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Readers' Extraordinary Permanent Beginner Guide


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#1 TZD

TZD

    i hav 1338 sader noobs

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Posted 25 November 2009 - 08:38 PM



DISCLAIMER: This is an incomplete guide; therefore not all information presented in this guide will be converted to the completed version. Some sections of the guide are finalized; other sections may be rough outlines of what the guide’s structure may look like. Some information in this guide may be disorganized, so I may be reorganizing it in different formats in later versions of this guide. Images and other BB coding for this guide will be added later. Criticism and feedback regarding this guide are welcome. This disclaimer may be removed when the completed version of this guide is released.

Table of Contents:
1. Updates
2. Introduction
3. The Basics
4. AP Builds
a. Normal/Warrior Build
b. Pure STR Build
c. Pure DEX Build
5. SP
6. Islander or Perma?
a. Camper
b. Cygnus Camper
c. Legend Camper
d. Islander
e. Perma Beginner
f. Perma Noblesse
g. Perma Legend
7. Weapons
a. Level 0 - 10
b. Level 11 – 20
c. Level 21 – 30
d. Level 31 – 40
e. Level 41 – 50
f. Level 51 – 60
g. Level 61 – 70
h. Level 71+
8. Armour
a. Level 0 – 10
b. Level 11 – 20
c. Level 21 – 30
d. Level 31 – 40
e. Level 41 – 50
f. Level 51 – 60
g. Level 61+
9. Training Areas/Monsters
10. Quests
a. Level 1 – 10
b. Level 10 – 20
c. Level 20 – 30
d. Level 30 – 40
e. Level 40 – 50
f. Level 50 – 60
g. Level 60 – 70
h. Level 70+
11. FAQ
12. Credits

Updates:
November 25, 2009: v.0.1
– First version of guide successfully released onto MapleTip forums. Text format only, no images available.
November 30, 2009: v.0.2
– Weapons and Training Areas have been updated.
December 8, 2009: v.0.3
- Cygnus Camper/Noblesse information has been updated, with complete descriptions/suggested training areas.
- Training Areas/Monsters section reorganized and updated.
- AP builds included updated information (on new auto-assign AP system for under level 11).
- Weapon Descriptions updated.
- Formatting of updates reorganized.
- Armour for levels 0 – 19 added.
- Posted onto Maple Island Forums.
December 11, 2009: v.0.4
- Updates for Islanders or dealing with Maple Island have been added.
- Added new section for Perma Legends and Legend Campers, also added Rien training spots.
- FAQ updated on leeching.

Introduction:
The Beginner class in MapleStory needs no big introduction. Everyone has started their MapleStory adventure as a beginner, yet many of them do not continue their journeys as a beginner. In almost everybody’s mind, continuing as a beginner forever would be nothing but ugly, maybe grotesque, maybe the silliest and most ridiculous idea they have ever heard of. It is a huge challenge that everybody finds hard to face, yet there are those who can challenge this challenge and climb up to the top of the ranks. Permanent Beginners are indeed the most questionable class of them all…
…Which is why “Readers’ Extraordinary Permanent Beginner Guide” is here in your own hands, the creation created by Readers (at this moment a level 76 permanent beginner) and BigBerginner (a level 43 islander). This is his love child created for your own purposes. This is a guide that will go through the basics of a beginner, to the small details that distinguish a permanent beginner from everything else. This guide will not persuade you, the author of this guide assumes that if you are reading this, then you’re interested already. This guide will not present the author’s own biased opinions on certain topics (except the FAQ, which he would have to answer your questions using his own opinions, or maybe your logic) but rather will define and describe the suggested topics listed above. This entire guide is only a thorough explanation about everything that you are about to read. This will be a guide for the readers who are interested in, quite simply, starting off their MapleStory journey as a beginner.

The Basics:
Permanent Beginners (or “perma beginners” or “permas” as known short abbreviations) are the weakest out of all classes and jobs and the one that suffers from the most ridicule (ask many and you will know what people think about beginners). So why do people still continue to play as a beginner the rest of their entire MapleStory life? How can people have fun playing a beginner? These are the types of questions people always ask.
It’s a game. It’s called fun. That’s the reason why we play games. People have played MapleStory for so long, yet they have forgotten about MapleStory’s slogan: “It’s your story.” It simply means you get to create your own story as you go along; therefore creating a Permanent Beginner cannot be an excluded story from that slogan.
Like many other jobs, a beginner has its pros, and its cons:

Pros:
- Have the highest weapon defense than any other class, in others words monsters weapon attack/touch damage will not affect Beginners as much as any other class.
- Levels decently in early levels (their damage can even compare to warriors without Power Strike at these levels)
- Challenging (that is a good thing for some people)
- You don’t lose EXP if you die
- Taxis are very cheap (90% cheaper than jobs, this does not apply to Noblesses)
- Awesome equipment specially made for beginners (Frozen Tunas. Sake Bottles and Maroon Mops if only they get released in GMS.)
- You earn respect (many people will fame you and give you items; this is strictly from personal experience).
- Noblesses can get a level 50 and level 100 mount (but not the level 120 mount).

Cons:
- Challenging (that may be a bad thing for some people).
- Terrible statistics (low accuracy, low HP, low damage at higher levels, etc.)
- Slow leveling at later levels
- No skills to aid themselves
- Not many choices of equipment
- Stay with normal inventory space (people with jobs get more inventory space as they job advance)
- Easy to get KSed (kill-stealed)
- Not many equipments
- The attention you grab (in higher levels) may be overwhelming and may be possibly annoying. (Based on personal experience.)
- For Noblesses, they get higher taxi fare than normal Beginners

It’s up to you to decide whether the pros outweigh the cons or not. Although, as stated earlier, this guide will assume that you definitely want to know how to get started on creating a permanent beginner.

