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Kerning PQ Guide (Levels 21-30)

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#1 PsychoWind



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Posted 16 September 2010 - 08:59 PM

The Kerning PQ is a quest for Lv 21-30

if you want to get into the PQ, go to Kerning City, where you will find Lakelis, the NPC for the PQ. Again, find a leader and a channel. Your leader should click on Lakelis to start the PQ.

First Stage

Once you are transported to a special map by Lakelis, you need to go to the other side of the map and talk to Cloto. She'll say some stuff first, then she will ask you a question, the answer to the question determines how many coupons you need. The answer to the questions is as following:

Required Lv for a Magician - 8
Required Lv for a Warrior, Thief, or Bowman - 10
Minimum DEX for Thief - 25
Minimum INT for Wizard - 20
Minimum DEX for Bowman - 25
Minimum STR for Warrior - 35
EXP from Lv 1 to 2 - 15
To get the coupons, you must fight the Ligators everywhere in the map. You may have to have a party member to help you out if you are between Lv 21-23. After you are done, you must talk to Cloto again and if you have the correct amount of coupons, Cloto will give you a pass. Give the pass to your leader. Wait until your leader receives all the passes needed then a big “Clear” will show and the portal will open. Go through the portal.

Stage 2
In Stage 2, 3 members of the party need to get on one the 4 ropes each without being too low. Make sure no one shares a rope. If you see a big “WRONG,” you have the wrong combination and need to do another one until a big “CLEAR” appears on the screen. The best way to do this is is to move clockwise so that you don't skip any combinations. After the, “CLEAR” appears, the portal will open. Go through the portal.

Stage 3
In stage 3, you and your party will have to get on the platforms with the barrels of cats. The number of cats at a platform tells what number that platform is. For example, if there are 2 cats in a barrel, that platform is 2. You must find the correct combination of numbers. These are the possibilities.
When your party gets on the wrong combination, a big “WRONG” will appear. Likewise, if your party get on the right combination, a big “CLEAR” will appear. If the clear appears, the portal will open. Go through the portal.

Stage 4
This stage is similar to stage 3, but only has more barrels. The platforms are numbered from 1~6. Here are the barrel combinations you should get on.

Stage 5
In the last stage, you will need to kill all the monsters. They will drop passes, and the party leader must pick them up. There are Evil Eyes and Jr. Neckis with decreased avoidability, and there is the boss, the King Slime. It has 8000 HP and has an earthquake move where the King Slime will jump. Most classes will get about 230 damage from this monster. There is a possibility of getting some Slime Shoes.

When all passes are collected, the leader will take them all and when you get enough passes, the party leader will click on Cloto and a big “CLEAR” will appear. Click on Cloto and you will be transported to the Bonus Stage. Make sure you have at least one slot in your 'USE' and 'ETC' inventory as Cloto will give you a random item.

Bonus Stage

In the bonus stage, there are Green Mushrooms and Horned Mushrooms. They are regular monsters. Here you may choose to rush or to train. If you choose to train, there might be angry calls from the others outside. It is recommended that you do not train here, since by the time you are participating in KPQ, you will be training on stronger monsters.

Good Luck with the Kerning PQ!

Edited by PsychoWind, 31 March 2011 - 05:21 AM.

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