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Wheels1's Marksman Guide

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#1 Wheels1



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Posted 13 August 2009 - 10:15 PM

Crossbowman/Sniper/Marksman Guide v1.3
By Wheels1 (Denny)

This was originally posted on Hidden Street.


(1) Introduction
(2) Class Descriptions
(3) Pros and Cons
(4) Crossbow Type Builds
(5) Crossbow List
(6) Skill List
(7) Skill Builds
(8) 4th Job Skillbooks
(9) More Tips
(10) Conclusion

Disclaimer: Please do not plagiarize my ideas, meaning steal ideas or use any
information, claiming that this is your own. If you are trying to take this
guide, please give me some credit! Also, criticism can be accepted, but please
don't try to flame this guide or posting any irrelevant replies! Thank you.

(1) Introduction

Hello, this guide was created to introduce new and experienced MS players
about Crossbowmen. My marksman girl TaffetaAxe3 is level 124, and it is in
Windia. I started that from September 2006, and ended about June 2008, since
I haven't played TaffetaAxe3 much in the year 2007. There has been many
guides all over the place, but this will talk about 4th job as well. I will clarify the
points of being a Crossbowman.

(2) Class Descriptions


Being an archer isn't only a pretty simple class to play, but also one of the most
ranged classes in MapleStory. Basically, archers shoot arrows at the monsters,
and later, they progress some new skills in each job levels, just like all other
classes. One of the biggest disasters for archers is that they have some of the
lowest health of all the classes, even lower than Magicians, as Magicians have
Magic Guard. Archers can be killed in just about one or two hits from high
leveled monsters. By being an archer, put AP points on DEX and nothing else.


Like Hunters, Crossbowmen are ranged attackers as well, obviously. They also
have some similar skills with each other. But unlike Hunters, Crossbowmen are
a bit slower, but a bit more powerful. Crossbowmen get only a few HP/MP bonus
at job advancements.


Some people, including me, like to call this as a sniper. It typically means a
skilled shooter detailed to spot and pickoff. Unlike rangers, snipers get Ice
Shot, which reversely relies back on the stun/freeze moment. Using their
offensive skills in addition to ice's ability to freeze monsters, snipers are
well trained against non-ice monsters.


This was previously named Crossbow Master, but MapleStory renamed it to
Marksman. It is one of the 4th job classes that focuses on powerful mob
attacks, and also, like I discussed above, freezing! It also has one of the
most powerful, armor-ignoring skills of all time, and it's called Snipe.

(3) Pros and Cons



- Highest accuracy in the game, even more than Gunslingers
- Awesome damage, thanks to critical shot and sharp eyes
- Able to get Soul Arrow at 2nd Job
- Very long range, thanks to Eye of Amazon


- One of the lowest defense classes in the game
- HP is very low, yet not having a good defense buff, such as Magic Guard
- Not so many unique skills, such as floating, teleporting, etc.
- No party skill until 4th job



- cheaper weapons and scrolls
- no need to rely between Wind Archers (Mist Raiders) and Bowmasters
- frostprey, which freezes monsters for high levels without even needing to
use arrow bomb or even ice shot; surpasses silver hawk/golden eagle
- snipe, which can OHKO a non-boss monster, even if a monster has "Cancel
Weapon Attack" buff and high hit points


- slower attack
- no hurricane, meaning that you have to snipe and strafe at a boss
- no concentrate, unless you want to use naricain's demon elixir or onyx apple;
a Marksman needs a warrior elixir or cider to improve damage even at later 4th
job, and it takes more MP pots as well
- iron arrow only goes straight, and has less overall mob damage than Arrow Bomb

(4) Crossbow Type Builds

There are two types of builds when it comes to using crossbows, and they are
standard crossbow build and STRless crossbow build. Great thing about archers
is that they don't need STR at all for wearing armors. There are a few armors
that require STR (Red Distinction for example), but all of them are worthless.

Standard Crossbow Equips

For people who use standard crossbows, use STR equips to get enough STR for
your crossbow. This is called low STR. For example, if you want to use Casa
Crow and you only have 70 STR, you need to scroll 20 more STR to use that
crossbow. After you gathered enough STR from equips to use the crossbow you
wanted, you can scroll the rest of the equipments for DEX and attack, as well
as using Vicious Hammers on your gloves and weapons. You can also use Chaos
Scrolls on Facestompers if you're wealthy enough to improve weapon attack!

Possible STR equips for archers:

Master Adventurer Medal - 2 STR
Scarlion Hat (STR) - 17 STR
Glittering Altair Earrings - 2 STR
Broken Glasses - 1 STR
Four Spiegelmann Rings - 4 STR
Mark of Naricain - 5 STR (NO 52 STAT HORNTAIL PENDANT)
Balrog's Fur Shoes - 16 STR (SCROLLED WITH BARLOG STR)
Reverse Presto (Archer Glove) - 8 STR (LEVELING UP)
Black Belt - 8 STR (SCROLLED WITH 100%)
Blackfist Cloak - 15 STR (SCROLLED WITH 10%)

You can have a total of 132 STR with those equips, which means that you have
enough total STR to use Timeless Black Beauty, which requires 120 STR, though it is extremely difficult. It has 108 weapon attack on clean and 117 weapon attack on leveling up and using an Advanced Diamond. Before you use Reverse Black Beauty, you need to use Night Raven's Eye, which requires 70 STR and has 90 weapon attack clean, 27 attack lower than Reverse Black Beauty on leveling up, but 50 less STR required. If you can't afford having 120 STR total, you can still use Night Raven's Eye on 4th job, because the attack speed from it is faster than Reverse Black Beauty.