AP Builds
You’ve logged onto your account on MapleStory. You’ve picked your server to start your beginner in, you make your character, and then you realize, “Where should I put my AP in?”
There is no specific build for a beginner. No job has a specific AP or SP build. Nevertheless, there are quite a few AP build types for you, you can either choose to follow them, or use them as models to make your own AP build out of them.
Normal/Warrior Build
Many beginners use this AP build or a variant of this build. Generally you need DEX 2* your level (i.e 30 DEX at level 15). Just keep having DEX 2* your level until you are level 30, where you max it at 60 DEX. Put all your AP after this into somewhere else, most preferably STR. You can lower or raise the amount of AP you put into DEX depending on your funding (60 DEX is only a suggestion by this guide).
STR Beginner:
This is when you put all your AP into STR. Forget DEX. Great damage, but you start off with literally no accuracy whatsoever so you can’t really hit any higher leveled monsters, and by higher leveled the levels aren’t far off from the levels of a Snail. Your DEX equipment would have to be very well scrolled in order for this to even work well, including up to the higher levels. However it leaves you with the extra AP to put into STR that otherwise may not have been acquired with the more expensive STR equipment; therefore it does save money in the long run.
“Pure STR” is no longer a possible option due to the new auto-assign AP system, which assigns your AP automatically mainly in STR, but some in DEX.
DEX Beginner
This is when you put all your AP into DEX. Don’t add it into anything else (I know you start with 12 STR and it raises up as you level, just let it be). You get lots of accuracy, so you can hit a lot of monsters even way above your level, but you’ll suffer from low damage. Unfortunately, having “pure DEX” is no longer possible due to the new auto-assign system for those below level 11, which mainly adds your AP to STR. Oh well, at least when you pass level 11, you’ll get the opportunity to place your AP wherever you like.

When you start on Maple Island, you will always start off with the set stats of 12 STR, 5 DEX, 4 INT and LUK. Your STR and DEX will automatically rise as you level until level 11, your DEX rising in accordance to your level, and the rest of the AP you gain automatically assigned to STR. However, after level 11, since you’re not getting a job with this beginner, whatever AP you spend is going to be spent forever and will not reset afterwards, so spend them wisely. (AP Resets from the Cash Shop are an option however, if you’re willing to spend real money to acquire them.)

SP Builds
Yes, beginners have skills. There are only 3 main skills that beginners have. These skills are:
Nimble Feet:
[Master Level: 3]
Description: Enables the character to move around quickly for a very short amount of time.
Supportive Skill
Term between skills: 1 min.
Levels:
1. MP -10; speed +10 for 4 sec.
2. MP -15; speed +15 for 8 sec.
3. MP -20; speed +20 for 12 sec.
Recovery:
[Master Level: 3]
Description: Enables the user to recover HP constantly for 30 sec.
Supportive Skill
Term between skills: 2 min.
Levels:
1. MP -10; Recover 24 HP in 30 sec.
2. MP -20; Recover 48 HP in 30 sec.
3. MP -30; Recover 72 HP in 30 sec.
Three Snails:
[Master Level: 3]
Description: Hurls snail shells to attack monsters from long distance.
Active Skill
Levels:
1. MP -3; Damage 10
2. MP -5; Damage 25
3. MP -7; Damage 40
These skills are somewhat useful in your Maple Island career, although later on these skills will easily be replaced by other alternatives that offer the same bonuses. Nimble Feet is almost useless once you get speed equipment that matches or exceeds the speed bonus it gives. Recovery can easily be replaced with any chair to sit on, or even potions for that matter. Three Snails will feel weak to you once you start to deal your three digits damage and once you start training on higher level monsters that you can deal less hits on than you can deal more weak hits with a shell. Whether or not you want to spend SP into any of these skills is up to you.

Islander or Perma?
There are many types of permanent beginners, people like to refer to them by fancy names such as “islanders” or “permas” or Noblesses. Islanders are people who stay on Maple Island forever. Permas are those who leave Maple Island in search of new adventures. Noblesses are those who leave Ereve in search of new adventures.
To be more descriptive, it’s as if it was an actual class/job where you could have 2nd jobs, 3rd jobs in their own respective categories, etc, although it’s more of a personal choice rather than what Nexon and other MapleStory players would describe to you as compulsory.
This is what guides are for: to be descriptive. So for an islander, here are the kind of paths you can take (not counting AP builds, etc.):
Camper
A “camper” is a person who stays in the tutorial section of Maple Island, a.k.a Mushroom Town. They never leave the map “Maple Road: In a Small Forest”, and they never head towards the other destinations of Maple Island or outside of Maple Island, they just stay there forever.
Yes, the only monsters they get to kill are the tutorial Jr. Sentinels there. Yes, they give 1 EXP each. Yes, many people will definitely think of this as a crazy concept. But after all, if a real huge challenge is your kind of offering, no one will stop you. There are a lot of people who have reached level 10 here, and the top are past level 20, though this journey is definitely not very easy. Once you leave this map, be aware that you cannot go back in; you’d be stuck as an islander instead.
You won’t find any equips here. You can use the Maple Trade System (MTS) here, but what would be the point? Damage wouldn’t matter if you were only killing 8 HP monsters anyways, and these tutorial monsters will never hit you.
The community of campers at the moment is very small. Expect not to meet many friends, especially if everything you’re training on is in this map with no variety and no substance.
So, if you’re going to become one, here’s a tip: if you’re just looking for faster training, go pure DEX all the way. It’s just too bad you have to start with 12 STR, so it’ll take a while but you’ll get there. Otherwise, put your AP into DEX or STR.
Cygnus Camper
Yes, this is a rehash of the classic camper, except you stay in Ereve forever and you stay as a Noblesse. There are more monsters here in Ereve that give much more EXP, and at least these monsters drop something (ETC items and mesos), although if you’re staying there, it would be wonders to figure out where you would spend that money. You have the Forest of Beginning III/IV/V maps to train in, although many stay at V. Like Campers, you cannot go back in these maps once you leave them.
Legend Camper
Again, this is another rehash of the classic camper or the Cygnus camper. The monsters you get to kill are called Muru. The only map you get to stay in is “Snow Island: Cold Field 3”. Again, once you leave this map, you cannot go back in, and you’re no longer a camper. You can also access the MTS here.
Islander
Here you stay on Maple Island. You kill your snails, and then you kill your orange mushrooms. Once you leave Victoria Island however, you aren’t considered an islander; after all there is no way to get back to Maple Island. (China MapleStory players, this does not apply to you.)
Back in the days, there were many maps for Islanders to train in. Now, the entire island has been revamped into a point where the old islanders now no longer have any sufficient place to train. However, it doesn’t stop the fact that Islanders are still possible.
You can find many equips around here dropped by various types of monsters on Maple Island. However, if you are lazy and you want to, the MTS is here for you.
Keep in mind the strongest monster here is the Orange Mushroom or Pig. Especially if you are at a higher level, grinding on these can get very tedious if not as tedious as getting yourself to kill a single Jr. Sentinel on Maple Island.
Perma Beginners
Perma Beginners are those who continue to stay as a beginner even though they have left Maple Island. Here you have a wider variety of monsters to train on, more accessible equipment to wear (without using MTS to transfer your stuff over), and more freedom in general (more places to roam around, more quests, more tasks to do, etc.). Generally they are considered easier to train than islanders.
Now, if you get a job (which means you probably screwed up anyways), you’re not a perma beginner. I think that’s obvious enough.
Perma Noblesse
This is a similar concept to Perma Beginners, except they can leave Ereve and return back whenever they want. Unlike Perma Beginners, Noblesses have the same taxi fares as other jobs. Noblesses also get their own mounts like other Knights of Cygnus, which I think would be the only major significance compared to Perma Beginners. Like other Knights of Cygnus, Noblesses earn 6 AP every time they level up compared to 5 for the Adventurers, and the maximum level they can reach is level 120, so it is less of a hassle for you if you are not planning to reach further than level 120.
Perma Legend
This is also possible. Although at the moment (if you’re really feeling like wanting to be noticed), there isn’t a specific ranking on the Nexon website for Legends only. Legends cannot equip Warrior gear and cannot do anything Arans can, but can equip anything available to Beginners.

