main move. This attack has a base damage of 105 MAXED. This is also a mob attack, (attacks up to 5 monsters at once) so clerics love to get it. However, this attack is quite powerful, but it is also very slow. It is also useful in parties for attack. In essence, it's better than Holy Arrow, but it's also slower, and your more suseptable to damage because your in the middle of a mob. It should be maxed first or second for Priests who solo.

Doom--yes, you can turn enemies into snails now. Sounds fun doesn't it? This does cost a summoning rock (magic rock in gms), so use wisely. Doom is mostly used on big monsters, like Tarospears or Lycans. It totally makes them an easy target and mollifies their attack completely. However they do still have the same defense and it only lasts a certain period of time.
(pic currenly not avalible)

Summon Dragon--another attack that requires a summoning rock (again magic rock in gms). Summon dragon summons a familiar to attack for you. This skill is actually useful for both party and solo clerics, because when you heal, the dragon attacks the enemy nearest to you. Max this after you get your recommended skills out of the way.

Skill Guide
Correct me if im wrong but:

Party Priest
Party Priest's now have the advantage of gaining exp faster than solo priests, where in 2nd job, solo gained exp faster. This is the trade off. MAX HOLY SYMBOL ASAP!!!! And there is a debate on what to max after that, I recommend Elemental Resistance because 50% against all attrubutes is REALLY helpful, and will keep you alive, which is what your party wants. Don't bother with shining ray until the end, your gonna always be in a party now you have Holy Symbol!

Lvl 70- 1 Dispel
Lvl 71- 2 Dispel 1 Mystic door (Holy symbol unlocked)
Lvl 72- 3 Holy Symbol
Lvl 73- 3 Holy Symbol
Lvl 74- 3 Holy Symbol
Lvl 75- 3 Holy Symbol
Lvl 76- 3 Holy Symbol
Lvl 77- 3 Holy Symbol
Lvl 78- 3 Holy Symbol
Lvl 79- 3 Holy Symbol
Lvl 80- 3 Holy Symbol
Lvl 81- 3 Holy Symbol (maxed)
Lvl 82- 3 Elemental Resistance
Lvl 83- 3 Elemental Resistance
Lvl 84- 3 Elemental Resistance
Lvl 85- 3 Elemental Resistance
Lvl 86- 3 Elemental Resistance
Lvl 87- 3 Elemental Resistance
Lvl 88- 2 Elemental Resistance 1 Dispel
Lvl 89- 3 Dispel
Lvl 90- 3 Dispel
Lvl 91- 3 Dispel
Lvl 92- 3 Dispel
Lvl 93- 3 Dispel
Lvl 94- 2 Dispel 1 Summon Dragon
Lvl 95- 3 Summon Dragon
Lvl 96- 3 Summon Dragon
Lvl 97- 3 Summon Dragon
Lvl 98- 3 Summon Dragon
Lvl 99- 3 Summon Dragon
Lvl 100- 3 Summon Dragon
Lvl 101- 3 Summon Dragon
Lvl 102- 3 Summon Dragon
Lvl 103- 3 Summon Dragon
Lvl 104- 1 Shining ray 2 Summon Dragon
Lvl 105- 3 Shining ray
Lvl 106- 3 Shining ray
Lvl 107- 3 Shining ray
Lvl 108- 3 Shining ray
Lvl 109- 3 Shining ray
Lvl 110- 3 Shining ray
Lvl 111- 3 Shining ray
Lvl 112- 3 Shining ray
Lvl 113- 3 Shining ray
Lvl 114- 1 Shining ray 2 Doom
Lvl 115- 3 Doom
Lvl 116- 3 Doom
Lvl 117- 2 Doom (10) 1 Mystic Door
Lvl 118- 3 Mystic Door
Lvl 119- 3 Mystic Door
Lvl 120- 3 Mystic Door (10)

For the lazy: (in order)

Mystic door- 11
Holy Symbol- 30
Elemental Resistance- 20
Dispel- 20
Summon Dragon- 30
Shining Ray- 30
Doom- 10


If you want some longer doors, put some of the doom points into it. (or visa versa)

*note- there are no "money priests." A money cleric stops around lvl 40-50 just to get money for there MAIN character. If you become a priest, it is usually your MAIN character, so there is no point for becoming a priest for money. Only second job.

Zakum Priest requirements
Max Dispel needed
Max Elemental Resistance needed
Heal
Bless
Holy Symbol needed
Invincible
Level: 10X and higher recommended.

Solo Priest
So you probably leveled faster in second job, but third job will become harder for you. You could cheat and go into parties once in a while, but you won't be as popular as a party cleric. Max shining ray, then holy symbol, doom and summon there after. Solo Priests usually lvl fastest from 75-85, but a party priest will still outshine them in terms of experience.