STRless Crossbow Equips

For people who use STRless crossbows, you can just use Maple Crossbows and
scroll your equipments for DEX and attack as much as possible. STRless builds are
more superior than standard builds until level 90, then it gets outdamaged from
standard builds, since weapon attack affects more than DEX in terms of damage.
Maple Nishada is the highest STRless crossbow you can get, and it only has 80 weapon
attack, which is 10 weapon attack lower than Night Raven's Eye. They have the same
attack speed.

Attack Speed

Attack speed matters much more on Marksmen than on Bowmasters, since
Hurricane doesn't affect attack speed from weapons, while Marksmen have the
advantage of improving attack speed from weapons and Speed Infusion by using
Strafe, Snipe, and Iron Arrow. Most crossbows are Normal (6) speed, but crossbows
like Maple Nishada and Night Raven's Eye are Fast(5) speed, and they can go as fast
as Faster (2) with Speed Infusion and their booster themselves. However, Normal (6)
speed can go as Faster (2) as well with level 11 Speed Infusion and booster combined.
Remember, the highest attack speed you can deal is Faster (2).

Here is the list of attack speeds in milliseconds for typical crossbowman skills, including
normal attack and piercing arrow delays. There is no Slow (7) crossbows.

Faster (2): 630 milliseconds
Faster (3): 690 milliseconds
Fast (4): 720 milliseconds
Fast (5): 780 milliseconds
Normal (6): 870 milliseconds



(5) Crossbow List

Standard Crossbows:

Xaru (Level 10, 14 STR)
Battle Crossbow (Level 18, 18 STR)
Balanche (Level 22, 22 STR)
Mountain Crossbow (Level 28, 28 STR)
Eagle Crow (Level 32, 32 STR)
Heckler (Level 38, 38 STR)
Xarusuma (Level 40, 44 STR)
Silver Crow (Level 42, 42 STR)
Rower (Level 50, 50 STR)
Golden Crow (Level 60, 60 STR)
Gross Jaeger (Level 70, 70 STR)
Void Hunter (Level 70, 70 STR)
The Ravens - All Four Colors (Level 80, 80 STR)
Raven's Eye (Level 80, 80 STR)
Dusk Raven's Eye (Level 80, 80 STR)
Xarumagna (Level 80, 84 STR)
The Crows - All Three Colors (Level 90, 90 STR)
Night Raven's Eye (Level 90, 70 STR, LOW-STR FAST CROSSBOW)
Dawn Raven's Eye (Level 90, 90 STR)
The Nescheres - All Three Colors (Level 100, 100 STR)
Dragon Shine Cross (Level 110, 110 STR)
Reverse Black Beauty (Level 120, 120 STR)
Timeless Black Beauty (Level 120, 120 STR)

STRless Crossbows

Crossbow (Level 10)
Maple Crow (Level 35)
Maple Crossbow (Level 43)
Maple Nishada (Level 64)

(6) Skill List - Description

Before I begin, I also want to talk about the Beginner's skills, which still
help archers even at high levels.

mLVL = Master Level


Three Snail Shells (mLVL 3): This skill hurls snail shells to attack monsters
from long distance.
COMMENT: For non-magicians or thieves, putting points into this is pointless,
since the damage naturally deals only 40, which is so puny, even if you don't need
snail shells to use it. Don't put points on it, because use the sword for good damage
already for the beginner once you have enough STR before you advance to 1st job!
Remember, once you advance to 1st job, your AP stats will all reset, then put all
points to DEX. Your base STR, INT, and LUK will all be 4.

Recovery (mLVL 3): This skill recovers HP for 30 sec.
COMMENT: Using this consistently is fairly helpful to save up the pots!

Nimble Feet (mLVL 3): This skill makes the character to move around quickly for
a short amount of time.
COMMENT: This is a must-have skill for archers, since it gives +20 speed fairly
frequently! One great thing about this skill is that this only has 1 minute
cooldown time! Pretty cool, huh? When you have this, you don't need Thurst in
3rd job at all!


The Blessing of Amazon (mLVL 16): This skill permanently increases accuracy.
It is a passive skill.
COMMENT: It doesn't seem to do anything to archers, since they naturally have
high accuracies, opposing to the warriors, who have low accuracies. You only
put points here for "The Eye of Amazon". The Blessing of Amazon isn't worth it.