Equipment List:
These are a list of recommended equipments for training by this guide, separated into two categories: Weapons and Armour.
(If a weapon/Armour is not listed here, then it means it is not recommended by this guide. Do feel free to use them if you happen to have such equipment, although there may be better alternatives to them.)
(Weapon Attack values are by average.)
Weapons:
Level 0 – 10

Hand Axe

One-Handed Axe
Level: 0
Weapon Attack: 17
Attack Speed: Fast
(One of three starter weapons.)

Wooden Club

One-Handed Mace
Level: 0
Weapon Attack: 17
Attack Speed: Fast
(One of three starter weapons. This happens to be the more powerful weapon out of all three; its maximum weapon attack can go up to 19 even as a clean weapon..)

Sword

One-Handed Sword
Level: 0
Weapon Attack: 17
Attack Speed: Fast
(One of three starter weapons.)

The Stars and Stripes

One-Handed Sword
Level: 0
Weapon Attack: 30
STR: +10
Attack Speed: Fast
(With its high weapon attack for a level 0 weapon and its 10 STR bonus, this is perhaps one of the best level 0 weapons out there.)

Razor

Dagger
Level: 5
Weapon Attack: 20
Attack Speed: Fast
(There are two versions of this weapon, an untradeable one currently offered by Mai in Maple Island, and a tradable one. Both versions are basically the same weapon.)

Level 10 – 20

Double Axe

One-Handed Axe
Level: 10
Weapon Attack: 27
Attack Speed: Fast
(Drops from Orange Mushroom, so Islanders can hunt for these. Can be bought in the Lith Harbor Weapon Store for 3,000 mesos along with the Long Sword.)

Long Sword

One-Handed Sword
Level: 10
Weapon Attack: 27
Attack Speed: Fast
(Can be bought in the Lith Harbor Weapon Store for 3,000 mesos along with the Double Axe.)

Frozen Tuna

Pole Arm
Level: 10
Weapon Attack: 60
Attack Speed: Slower
(There are two types of Frozen Tunas, a level 10 one that all jobs can use, and a level 20 one that only beginners can use. This is for those who are funded, if you can get one of these, good for you. All tunas have high attack but very slow attack speed, while other weapons may have much lower attack but have much better attack speed.)

Red Valentine Rose

Pole Arm
Level: 12
Weapon Attack: 30
Attack Speed: Normal
(An alternative to the Aqua Snowboard and cheaper as of December 2009. This could be obtained in Valentine’s Day events.)

Red Ski

Spear
Level: 13
Weapon Attack: 35
HP: +50
Attack Speed: Normal
(This is an uncommon and somewhat expensive weapon.)

Leather Purse

One-Handed Blunt Weapon
Level: 15
Requirements: 20 STR
Weapon Attack: 34
Attack Speed: Fast
(For islanders, if you’re not using MTS, this will be the final non-event weapon upgrade you can get. Can be obtained in the Henesys Bowman Weapons Store for 6,000 mesos.)

Hard Briefcase
One-Handed Blunt Weapon

Level: 20
Requirements: 25 STR
Weapon Attack: 39
Attack Speed: Fast
(Can be obtained in the Henesys Bowman Weapons Store for 6,000 mesos.)

Lifeguard Saver
One-Handed Blunt Weapon

Level: 20
Weapon Attack: 36
Speed: +10
Attack Speed: Fast
(Very rare and often expensive. An alternative to the Hard Briefcase, which has better weapon attack. Could be obtained from past Summer events.)

Fish Spear

Spear
Level: 20
Weapon Attack: 42
Accuracy: +4
Speed: +4
Attack Speed: Normal
(Can be bought in Showa Town stores for 150,000 mesos, however a better alternative is to buy it from other players, because it is cheaper.)

Frozen Tuna

Pole Arm
Level: 20
Weapon Attack: 85
Attack Speed: Slower
(There are two types of Frozen Tunas, a level 10 one that all jobs can use, and a level 20 one that only beginners can use. This is for those who are funded, if you can get one of these, good for you. All tunas have high attack but very slow attack speed, while other weapons may have much lower attack but have much better attack speed.)

Level 21 – 30

White Valentine Rose

Pole Arm
Level: 24
Weapon Attack: 49
Attack Speed: Normal
(An alternative to the Silver Snowboard and cheaper as of December 2009. This could be obtained from Valentine’s Day events.)