Lvl 70- 1 Elemental Resistance (if you realllly want mystic door, you must put 3 in dispel first!)
Lvl 71- 3 Shining Ray
Lvl 72- 3 Shining Ray
Lvl 73- 3 Shining Ray
Lvl 74- 3 Shining Ray
Lvl 75- 3 Shining Ray
Lvl 76- 3 Shining Ray
Lvl 77- 3 Shining Ray
Lvl 78- 3 Shining Ray
Lvl 79- 3 Shining Ray
Lvl 80- 3 Shining Ray
Lvl 81- 3 Dispel (add mystic door if you want it)
Lvl 82- 3 Holy Symbol
Lvl 83- 3 Holy Symbol
Lvl 84- 3 Holy Symbol
Lvl 85- 3 Holy Symbol
Lvl 86- 3 Holy Symbol
Lvl 87- 3 Holy Symbol
Lvl 88- 3 Holy Symbol
Lvl 89- 3 Holy Symbol
Lvl 90- 3 Holy Symbol
Lvl 91- 3 Holy Symbol
Lvl 92- 3 Elemental Resistance
Lvl 93- 3 Elemental Resistance
Lvl 94- 3 Elemental Resistance
Lvl 95- 3 Elemental Resistance
Lvl 96- 3 Elemental Resistance
Lvl 97- 3 Elemental Resistance
Lvl 98- 1 Elemental Resistance 2 Summon Dragon
Lvl 99- 3 Summon Dragon
Lvl 100- 3 Summon Dragon
Lvl 101- 3 Summon Dragon
Lvl 102- 3 Summon Dragon
Lvl 103- 3 Summon Dragon
Lvl 104- 3 Summon Dragon
Lvl 105- 3 Summon Dragon
Lvl 106- 3 Summon Dragon
Lvl 107- 3 Summon Dragon
Lvl 108- 1 Summon Dragon 2 Doom
Lvl 109- 3 Doom
Lvl 110- 3 Doom
Lvl 111- 3 Doom
Lvl 112- 3 Doom
Lvl 113- 3 Doom
Lvl 114- 3 Doom
Lvl 115- 3 Doom
Lvl 116- 3 Doom
Lvl 117- 3 Doom
Lvl 118- 1 Doom 2 Mystic Door
Lvl 119- 3 Mystic Door
Lvl 120- 3 Mystic Door (8)

Therefore: (in order)

Shining Ray- 30
Dispel- 3
Holy Symbol- 30
Elemental Resistance- 20
Summon Dragon- 30
Doom- 30
Mystic door- 8

If you added in mystic door first it would be at 8, if you put into elemental resistance 1st, then transfer that point over into doom. Again CORRECT ME IF I'M WRONG.

Diverse Priest

My build again, if you followed it, or if you have a clerics party stats at the end of being a cleric. You can take this alternate route. It is however different from a party priests stats. This build is also for people who do alot of both partying and soloing

Lvl 70- 1 Dispel
Lvl 71- 2 Dispel 1 Mystic door (Holy symbol unlocked)
Lvl 72- 2 Holy Symbol 1 Elemental Resistance
Lvl 73- 3 Holy Symbol
Lvl 74- 3 Holy Symbol
Lvl 75- 3 Holy Symbol
Lvl 76- 3 Holy Symbol
Lvl 77- 3 Holy Symbol
Lvl 78- 3 Holy Symbol
Lvl 79- 3 Holy Symbol
Lvl 80- 3 Holy Symbol
Lvl 81- 3 Holy Symbol
Lvl 82- 1 Holy Symbol 2 Shining Ray
Lvl 83- 3 Shining Ray
Lvl 84- 3 Shining Ray
Lvl 85- 3 Shining Ray
Lvl 86- 3 Shining Ray
Lvl 87- 3 Shining Ray
Lvl 88- 3 Shining Ray
Lvl 89- 3 Shining Ray
Lvl 90- 3 Shining Ray
Lvl 91- 3 Shining Ray
Lvl 92- 1 Shining Ray 2 Summon Dragon
Lvl 93- 3 Summon Dragon
Lvl 94- 3 Summon Dragon
Lvl 95- 3 Summon Dragon
Lvl 96- 3 Summon Dragon
Lvl 97- 3 Summon Dragon
Lvl 98- 3 Summon Dragon
Lvl 99- 3 Summon Dragon
Lvl 100- 3 Summon Dragon
Lvl 101- 3 Summon Dragon
Lvl 102- 1 Summon Dragon 2 Elemental Resistance
Lvl 103- 3 Elemental Resistance
Lvl 104- 3 Elemental Resistance
Lvl 105- 3 Elemental Resistance
Lvl 106- 3 Elemental Resistance
Lvl 107- 3 Elemental Resistance
Lvl 108- 2 Elemental Resistance 1 Dispel
Lvl 109- 3 Dispel
Lvl 110- 3 Dispel
Lvl 111- 3 Dispel
Lvl 112- 3 Dispel
Lvl 113- 3 Dispel
Lvl 114- 1 Dispel (max) 2 Doom
Lvl 115- 3 Doom
Lvl 116- 3 Doom
Lvl 117- 3 Doom
Lvl 118- 3 Doom
Lvl 119- 3 Doom
Lvl 120- 3 Doom (20)

Ahem:

Holy Symbol- 30
Shining Ray- 30
Summon Dragon- 30
Elemental Resistance- 20
Dispel- 20
Doom- 20
Mystic door- 1

I chose this because mystic door only needs to be at one, and dispel needs more success rate and range. Mystic door sends members only one way, and it can be casted again. If your party members know what to do, just MDing once shouldn't be a problem for them. I believe (in my opinion of corse) that this is the best build for a cleric. This is strictly an opinion, so you don't have to go with it. Again, this can be a base tree so more braches can be created. (like if you don't like dispel, and like doom, put doom at 25 and dispel at 15)

If anyone finds a mistake (yes it could be a math mistake) post it so i can correct it.