The Eye of Amazon (mLVL 8): This skill permanently increases your range of your
bow and crossbow. It is a passive skill. You must have at least level 3 for
"The Blessing of Amazon".
COMMENT: It is a must-have skill! Every archers and assassins should add a
better range, so they won't need to come closer to hit the monsters! Without
this skill, those ranged attackers are more like low-ranged. MAX IT AS SOON AS

Critical Shot (mLVL 20): This skill permanently adds your critical damage with
a certain success rate. It is a passive skill.
COMMENT: This skill is a must as well! Critical damages may be unstable, even
with masteries, but when you get to fight some stronger monsters, this takes a
cake. Better yet, when you have Sharp Eyes, you can combine it with a tougher
power together, especially when you use Hurricane, aka Storm of Arrows! You
must max it after you max "The Eye of Amazon"!

Focus (mLVL 20): This skill temporarily increases accuracy and avoidability. It
is a supportive skill. You must have at least level 3 for "The Blessing of Amazon"
COMMENT: This may be useless because it also only gives accuracies. However,
it also gives the avoidability of 20, which takes about 80 DEX to get them!
Avoidabilities are very useful if you don't want to get hit all the time! Max
this when you have extra points at 2nd job before 3rd job. The disadvantage of
this skill though is that "Bless" overrides it, but not everyone can afford a Cleric!

Arrow Blow (mLVL 20): This skill fires an arrow with more damage to an enemy.
It is an active skill.
COMMENT: Many people choose this skill, because of a better knockback value and
less arrows required. However, with the Critical Shot, this only deals 360% of
the damage, because Critical Shot adds 100% of the damage, not multipling 200%.
I wouldn't max this skill, even when I'm hunting monsters with high knockback
value. Also, counting arrows wouldn't be a problem, since you have lots of free
arrows to offer and get Soul Arrow at the 2nd job.

Double Shot (mLVL 20): This skill fires two arrows to an enemy. It is an active
skill. You must have at least level 1 for "Arrow Blow".
COMMENT: I choose this skill as a main attack before 3rd job, because it has a
higher damage than arrow blow, since as I described, Arrow Blow only deals 360%
maximum with critical shot, but Double Shot deals 460% maximum when both of its
arrows are critical. This is a tougher decision of the choices of "Energy Bolt"
and "Magic Claw", where "Magic Claw" wins, pointing out that there are two
attack skills in 1st job. I recommend Double Shot to be maxed, and it will be used
until Strafe.


Crossbow Mastery (mLVL 20): This skill permanently increases the minimum damage
and accuracy. It is a passive skill, and it only works with a crossbow at hand.
COMMENT: Obviously, this skill should be maxed, even though the last point
doesn't make a difference between level 19 and 20. It's because that Marksman
Boost need this to put its points in. If crossbowmen only have this at level
19, they can't use Marksman Boost, which is an important 4th job skill! You
need mastery skills in order to gain more minimum damage!

Final Attack - Crossbow (mLVL 30): This skill lets you fire an arrow within a
success rate after using a skill that shoots with your bow. It is a passive
skill, and it only works with a crossbow at hand. You must have at least level
3 of "Crossbow Mastery".
COMMENT: I'm sorry for people who put some points in it, but this skill is
so awful! Literally, it has nothing good about it! It only interrupts your
attacking ability when you are especially trying to use mob skills, such as
Arrow Bomb or Iron Arrow. At max, you deal with only 250% damage, which is
even less than Arrow Blow. Final Attack is good for Fighters and Pages, but
it's worthless for Archers! Worst of all, you'll waste like 30 points if you max it!
DON'T PUT ANY POINTS IN THIS SKILL! You need 30 points to max Soul
Arrow, Crossbow Booster, and Focus (1st job skill).

Crossbow Booster (mLVL 20): This skill temporarily increases your attack speed.
It is a supportive skill, and it only works with a crossbow at hand. You must
have at least level 5 of "Crossbow Mastery".
COMMENT: Just like all other classes except clerics, you need this, because you
need more attacking speed! At the early 2nd job, put this skill at least level
5, and you're good to go! Maxing it will also come in handy if you want more
duration and less HP/MP cost. This skill is stackable with Speed Infusion, which can
add up to a total of 4 faster attack speed, and again, the highest attack speed you can
achieve is Faster (2).

Power Knockback (mLVL 20): This skill knocks the enemies back with a higher
success rate and damage. It is an active skill.
COMMENT: I really love this skill, because it lets you act like a melee archer
without shooting arrows! Maxing this skill is without a doubt, giving you a
huge advantage of hunting monsters without having to let the monsters be close!
Max this skill after you have a maxed Iron Arrow, even when you PQ alot!