Pumpkin Spear

Spear
Level: 25
Weapon Attack: 47
STR: +1
Accuracy: +15
Attack Speed: Fast
(An uncommon and somewhat expensive weapon.)

Pig Illustrated

One-Handed Blunt Weapon
Level: 25
Weapon Attack: 42
Accuracy: +10
Attack Speed: Fast

Red Flowery Tube

One-Handed Blunt Weapon
Level: 25
Weapon Attack: 40
Speed: +10
Attack Speed: Fast
(Could be obtained from past Summer events.)

Maplemas Lights

One-Handed Sword
Level: 25
Weapon Attack: 43
Speed: +10
Attack Speed: Fast
(Could be obtained from past Christmas events.)

Green Paint Brush

One-Handed Axe
Level: 30
Weapon Attack: 48
HP: +30
Attack Speed: Fast
(Can be bought in Showa.)

Frying Pan

One-Handed Blunt Weapon
Level: 30
Requirements: 20 STR
Weapon Attack: 49
Weapon DEF: +6
Attack Speed: Normal

Pumpkin Lantern

Two-Handed Sword
Level: 30
Weapon Attack: 55
HP: + 50
Attack Speed: Fast
(This is expensive and hard to find as of December 2009.)

Tsunami Wave

Pole Arm
Level: 30
Weapon Attack: 48
Speed: +5
Attack Speed: Normal
(A Surfboard dropped from Ligators. Fairly expensive, so if you are not really looking for speed, there are better alternatives that are cheaper.)

Surfboard

Pole Arm
Level: 30
Weapon Attack: 48
Jump: +5
(A counterpart to the Tsunami Wave. The 5 jump is useful when trying to reach higher spots. This would be your first weapon that adds a Jump bonus..)

Level 31 – 40

Orange Ski

Spear
Level: 33
Weapon Attack: 55
MP: +50
Attack Speed: Normal
(May be expensive and hard to find as of December 2009. An alternative that is 3 levels later is the Gold Snowboard.)

Korean Fan

Dagger
Level: 35
Weapon Attack: 50
Avoidability: +5
Accuracy: +5
Attack Speed: Fast

Red Whip

One-Handed Sword
Level: 35
Weapon Attack: 48
Speed: +15
Attack Speed: Fast

Maple Sword

One-Handed Sword
Level: 35
Weapon Attack: 48
Accuracy: +20
Attack Speed: Fast

Gold Snowboard

Pole Arm
Level: 36
Weapon Attack: 54
Attack Speed: Normal
(Quite cheap of a weapon and above average ones are quite common, too. There won't be anymore 2 handed weapons until level 48, so it would be best to obtain one quick.)

Purple Tube

One-Handed Blunt Weapon
Level: 40
Weapon Attack: 55
MP: +50
Attack Speed: Fast

Glowing Whip

One-Handed Sword
Level: 40
Weapon Attack: 70
Speed: +15
Attack Speed: Fast
(An expensive weapon as of December 2009.)

Toymaker Hammer

Two-Handed Blunt Weapon
Level: 40
Weapon Attack: 55
Attack Speed: Normal

Level 41 – 50

Maple Soul Singer

One-Handed Sword
Level: 43
Weapon Attack: 60
Accuracy: +30
Attack Speed: Fast

Hula Hoop

One-Handed Axe
Level: 45
Weapon Attack: 64
Attack Speed: Fast

Diao Chan Sword

One-Handed Sword
Level: 48
Weapon Attack: 69
STR: +1
DEX: +1
INT: +1
Attack Speed: Fast
(An expensive weapon as of December 2009.)

Blue Valentine Rose

Pole Arm
Level: 48
Weapon Attack: 70
Attack Speed: Normal

Dark Snowboard

Pole Arm
Level: 48
Weapon Attack: 66
Attack Speed: Normal
(A better alternative is the Blue Valentine Rose, although more expensive and probably harder to find than the Dark Snowboard.)

Guan Yu Pole Arm

Pole Arm
Level: 48
Weapon Attack: 70
STR: +2
DEX: +2
Accuracy: +32
Attack Speed: Normal

Black Tube

One-Handed Blunt Weapon
Level: 50
Weapon Attack: 65
Avoidability: +10
Attack Speed: Fast

Japanese Map

Two-Handed Sword
Level: 50
Weapon Attack: 68
STR: +2
DEX: +2
Attack Speed: Fast

Super Snowboard

Pole Arm
Level: 50
Weapon Attack: 75
Speed: +20
Attack Speed: Fast
(A very expensive and very rare weapon as of December 2009.)

Level 51 – 60

Liu Bei Dagger

Dagger
Level: 53
Weapon Attack: 69
LUK: +2
Avoidability: +2
Attack Speed: Faster
(An expensive weapon as of December 2009.)

Black Paint Brush

One-Handed Axe
Level: 55
Weapon Attack: 75
Attack Speed: Fast

Green Ski

Spear
Level: 55
Weapon Attack: 78
STR: +2
DEX: +2
Attack Speed: Normal

Emergency Rescue Tube

One-Handed Blunt Weapon
Level: 60
Weapon Attack: 75
HP: +150
Attack Speed: Fast

Blood Snowboard

Pole Arm
Level: 60
Weapon Attack: 78
Attack Speed: Normal
Level 61 – 70

Maple Glory Sword

One-Handed Sword
Level: 64
Weapon Attack: 81
Accuracy: +35
STR: +1
Attack Speed: Fast

Fan

Dagger
Level: 65
Requirements: 35 STR
Weapon Attack: 78
HP: +100
Attack Speed: Faster

White Mop

Pole Arm
Level: 65
Weapon Attack: 84
Attack Speed: Fast

Colorful Tube

One-Handed Blunt Weapon
Level: 70
Weapon Attack: 85
Jump: +10
Attack Speed: Fast

Maple Snowboard

Pole Arm
Level: 70
Weapon Attack: 85
Attack Speed: Normal

Level 71+

Kebob

Dagger
Level: 75
Weapon Attack: 82
HP: +50
Attack Speed: Fast

Sky Ski

Spear
Level: 85
Weapon Attack: 94
Accuracy: +10
Attack Speed: Normal

Red Surfboard

Pole Arm
Level: 95
Weapon Attack: 102
Speed: +5
Attack Speed: Slow

Yellow Duck Tube

One-Handed Blunt Weapon
Level: 100
Weapon Attack: 88
Avoidability: +3
Speed: +5
Attack Speed: Fast

Crimson Arcglave

Pole Arm
Level: 100
Requirements: 300 STR, 80 DEX
Weapon Attack: 102
STR: +2
Speed: +5
Attack Speed: Normal

Armour

Level 1 – 9
Bottom
Blue Jean Shorts
Males Only

Level: 0
Weapon DEF: 2
(One of two starter bottoms for male characters.)