Bishop Skills
Woooo, the final frontier! The last job a healer class faces and the road up to it is here. If your character has fought through 120 levels of maplestory, this job can be availible to you. 4th jobs are tested in Kms and Jms (I think) and the information has come out. 4th jobs are NOT availiable to global and sea yet.

All 4th job mages
Maple Hero (all classes)-- increases 10% of all stats at max for 600 seconds.

Awake -- You have a probability of escaping from certain status effects.

Mana Reflection -- at max has 50% chance of reflecting 100% of the magic attack that hit you. Cannot reflect above 20% of enemy's max hp.

Quantum Explosion --350 magic attack with 80% mastery. Must charge.

Unlimited Mana -- 40 seconds without using mp, however, once used, cannot use for another 10 minutes.
Bishop exclusives
Summon Holy Dragon/Dragon Mastery-- must have summon dragon (3rd job skill) maxed. At maxed, dragon lasts 400 seconds and can attack up to 3 monsters with 300 magic attack power.

Magic Interception-- All party members will not be affected with status ailments for 40 seconds at max. Cooldown time of 5 minutes.

Ressurection--revives member(s?). Has a 60 minute cooldown time.

Holy Strike--a upgraded version of holy arrow. 270 magic attack power wtih 60% mastery.

The Last Judgement--uses 6200 mp at when skill is max; damages 15 monsters with Holy damage and has 470 magic attack power

I think its been updated, so tell me if it has.
Cleric Training Guide
Note: Guide has been moved because Eric (BladeOracle) has included my training section, and personal opinions of where is best to train. I think its a supurb guide, and I really recommend reading it to get ANY information on where to train for what level.
Link: http://forums.mapletip.com/index.php?showtopic=97083

Videos:
I'm thinking these videos will inspire you guys ALOT as clerics, because it sure inspired me!
Lvl 113 Priest!
MT's very own EcksDee in JMS!

It took forever to write this by HAND. I praise you if you look and support this guide. Maple Story is made up of people, and it's people that helped make this guide. I would like to thank you all for being those said people, inspiring me to write a guide, and critique it clearly. Together, the people can make MT and even MS a better place. I hope you found what you were looking for. Please, if you have any questions, feel free to post in my help topic. Happy Mapling
Copyright 2005 Sunmage


Maple Hero (all classes)-- increases 10% of all stats at max for 600 seconds.

Awake -- You have a probability of escaping from certain status effects.

Mana Reflection -- at max has 50% chance of reflecting 100% of the magic attack that hit you. Cannot reflect above 20% of enemy's max hp.

Quantum Explosion --350 magic attack with 80% mastery. Must charge.

Unlimited Mana -- 40 seconds without using mp, however, once used, cannot use for another 10 minutes. (Infinity)
Bishop exclusives
Summon Holy Dragon/Dragon Mastery-- must have summon dragon (3rd job skill) maxed. At maxed, dragon lasts 400 seconds and can attack up to 3 monsters with 300 magic attack power. (Bahamute used to be Bahamut.....)

Magic Interception-- All party members will not be affected with status ailments for 40 seconds at max. Cooldown time of 5 minutes. (Mana reflection)

Ressurection--revives member(s?). Has a 60 minute cooldown time.

Holy Strike--a upgraded version of holy arrow. 270 magic attack power wtih 60% mastery. (Angel Ray)

The Last Judgement--uses 6200 mp at when skill is max; damages 15 monsters with Holy damage and has 470 magic attack power <- Is now Genesis (TLJ was way better)

#416 IndoX

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Posted 20 November 2007 - 08:05 PM

Matt needs to revise the builds alittle. Diverse clerics and party clerics are two different things. Party clerics don't max HA. weirdface7ut.gif


Interested in my MS character (even though I don't play)? lndoJabijinX


#417 poley

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Posted 20 November 2007 - 08:24 PM

Priests can lose sp in Mp Eater for Holy arrow. ^ Think about that.

#418 Blade Oracle

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Posted 20 November 2007 - 11:09 PM

It's been thought about long and hard enough poley. For partying, MP Eater will definitely help more, because it drains the monsters of MP, taking away their more damaging attack. Etcetera etcetera...

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#419 x2lenne

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Posted 03 December 2007 - 11:23 PM

yea this is a very nice guide!! i like it but for the dispel, doom, and door im still not very sure about which to add. >.>

#420 Godforsaken

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Posted 21 December 2007 - 06:23 PM

imma thinkin' about makin' a cleric lol, thanks for the great guide


LIKE A BOSS.





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