Soul Arrow - Crossbow (mLVL 20): This skill temporarily allows you to fire
arrows without using them up. It is a supportive skill, and it only works with
a crossbow at hand. You must have at least level 5 of "Crossbow Booster".
COMMENT: I really like how the buff gives you an advantage of not using arrows,
if you don't have them left. Even better is that when you need more room to put
your potions in your use inventory. Each regular arrow cost 1 meso, while Soul Arrow
takes 20 MP (which is worth 40 mesos to get MP pots) to have this at 10 minutes. When
you use a maxed Soul Arrow, you can fire over 600 arrows or even more with only 40
mesos each! What's really weird is that when you use Diamond Arrows and use Soul
Arrow, you improve damage in the stat window, but your damage will be neglected.
That's like saying when you use Balanced Furies and use Shadow Star, your damage
will be similar to Subis again! At least this doesn't happen to Night Lords, thankfully!

Iron Arrow (mLVL 30): This skill fires an arrow through multiple enemies. The
damage will decrease each way when the arrow goes through. It is an active
skill, and it only works with a crossbow at hand.
COMMENT: This skill is very useful for training, even at level 1, since like I
said, critical shot adds more of its damage percentage, not multiplying. I
have to admit it only goes straight, and it's overall mob damage is 100% (not
including the critical shot), despite that the highest attack damage is 180% at
the first monster, while the Arrow Bomb gives 130% overall. In my opinion, I
have to say that Arrow Bomb is completely better than this. But regardless, this
skill is still a must-have, even useful at 3rd job, as long as you don't have
final attack at all!


Thurst (mLVL 20): This skill permanently increases your moving speed. It is a
passive skill.
COMMENT: This and Golden Eagle might be a tough decision to put points at last.
But, if you already have some items or having thieves giving you 140% speed,
you shouldn't max this skill! You know, the bows and the crossbows give lots of
speed too! If you could get a speed cape, a speed weapon, a good speed and
jump shoe, and a speed pill, putting points in Thurst isn't recommended. Also,
when you are training with a thief with a maxed haste, you don't need to put the
points in it either! Using Nimble Feet also helps speed alot as I said on the
beginner's skill! As you know, 140% speed is the highest speed you can achieve.

Mortal Blow (mLVL 20): This skill permanently adds your ability to fire your
arrow at a close range within a success rate. It also kills a monster with one
shot when the monsters HP is low. It is a passive skill.
COMMENT: Mortal Blow, a skill that lets you attack an enemy while being close
by, is 100 times better than Final Attack! It replaces final attack if the
monster gets too close to you! Also, unlike Final Attack, it doesn't interrupt
your attacking skill when you are not close to a monster. It also consistently
replaces Arrow Blow, which is about the same attack, but it doesn't deplete
your MP either! It looks so cool too, even if it's pretty small to look at it!
So at first, you want to put this skill at level 5 to max "Arrow Eruption",
then max this skill at the later 3rd job.

Puppet (mLVL 20): This skill summons a puppet for a certain amount of time and
HP. Monsters will attack the puppet once you attack them and summon it. It is
a summoning skill.
COMMENT: This is one very handy dandy skill! If you max this skill, you bet
that it has much more HP and armor than yourself! I know it's brutal to say,
and I apologize. If you want to use Puppet, you first attack some monsters and
summon the puppet. The problem is that if you activate it first and hit the
monsters, they will attack you instead! A glitch is that when you summon the
puppet two times after you hit some monsters, they would neither attack the
puppet nor you!

Ice Shot (mLVL 30): This skill fires an ice-based arrow that hits 6 monsters at
once. It is an active skill, and it only works with a crossbow at hand.
COMMENT: As you know, I want to call this skill Ice Shot, rather than Blizzard,
since Ice Archmage already has a skill name of Blizzard. Anyways, this skill is
necessary when you are fighting high-leveled monsters that aren't ice-based. At
level 1, you use Ice Shot once, and use another attacking skills twice (Strafe
for example), then you use blizzard once, and so on. The disadvantages of Ice
Shot is that it does not deal critical damage! Also, the elemental of it does
not deal 150% damage like mages or your 4th job bird! It instead deals 125%
elemental damage. You put this skill at level 21 to get a 3 second freeze.
It's really useful, but maxing this is not recommended if you would like to
use 9 skill points on another skill!

Arrow Eruption (mLVL 30): This skill fires arrows that hit six monsters who are
around you. It is an active skill, and it only works with a crossbow at hand.
You must have at least level 5 of "Mortal Blow".
COMMENT: This is such an awesome skill for mobbing! You use this skill to
destroy your enemies that are near to you, without even needing Mortal Blow,
since you actually already put Mortal Blow to level 5 to get this. What's even
cooler about it is that you can even mob the monsters downwards! As I checked
in the skill database, level 1 Arrow Eruption is still stronger than a level 1
Ice Shot, and I gotta tell you this. Level 1 Arrow Eruption deals 60% basic
attack, while level 1 Ice Shot deals 100%. However, as I said above, Ice Shot
can not deal critical damage! At max, the overall mob damage is 160%, which
completely conquers Iron Arrow. This skill, however, is that it's not that
much of the range, so Iron Arrow would be still useful if you're mobbing far
away. When I was at my Sniper, I used Iron Arrow alot while I was at Himes,
Dreamy Ghosts, because when I get near them using Arrow Eruption at two sides,
I get hit!