Brown Cotton Shorts
Males Only

Level: 0
Weapon DEF: 2
(One of two starter bottoms for male characters.)

Indigo Mini Skirt
Females Only

Level: 0
Weapon DEF: 2
(One of two starter bottoms for female characters.)

Red Mini Skirt
Females Only

Level: 0
Weapon DEF: 2
(One of two starter bottoms for female characters.)

Jean Capris
Males Only

Level: 5
Weapon DEF: 5
(Islanders can find this as a drop from Shrooms.)

Hat
Independence Day Hat

Level: 0
Weapon DEF: 10
Magic DEF: 10
Jump: +2
(Can be obtained from past United States’ Independence Day events.)

Maple Bandana Yellow/Yellow Maple Bandana

Level: 0
STR: +1
DEX: +1
INT: +1
LUK: +1
(Maple Bandana Yellow is the bandana released during MapleStory’s anniversary event in 2006, while the Yellow Maple Bandana was released during MapleStory’s anniversary event in 2007. Both are uncommon and somewhat expensive items.)

Maple Bandana Red/Red Maple Bandana

Level: 0
STR: +2
DEX: +2
INT: +2
LUK: +2
(Maple Bandana Red is the bandana released during MapleStory’s anniversary event in 2006, while the Red Maple Bandana was released during MapleStory’s anniversary event in 2007. Both are rare and expensive items.)

Maple Bandana Blue/Blue Maple Bandana

Level: 0
STR: +3
DEX: +3
INT: +3
LUK: +3
(Maple Bandana Blue is the bandana released during MapleStory’s anniversary event in 2006, while the Blue Maple Bandana was released during MapleStory’s anniversary event in 2007. Both are somewhat non-existant; this is one of the rarest MapleStory items ever and perhaps the best level 0 hat that beginners can wear.)

Green/Black/Blue/Yellow Headband

Level: 5
Weapon DEF: 5
(This can be obtained in Maple Island. The numerous colors don’t have any particular bonuses to each one other than being differently colored.)

Red Headband

Level: 5
Weapon DEF: 5
ACC: +1
(This can be obtained in Maple Island. For any particular strange reason, this one has an accuracy bonus of 1, which makes it different from other headbands.)

Green/Brown/Red Skullcap

Level: 5
Weapon DEF: 5
(This can be obtained in Maple Island except for the Red Skullcap. The numerous colors don’t have any particular bonuses to each one other than being differently colored. The Red Skullcap cannot be obtained from Maple Island anymore and is now considered a very rare and expensive item as of December 2009, nevertheless this has been added in order for it to be addressed.)

Blue Sporty Cap

Level: 5
Weapon DEF: 3
MP: +30
(Once upon a time, this could have been able to be obtained from Maple Island. Now it is no longer such.)

Red Sporty Cap

Level: 5
Weapon DEF: 3
HP: +30
(Once upon a time, this could have been able to be obtained from Maple Island. Now it is no longer such. But if you do happen to have one of these, the 30 HP bonus here would might as well be worth it.)

Black/Red/Blue Swimming Cap

Level: 8
Weapon DEF: 7
(The numerous colors don’t have any particular bonuses to each one other than being differently colored.)

Shield
Stolen Fence

Level: 5
Weapon DEF: 5

Shoes

Blue/Red/Yellow Rubber Boots

Level: 0
Weapon DEF: 2
(The numerous colors don’t have any particular bonuses to each one other than being differently colored.)

Leather Sandals

Level: 0
Weapon DEF: 2

Top
Grey T-Shirt/Undershirt/White Undershirt

Level: 0
Weapon DEF: 3
(Three choices for your starting clothing. Each type of shirt does not have its own different additional bonus.)

White Tubetop/Red-Striped Top/Green Cotton T-Shirt/Yellow Cotton T-Shirt

Level: 0
Weapon DEF:
(Three choices for your starting clothing. Each type of shirt does not have its own different additional bonus.)

Level 10 – 20
Bottom:
Grey Thick Sweat Pants
Males Only

Level: 11
Weapon DEF: 10

Ice Jeans

Level: 16
Weapon DEF: 13
MP: +3
(These drop from Shrooms and are the highest leveled pants available on Maple Island (not counting MTS), so Islanders who do not have NX/do not use MTS can at least kill Shrooms to find bottom upgrades like these.)

Sandblasted Jeans

Level: 16
Weapon DEF: 13
HP: +3

Gloves

Work Glove

Level: 10
Weapon DEF: 2
(If you’re going as a STR beginner, an option for you is to get work gloves that are scrolled with DEX on them. Otherwise, for most beginners, try to save up as much as you can for some decent Work Gloves scrolled with weapon attack on them.)

Blue Work Glove

Level: 10
Weapon DEF: 2
DEX: +1

Red Work Glove

Level: 10
Weapon DEF: 2
STR: +1

Brown Work Glove

Level: 10
Weapon DEF: 2
(This one has the most slots out of all Work Gloves, with 7. It is a very expensive glove, and most preferred is getting ones scrolled with Weapon Attack if you are looking to buy one of these.)

Grey Work Glove

Level: 10
Weapon DEF: 2
Magic DEF: 1
(Unless a very small amount of extra Magic DEF really matters to you, even a more logical alternative would be the enormously cheaper Work Glove.)

Green Mittens

Level: 15
Magic DEF: 5
(These mittens have 6 slots compared to 5 for most gloves. It is much cheaper than the Brown Work Glove, although minus an extra slot.)