Golden Eagle (mLVL 30): This skill summons an eagle that stuns a monster for a
few seconds. It is a summoning skill, and it requires a summoning rock. You
must have at least level 5 of "Puppet".
COMMENT: I guess you could leave the skill at level 15 to get Frostprey because
it takes a summoning rock to summon it! There's only a few reasons to max this
skill. That's right, Jr Newties! I actually max this skill because I train at
Jr. Newties alot, and the best part is that you help a bishop or an archmage to
stun one Newtie to not let him/her getting hit. However, Golden Eagle deals a
pathetic damage! Is level 1 Frostprey better than a maxed Golden Eagle? Well,
yes, even at level 1 Frostprey! The reason that Golden Eagle is better than
Frostprey is that it can stun Ice monsters. You still need to max this, since
at least it's better than Thurst.

Strafe (mLVL 30): This skill fires 4 arrows at an enemy. It is an active skill.
COMMENT: It's a well-worthy skill! You would want to max this, because
sometimes, you might deal a strong, single monster pretty much like bosses.
This is even stronger than Double Shot, and Strafe does a 400% minimum damage and an
800% maximum with critical! For Marksman, this is still useful at 4th job
because Snipe requires a cooldown time! For Bowmasters however, Hurricane is
better than Strafe, because you know, Hurricane is much faster! But Speed
Infusion does improve this attack, which makes this skill even greater!


Maple Warrior (mLVL 30): This skill temporarily increases the ability stats to
your party members by a certain percentage. It is a PARTY skill.
COMMENT: This is a very useful party skill, though it only affects base stats.
But the thing is that every 4th job class can use this! What matters even more is
that each player's Maple Warrior is NOT stackable, so a player can override your
Maple Warrior. Maxing this early is not recommended.

Awakening/Hero's Will (mLVL 5): This skill temporarily enables yourself to
escape from any abnormal condition. It is a supportive skill.
COMMENT: You need this when you want to battle with HornTail, because he can
control you like a puppet when you don't have Hero's Will! Achieving this skill
however is pretty much difficult to accomplish, because you'll need a 4th job
player to help you at it!

Piercing Arrow (mLVL 30): This skill fires an arrow that pierces 6 monsters at
a time, as the damage increases each way to the monsters. When charged, its
damage increases overall to 6 monsters. It is an active skill, and it only
works with a crossbow at hand.
COMMENT: This skill is similar to Iron Arrow, except the damage increases while
it penetrates through monsters, and when you max this, youll get 850% damage at
level 30! It needs to be level 21 to hit 6 monsters at a time though! You still
want to use Iron Arrow or Arrow Eruption, until you found its skill books! You
know, level 1 Piercing Arrow isn't that useful! You need to hunt Skelegons so
often for Piercing Arrow level 20! Another thing that's cool about this skill
is that you can still move while you are charging it, just like many other
charging skills!

Sharp Eyes (mLVL 30): This skill temporarily adds a higher critical damage to
your party members. It is a PARTY skill.
COMMENT: This is one of the most helpful skills ever for
archers, even at level 1! When you max this eventually, you are a big-timing
expert in MapleStory! This skill is one of the only party skills for archers,
but it's one of the best, especially when you party with Night Lords and
Corsairs! This skill even works for mages! Max this after you advance 4th
job, especially when you are in the parties alot!

Dragon's Breath (mLVL 30): This skill fires an arrow that knocks back the
monsters within a range. It is an active skill.
COMMENT: This is one huge help of the skill! It knocks back the monsters within
a 100% success rate! Level 1 Dragon's Breath is a must for this skill, because
Power Knock-Back doesn't give a 100% success rate on knocking back, but Dragon's
Breath does! Maxing this skill allows you to hit up to 6 monsters and deals
100% overall mob damage, the same mob damage as Iron Arrow when hunting 6
monsters! You still need to use Power Knock-Back though, since Dragon's Breath
also requires the mininum range to fire!

Marksman Boost (mLVL 30): This skill increases the crossbow mastery and attack.
It is a passive skill, and it only works with a crossbow at hand. You must have
a maxed skill of "Crossbow Mastery".
COMMENT: This skill should be a hold for Marksmen, next to Sharp Eyes! Unlike
Crossbow Mastery, which gives accuracies for extra stats, Marksman Boost gives you
more extra weapon attack! Maxing this gives you even more minimum damage, and
good attack as well! Max this as soon as possible, along with Sharp Eyes!

Frostprey (mLVL 30): This skill summons a bird that attacks monsters with an
ice-based ability. It is a summon skill. You must have at least level 15 of
"Golden Eagle".
COMMENT: Guess what, you need this! Even level 1 Frostprey completely replaces
a maxed Golden Eagle! Frostprey deals a better freeze rate/duration, more mob
hits, more time summon, and of course, better damage, especially against fire
monsters! The best part of Frostprey is that you don't need summoning rocks!
Unlike Ice Shot, her elemental damage is 150% multiplied. If you max this,
Frostprey's attack deals 500% damage (750% damage on fire monsters), but like
all summoned monsters, she doesn't deal critical attacks. I also like to name
this bird Articuno, which is similar of a blue bird!