Hat

Blue Bandana

Level: 10
Weapon DEF: 8
STR: +1

Brown Bandana

Level: 10
Weapon DEF: 8
ACC: +5

Green Bandana

Level: 10
Weapon DEF: 8
(This bandana actually has 10 slots instead of 7. It’s good if you are scrolling one of these, otherwise other choices would either be the cheaper White Bandana or other more expensive bandanas.)

Grey Bandana

Level: 10
Weapon DEF: 8
Jump: +3

Pink Bandana

Level: 10
Weapon DEF: 8
Speed: +3

White Bandana

Level: 10
Weapon DEF: 8

Yellow Bandana

Level: 10
Weapon DEF: 8
DEX: +1
(Very expensive and very hard to find as of December 2009.)

A Rice Cake on Top of My Head

Level: 15
Weapon DEF: 22
(Can be obtained from Henesys PQ by getting 30 rice cakes and finishing the PQ in time.)

Metal Gear

Level: 15
Weapon DEF: 10

Shield

Pan Lid

Level: 10
Weapon DEF: 10

Shoes

Black/Smelly/White Gomushin

Level: 11
Weapon DEF: 4
Speed: +2
(The White Gomushin can be dropped by Orange Mushrooms, making it obtainable in Maple Island for islanders without access to MTS. The numerous colors don’t have any particular bonuses to each one other than being differently colored.)

Bronze/Green/Brown Aroa Shoes

Weapon DEF: 7
(The numerous colors don’t have any particular bonuses to each one other than being differently colored.)

Top

Blue One-Lined T-Shirt/Orange Sporty T-Shirt

Level: 11
Weapon DEF: 11
(The two types of T-Shirts don’t have any particular bonuses to each one other than being differently colored. Blue One-Lined T-Shirts can be found by islanders as a Blue Snail drop.)

Red Striped T-Shirt/Pink Starry Shirt

Level: 11
Weapon DEF: 11
(The two types of T-Shirts don’t have any particular bonuses to each one other than being differently colored. Red Striped T-Shirts can be found by islanders as a Blue Snail drop.)

Training Areas:
This is a list of locations and maps where your beginner can train in, listed by monsters your beginner can train on, listed in ascending order based on a recommended level. This section will NOT mention party quests or any quests of that matter; visit the Quests section for more information.
(A recommended alternative for those level 1 – 10 on Maple Island are the quests offered

Maple Road: In a Small Forest

Level: 1+ (Campers Only)
Monsters: Tutorial Jr. Sentinel (1 EXP)
(For campers, this will be the only map where you get to train in.)

Snow Island: Cold Forest 3

Levels: 1+ (Legend Campers only)
Monsters: Muru (1 EXP)

Empress Road: Forest of Beginning 3

Level: 1+ (For Noblesses and Cygnus Campers Only)
Monsters: Tutorial Tino (1 EXP)

(A possible map for Cygnus Campers to train in, although you cannot go back in this map if you leave this map. Thankfully, you have Forest of Beginning 4, which has monsters that give much better EXP.)


Empress Road: Forest of Beginning 4

Level: 1+ (For Noblesses and Cygnus Campers Only)
Monsters: Tiv (7 EXP)
(A possible map for Cygnus Campers to train in, although you cannot go back in this map if you leave this map. Thankfully, you have Forest of Beginning 5.)

Empress Road: Forest of Beginning 5

Level: 1+ (For Noblesses and Cygnus Campers Only)
Monsters: Tiv (7 EXP)
(A possible map where Cygnus Campers can train in. Beyond this map would not consider you a Cygnus Camper.)

Snow Island: Snow-covered Field 1

Level: 5 – 10
Monsters: Murupa (6 EXP)

Snow Island: Snow-covered Field 2

Level: 5 – 10
Monsters: Murupia (9 EXP)

Snow Island: Snow-covered Field 3

Level: 10 – 20
Monsters: Murumuru (15 EXP)

Snow Island: Dangerous Forest

Level: 10 – 20
Monsters: Murukun (18 EXP)

Empress Road: Training Forest III

Level: 10 – 20 (For Noblesses Only)
Monsters: Tiru (16 EXP), Tiguru (19 EXP)

Empress Road: Tiguru’s Forest

Level: 15 – 25 (For Noblesses Only)
Monsters: Tiguru (19 EXP)

Maple Road: Adventurer Training Center 4

Level: 10+ (For Islanders)
Monsters: Pig (15 EXP)
(You can access this map by starting the quest “Mai’s Last Training”. DO NOT FINISH THE QUEST, or you will not be able to enter this map again.)

Victoria Road: Perion Street Corner

Level: 10 – 15
Monsters: Blue Snail (4 EXP), Red Snail (8 EXP), Stump (8 EXP)

Victoria Road: Henesys Hunting Ground I

Level: 10 – 15
Monsters: Blue Snail (4 EXP), Shroom (5 EXP), Red Snail (8 EXP), Pig (15 EXP)

Victoria Road: Dungeon, Southern Forest I/II
a.k.a “Slime Tree”

Level: 10 – 15
Monsters: Slime (10 EXP)

Hidden Street: Nefarious Hill

Level: 10 – 20
Monsters: Cynical Orange Mushroom (15 EXP)

Mini Dungeon: Henesys Pig Farm

Level: 15 – 20
Monsters: Pig (15 EXP), Ribbon Pig (20 EXP)

Hidden Street: The Pig Beach

Level: 15 – 25
Monsters: Pig (15 EXP), Ribbon Pig (20 EXP)

Tree Dungeon: Forest Up North III

Level: 20 – 30
Monsters: Octopus (24 EXP), Fierry (120 EXP)

Hidden Street: Caution Falling Down

Level: 20 – 30
Monsters: Octopus (24 EXP), Bubbling (26 EXP)

Dungeon: Southern Forest III

Monsters: Green Mushroom (26 EXP)

Kerning City Subway: Line 1 <Area 1>

Level: 25 – 30
Monsters: Bubbling (26 EXP)

The Burning Sands: Outside East Entrance of Ariant

Level: 25 – 30
Monsters: Desert Rabbit (F) (32 EXP), Desert Rabbit (M) (34 EXP)

Hidden Street: Blue Mushroom Forest

Level: 25 – 30
Monsters: Blue Mushroom (32 EXP), Horny Mushroom (35 EXP)

Victoria Road: Excavation Site I

Level: 30 – 35
Monsters: Ghost Stump (33 EXP), Wooden Mask (42 EXP)

Orbis: Orbis Tower <20th Floor>

Level: 30 – 35
Monsters: Jr. Sentinel (40 EXP)
(Also a great money maker, Jr. Sentinels drop 60 – 90 mesos each)

Dungeon: Ant Tunnel I

Level: 30 – 35
Monsters: Horny Mushroom (35 EXP), Zombie Mushroom (42 EXP)

Mini-Dungeon: Cave of Mushrooms

Level: 30 – 40
Monsters: Horny Mushroom (35 EXP), Zombie Mushroom (42 EXP)
(This is definitely a huge potion waster. Recommended for the funded.)

Land of Wild Boar I/II

Level: 30 – 35
Monsters: Dark Axe Stump (38 EXP), Wild Boar (42 EXP), Jr. Boogie (Land of Wild Boar I only), (150 EXP)
(Land of Wild Boar I has more spawn of Wild Boars, but more popular and with a spawn of Jr. Boogies, therefore more possible interference. Land of Wild Boar II has less spawn but less popular with no spawn of Jr. Boogies, therefore less interference.)

Victoria Road: Excavation Site III

Level: 30 – 35
Monsters: Wooden Mask (42 EXP), Rocky Mask (45 EXP)

Mini-Dungeon: Hill of Sandstorms

Level: 30 – 40
Monsters: Sand Rat (55 EXP)
(Sunset Road: Sahel 3 is a more preferred map. This is more for potion savers.)

Sunset Road: Sahel 3

Level: 30 – 50
Monsters: Sand Rat (55 EXP)
(If you are looking for massive grinding only, look no further. It has a great spawn of Sand Rats and the map itself is completely linear, no monsters spawn on the top platforms. This map is somewhat popular because in terms of HP/EXP ratios, the Sand Rat beats all other monsters by comparison.)

Mini-Dungeon: Drummer Bunny’s Lair

Level: 35 – 40
Monsters: Drum Bunny (60 EXP)
(Also a great money-maker with great equipment drops like the Red Whip, the Drum Bunnies here give more mesos than the usual.)

Ludibrium: Terrace Hall

Level: 35 – 40
Monsters: Brown Teddy (60 EXP), Pink Teddy (65 EXP)
(If the Sand Rat spawn in Sahel 3 is too much for you, try this. Even if the HP/EXP ratios don’t match you.)

Hidden Street: Purple Plains 1

Level: 40 – 50
Monsters: Sakura Cellion (65 EXP)
(This is also a great money-maker. Their meso drop rate is 232 – 348 meso each.)

Ludibrium: Eos Tower 100th Floor

Level: 40 – 50
Monsters: Retz (78 EXP)
(If the Sand Rat spawn in Sahel 3 is too much for you, try this. Even if the HP/EXP ratios don’t match you.)

Dungeon: Sleepy Dungeon III

Level: 50 - 60
Monsters: Jr. Boogie (150 EXP), Cold Eye (85 EXP)
(By now, you should be able to kill those Jr. Boogies. Finally, this is a map that showcases the Cold Eyes without the Tauromacis running around.)

Hidden Street: Secret Factory

Level: 50 – 60
Monsters: Toy Trojan (92 EXP)

Hidden Street: The Giant of the Sunset

Level: 50 – 60
Monsters: Desert Giant (95 EXP)

Ludibrium: Whirlpool of Time

Level: 50 – 60
Monsters: Tick-Tock (95 EXP), Timer (650 EXP)
(The Timer is a boss. It doesn’t spawn too often; therefore don’t see it as an interference with your training.)

Phantom Forest: Creeping Evil

Level: 60 – 70
Monsters: Leprechaun (135 EXP), Phantom Tree (122 EXP), Headless Horseman (300,000 EXP)
(The Headless Horseman doesn’t even spawn in hours. Just find a map that doesn’t have a Headless Horseman, if you’re going to train here. Also, getting here may be difficult, the map before it is surrounded by Elderwraiths which can easily kill you in one hit. Nevertheless, this has a nice spawn of Leprechauns, in which its first form as a bag may give you up to 1138 mesos, while the real second form gives 562 – 1096 mesos each.)

Haunted House: Vanity Room

Level: 60 – 70
Monsters: Nightmare (120 EXP)
(This Vanity room is located at Haunted House: Hallway – This Again?)

Research Institute: Lab – Area B-3

Level: 60 – 70
Monsters: Iron Mutae (102 EXP)

Phantom Forest: Creeping Evil

Level: 60+
Monsters: Leprechaun (135 EXP), Phantom Tree (122 EXP), Headless Horseman (300,000 EXP)
(The Headless Horseman doesn’t even spawn in hours. Just find a map that doesn’t have a Headless Horseman, if you’re going to train here. Also, getting here may be difficult, the map before it is surrounded by Elderwraiths which can easily kill you in one hit. Nevertheless, this has a nice spawn of Leprechauns, in which its first form as a bag may give you up to 1138 mesos, while the real second form gives 562 – 1096 mesos each.)

Herb Town: 10-Year-Old Herb Garden

Level: 70 – 75
Monsters: Jar (117 EXP), Ginseng Jar (123 EXP)
(For those who are now funded, I assume there are much better places to train than here.)

Malaysia: Outskirt of Muddy Banks

Level: 70 – 75
Monsters: Chlorotrap (132 EXP), Emo Slime (135 EXP)

Singapore: Suburban Area 2

Level: 70+
Monsters: Trucker (160 EXP)
(Highly recommended. Monsters like the Ginseng Jar have 2800 HP and give 123 EXP. The Trucker has 3000 HP and gives 160 EXP. A quarter more EXP than the Ginseng Jar with almost as much HP.)