Blind (mLVL 30): This skill temporarily lets you decrease the enemies' accuracy
within a success rate when you attack the enemies. It is a supportive skill.
COMMENT: Personally, I find this skill more useful than Hamstring, because
instead of just slowing monsters down, this causes monsters to decrease their
accuracies, which means that you have even more avoidabilities at monsters,
along with "Focus" or "Bless". This skill doesn't work on bosses though.

Snipe (mLVL 30): This skill fires an arrow to an enemy within a single hit. It
doesn't kill a high-HP boss in just one hit.
COMMENT: Well you know, it's a very powerful skill! Unlike Mortal Blow, you
don't get a reduced amount of EXP while dealing a lethal blow. It doesn't kill
a boss in one hit, but it does deal about 200,000 damage! The best part about
Snipe is that it ignore's monsters defense, so when you're hunting armored Bone
Fishes, you use this! It still doesn't completely replace Strafe as hunting a
boss though, since it has a cooldown time. Maxing it gives a less cooldown
time, and you have 15 secs of it after using.

(7) Skill Builds

These are my personal picks of a crossbowman's build. Remember, you don't have
to follow the exact orders of my skill build. Please read the descriptions above if you
don't know the skills yet!

* = Used Skill Points on Previous Jobs

Beginner Skill Build:

LVL 2 - 1 Recovery
LVL 3 - 1 Recovery
LVL 4 - 1 Recovery (MAXED)
LVL 5 - 1 Nimble Feet
LVL 6 - 1 Nimble Feet
LVL 7 - 1 Nimble Feet (MAXED)
Three Snail Shells - LVL 0
Recovery - LVL 3 (MAXED)
Nimble Feet - LVL 3 (MAXED)

1st Job Skill Build:

LVL 10 - 1 Arrow Blow
LVL 11 - 3 The Blessing of Amazon
LVL 12 - 3 The Eye of Amazon
LVL 13 - 3 The Eye of Amazon
LVL 14 - 2 The Eye of Amazon (MAXED), 1 Critical Shot
LVL 15 - 3 Critical Shot
LVL 16 - 3 Critical Shot
LVL 17 - 3 Critical Shot
LVL 18 - 3 Critical Shot
LVL 19 - 3 Critical Shot
LVL 20 - 3 Critical Shot
LVL 21 - 1 Critical Shot (MAXED), 2 Double Shot
LVL 22 - 3 Double Shot
LVL 23 - 3 Double Shot
LVL 24 - 3 Double Shot
LVL 25 - 3 Double Shot
LVL 26 - 3 Double Shot
LVL 27 - 3 Double Shot (MAXED)
LVL 28 - 3 Focus
LVL 29 - 3 Focus
LVL 30 - 3 Focus
The Bless of Amazon - LVL 3
The Eye of Amazon - LVL 8 (MAXED)
Critical Shot - LVL 20 (MAXED)
Focus - LVL 9
Arrow Blow - LVL 1
Double Shot - LVL 20 (MAXED)

2nd Job Skill Build:

LVL 30 - 1 Iron Arrow
LVL 31 - 1 Power Knock-Back, 1 Soul Arrow : Crossbow, 1 Crossbow Mastery
LVL 32 - 3 Crossbow Mastery
LVL 33 - 1 Crossbow Mastery, 2 Crossbow Booster
LVL 34 - 3 Crossbow Booster
LVL 35 - 3 Crossbow Mastery
LVL 36 - 3 Crossbow Mastery
LVL 37 - 3 Crossbow Mastery
LVL 38 - 3 Crossbow Mastery
LVL 39 - 3 Crossbow Mastery (MAXED)
LVL 40 - 3 Iron Arrow
LVL 41 - 3 Iron Arrow
LVL 42 - 3 Iron Arrow
LVL 43 - 3 Iron Arrow
LVL 44 - 3 Iron Arrow
LVL 45 - 3 Iron Arrow
LVL 46 - 3 Iron Arrow
LVL 47 - 3 Iron Arrow
LVL 48 - 3 Iron Arrow
LVL 49 - 2 Iron Arrow (MAXED), 1 Soul Arrow : Crossbow
LVL 50 - 3 Soul Arrow : Crossbow
LVL 51 - 3 Soul Arrow : Crossbow
LVL 52 - 3 Soul Arrow : Crossbow
LVL 53 - 3 Crossbow Booster
LVL 54 - 3 Crossbow Booster
LVL 55 - 3 Crossbow Booster
LVL 56 - 3 Crossbow Booster
LVL 57 - 3 Crossbow Booster (MAXED)
LVL 58 - 3 Soul Arrow : Crossbow
LVL 59 - 3 Soul Arrow : Crossbow
LVL 60 - 3 Soul Arrow : Crossbow (MAXED)
LVL 61 - 3 Power Knock-Back
LVL 62 - 3 Power Knock-Back
LVL 63 - 3 Power Knock-Back
LVL 64 - 3 Power Knock-Back
LVL 65 - 3 Power Knock-Back
LVL 66 - 3 Power Knock-Back
LVL 67 - 1 Power Knock-Back (MAXED), 2 Focus *
LVL 68 - 3 Focus *
LVL 69 - 3 Focus *
LVL 70 - 3 Focus (MAXED) *
Crossbow Mastery - LVL 20 (MAXED)
Final Attack : Crossbow - LVL 0
Crossbow Booster - LVL 20 (MAXED)
Power Knock-Back - LVL 20 (MAXED)
Soul Arrow : Crossbow - LVL 20 (MAXED)
Iron Arrow - LVL 30 (MAXED)
Focus - LVL 20 (MAXED) *