Malaysia: Muddy Banks 1

Level: 70+
Monsters: Dark Fission (172 EXP), Oly Oly (185 EXP)

Dungeon: Sleepy Dungeon IV:

Level: 70+
Monsters: Stone Golem (170 EXP), Dark Stone Golem (200 EXP)
(I enjoy knocking back these Stone Golems. Nevertheless, I don’t recommend this map unless you have good DEF gear, as there is a huge abundance of Stone Golems here.)

Victoria Road: The Entrance of Golem’s Temple

Level: 70+
Monsters: Fierry (120 EXP), Stone Golem (170 EXP)

Mu Lung: Wild Bear Area 1

Level: 70+
Monsters: Grizzly (185 EXP)

Mu Lung: Wild Bear Area 3

Level: 70+
Monsters: Grizzly (185 EXP), Panda (225 EXP)

Ellin Forest: Boulder Mountain Entrance

Level: 70+
Monsters: Primitive Boar (200 EXP)

Masteria: Mountain Cliffs

Level: 75+
Monster: Gryphon (220 EXP)
(This is a hard map to navigate in, with the spawn of Gryphons which can easily knock you around this map, the fact that these monsters can also fly, plus a hole near the beginning that sends you back to the previous map if you ever fall into it. Also, they hit hard, so be prepared to bring potions (unless you have good DEF gear to come with your Zakum Helm). Nevertheless, this is a 3000 HP/220 EXP advantage for you.

Haunted House: Chimney Possessed by the Scarecrow

Level: 75+
Monster: Dead Scarecrow (220 EXP)
(Better map than Mountain Cliffs with the Gryphons, although more populated.)

Quests:
Level 1 – 10
Party Quests
Henesys
Requirements: Level 10+, party of at least 3 members
Rewards: 1600 EXP (EXP you gain in PQ may vary), access to Hidden Street: Pig Town. If you collected at least 30 rice cakes, you can receive A Rice Cake on Top of My Head
Quests
-
-
-

FAQ:
Do feel free to ask a question in this thread, literal or rhetorical. I will give you the best answer using my own knowledge.

Q:
Which world/server should I create my beginner in?
A:
If an active world/server full of beginners is your sole reason as inspiration to create a beginner, expect not to go far along with it. It may be nice to hang out with some beginner friends who can relate to you, but how long your friendships may last is a different story. It is not harshness, but rather it is the truth. Many active perma beginner communities come to different servers and go; if ever you find yourself asking this question, it means that you’re asking for too much. Rather, if you’re really that desperate to meet new friends, you can create your own community of beginners in one server. (You can start a guild, make friends, etc.)
Q:
Is leeching a good or bad thing?
A:
Many people ask this because leeching is now like a synonymous term to describe perma beginners in general. Whether it is a good or bad thing is other peoples’ opinion. I have no say on this, however if you have the urge to want to leech, I doubt anybody will stop you.
Leeching now earns you way less EXP than you would have gotten before, therefore it is no longer a viable way for beginners to level.
Q:
What is the point of making a beginner?
A:
Good question, because there is no point. There is no point in MapleStory jobs. There is no point in playing MapleStory. There is no point in playing any game for that matter. We can even take this to the meaning of life. (Trust me; you do not want to go there. I would babble on forever.)
Q:
Do I need funding to start a beginner?
A:
No! You don’t need it. I have started both my islander and my permanent beginner with no funding at all (although it makes no sense to have funding for an islander). The equipment you can buy for your beginner is often very cheap, unless a Frozen Tuna and a Zakum Helm is what you’d really want, which in this case, you should save up.

Credits
I’m sure many of you may have learned a valuable lesson about plagiarism in school. I am telling you, if I find that you have claimed any part of this guide as your own, serious consequences will occur. I am pretty sure that these serious consequences will be even more serious than this entire guide itself.
This guide is currently only available on MapleTip and Maple Island forums. If it is found anywhere else and it is not listed here, then it is not posted by me. Ask me for permission (via PM) if you are willing to post this guide somewhere else.
Do feel free to use the information in this guide for any assignments you happen to be doing if you like, although if you’re quoting, ask me (once again) and credit the source accordingly (which is me).
Contributors:
Special thanks to NubKnightZ for your contributions to this guide (weapon descriptions).
Resources:
Hiddenstreet.net
Sleepywood.com
Mapletip.com
I thank anybody who read this guide, and also to those who have posted below this post in this topic. Your opinions are greatly appreciated.

Edited by TZD, 11 December 2009 - 08:54 PM.




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#2 MattSnipdU

MattSnipdU

    Retired Mapletip Member. Good Bye

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Posted 26 November 2009 - 08:37 AM

Wow Book, you must've spent a pretty dam long time on this. Good job! (Though I'm not gonna make a perma beginner)
I came and left and came back again.

#3 HyperLlama

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Posted 29 November 2009 - 03:38 PM

Wow thanks. that should help my level 17 islander.
LOOK TO YOUR RIGHT>>>


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I quit playing Maple!


#4 TZD

TZD

    i hav 1338 sader noobs

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Posted 30 November 2009 - 10:32 PM

QUOTE(MattSnipdU @ Nov 26 2009, 09:37 AM) <{POST_SNAPBACK}>
Wow Book, you must've spent a pretty dam long time on this. Good job! (Though I'm not gonna make a perma beginner)

Yes I did spend a long time on this, so thank you. mush1n.gif (You aren't making one? I smell a nib.)
Thank you to those that have replied. Currently I am busy, so I've been updating this guide rather slowly. Hopefully, very soon (and it shouldn't take more than a month), all the information on this guide (maybe even images) shall be completed.
Edit: More stuff has been added to the guide. The guide is now at v 0.3. Still looking for some comments or any improvements on the guide, they are greatly appreciated.

Edited by TZD, 08 December 2009 - 08:21 PM.


#5 pookyrocks

pookyrocks

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Posted 28 December 2009 - 12:08 AM

Maybe some notes on what weapons are better/worse for each level range, and which are worth aquiring. Also, you missed lvl 16 and 21 shoes, and purple bandana.

Edited by pookyrocks, 29 December 2009 - 09:34 PM.





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