3rd Job Skill Build:

LVL 70 - 1 Ice Shot
LVL 71 - 3 Strafe
LVL 72 - 3 Strafe
LVL 73 - 3 Strafe
LVL 74 - 3 Strafe
LVL 75 - 3 Strafe
LVL 76 - 3 Strafe
LVL 77 - 2 Strafe, 1 Mortal Blow
LVL 78 - 3 Mortal Blow
LVL 79 - 1 Mortal Blow, 2 Arrow Eruption
LVL 80 - 3 Arrow Eruption
LVL 81 - 3 Arrow Eruption
LVL 82 - 3 Arrow Eruption
LVL 83 - 3 Arrow Eruption
LVL 84 - 3 Arrow Eruption
LVL 85 - 3 Arrow Eruption
LVL 86 - 3 Arrow Eruption
LVL 87 - 3 Arrow Eruption
LVL 88 - 3 Arrow Eruption
LVL 89 - 1 Arrow Eruption (MAXED), 2 Strafe
LVL 90 - 3 Strafe
LVL 91 - 3 Strafe
LVL 92 - 2 Strafe (MAXED), 1 Ice Shot
LVL 93 - 3 Ice Shot
LVL 94 - 3 Ice Shot
LVL 95 - 3 Ice Shot
LVL 96 - 3 Ice Shot
LVL 97 - 3 Ice Shot
LVL 98 - 3 Ice Shot
LVL 99 - 1 Ice Shot (ALMOST MAXED), 2 Puppet
LVL 100 - 3 Puppet
LVL 101 - 3 Mortal Blow
LVL 102 - 3 Mortal Blow
LVL 103 - 3 Mortal Blow
LVL 104 - 3 Mortal Blow
LVL 105 - 3 Mortal Blow (MAXED)
LVL 106 - 3 Puppet
LVL 107 - 3 Puppet
LVL 108 - 3 Puppet
LVL 109 - 3 Puppet
LVL 110 - 3 Puppet (MAXED)
LVL 111 - 3 Golden Eagle
LVL 112 - 3 Golden Eagle
LVL 113 - 3 Golden Eagle
LVL 114 - 3 Golden Eagle
LVL 115 - 3 Golden Eagle
LVL 116 - 3 Golden Eagle
LVL 117 - 3 Golden Eagle
LVL 118 - 3 Golden Eagle
LVL 119 - 3 Golden Eagle
LVL 120 - 3 Golden Eagle (MAXED)
Thrust - LVL 0
Mortal Blow - LVL 20 (MAXED)
Puppet - LVL 20 (MAXED)
Ice Shot - LVL 21
Arrow Eruption - LVL 30 (MAXED)
Golden Eagle - LVL 30 (MAXED)
Strafe - LVL 30 (MAXED)

4th Job Skill Build:

LVL 120 - 1 Dragon's Breath, 1 Frostprey, 1 Marksman Boost
LVL 121 - 1 Awakening, 1 Snipe, 1 Sharp Eyes
LVL 122 - 3 Sharp Eyes
LVL 123 - 3 Sharp Eyes
LVL 124 - 3 Sharp Eyes
LVL 125 - 3 Sharp Eyes
LVL 126 - 3 Sharp Eyes
LVL 127 - 3 Sharp Eyes
LVL 128 - 3 Sharp Eyes
LVL 129 - 3 Sharp Eyes
LVL 130 - 3 Sharp Eyes
LVL 131 - 2 Sharp Eyes (MAXED), 1 Marksman Boost
LVL 132 - 3 Marksman Boost
LVL 133 - 3 Marksman Boost
LVL 134 - 3 Marksman Boost
LVL 135 - 3 Marksman Boost
LVL 136 - 3 Marksman Boost
LVL 137 - 3 Marksman Boost
LVL 138 - 3 Marksman Boost
LVL 139 - 3 Marksman Boost
LVL 140 - 3 Marksman Boost
LVL 141 - 1 Marksman Boost (MAXED), 2 Frostprey
LVL 142 - 3 Frostprey
LVL 143 - 3 Frostprey
LVL 144 - 3 Frostprey
LVL 145 - 3 Frostprey
LVL 146 - 3 Frostprey
LVL 147 - 3 Frostprey
LVL 148 - 3 Frostprey
LVL 149 - 3 Frostprey
LVL 150 - 3 Frostprey (MAXED)
LVL 151 - 3 Snipe
LVL 152 - 3 Snipe
LVL 153 - 3 Snipe
LVL 154 - 3 Snipe
LVL 155 - 3 Snipe
LVL 156 - 3 Snipe
LVL 157 - 3 Snipe
LVL 158 - 3 Snipe
LVL 159 - 3 Snipe
LVL 160 - 2 Snipe (MAXED), 1 Awakening
LVL 161 - 3 Piercing Arrow
LVL 162 - 3 Piercing Arrow
LVL 163 - 3 Piercing Arrow
LVL 164 - 3 Piercing Arrow
LVL 165 - 3 Piercing Arrow
LVL 166 - 3 Piercing Arrow
LVL 167 - 3 Piercing Arrow
LVL 168 - 3 Piercing Arrow
LVL 169 - 3 Piercing Arrow
LVL 170 - 3 Piercing Arrow (MAXED)
LVL 171 - 3 Dragon's Breath
LVL 172 - 3 Dragon's Breath
LVL 173 - 3 Dragon's Breath
LVL 174 - 3 Dragon's Breath
LVL 175 - 3 Dragon's Breath
LVL 176 - 3 Dragon's Breath
LVL 177 - 3 Dragon's Breath
LVL 178 - 3 Dragon's Breath
LVL 179 - 3 Dragon's Breath
LVL 180 - 2 Dragon's Breath (MAXED), 1 Awakening
LVL 181 - 3 Blind
LVL 182 - 3 Blind
LVL 183 - 3 Blind
LVL 184 - 3 Blind
LVL 185 - 3 Blind
LVL 186 - 3 Blind
LVL 187 - 3 Blind
LVL 188 - 3 Blind
LVL 189 - 3 Blind
LVL 190 - 3 Blind (MAXED)
LVL 191 - 3 Maple Warrior
LVL 192 - 3 Maple Warrior
LVL 193 - 3 Maple Warrior
LVL 194 - 3 Maple Warrior
LVL 195 - 3 Maple Warrior
LVL 196 - 3 Maple Warrior
LVL 197 - 3 Maple Warrior
LVL 198 - 3 Maple Warrior
LVL 199 - 3 Maple Warrior
LVL 200 - 3 Maple Warrior (MAXED)
Maple Warrior - LVL 30 (MAXED)
Sharp Eyes - LVL 30 (MAXED)
Dragon's Breath - LVL 30 (MAXED)
Piercing Arrow - LVL 30 (MAXED)
Marksman Boost - LVL 30 (MAXED)
Frostprey - LVL 30 (MAXED)
Blind - LVL 30 (MAXED)
Snipe - LVL 30 (MAXED)
Awakening - LVL 3

(8) 4th Job Skillbooks

Here are the skillbook drops!

Maple Warrior:
LVL 1-10 - FREE
LVL 11-20 - HornTail
LVL 21-30 - Pink Been

Awakening/Hero's Will:

Sharp Eyes:
LVL 1-10 - FREE
LVL 11-20 - Cold Shark, Left Pianus
LVL 21-30 - Skelosaurus, Right Pianus

Dragon's Breath:
LVL 1-10 - El Nath PQ
LVL 11-20 - Jr. Newtie, Left Pianus
LVL 21-30 - Right Pianus

Marksman Boost:
LVL 1-10 - FREE
LVL 11-20 - Jr. Newtie, Papulatus
LVL 21-30 - Zakum

Piercing Arrow:
LVL 1-10 - QUEST
LVL 11-20 - Skelegon
LVL 21-30 - Papulatus

LVL 1-10 - QUEST (Green Storybook is dropped by Sharks)
LVL 11-20 - Zakum
LVL 21-30 - HornTail

LVL 1-10 - FREE
LVL 11-20 - Skelosaurus
LVL 21-30 - Griffey

LVL 1-10 - QUEST
LVL 11-20 - Dark Cornian, Griffey
LVL 21-30 - Guild Quest

To get Awakening:

1. Talk to Chief Tatamo in Leafre to begin the quest. He will ask you to talk
to Carta the Sea Witch.
2. Head to Aqua Road Dungeon, and talk to Carta.
3. Talk to Carta again to receive the quest from her. She asks you to collect
40 courage pieces in a special arena of hers. You will need two people to enter
the map, and it will cost you a Pianus statue every time you get in. This is
the hardest part of achieving this quest.
4. Inside the map, you will hunt bone fish, shark, and goby. Every one of them
will drop one of the 40 pieces you need, and you need to collect all 40 pieces
before the timer runs out.
5. After you exit the map, talk to Carta again.
6. Keep talking to her until you receive another quest.
7. Now head to Leafre again and look for the NPC named Fu. He'll ask you to
collect either Ragged Wristband (dropped by Griffey) and 10 Mithril plates.
8. Return to Fu, and give him the broken ring and the 10 Mithril plates. He
will give you a Mithril Wristband.
9. Head back to Aqua Road, and talk to Carta the Sea Witch to finish the quest.
She will give you the potion. Use it to obtain Awakening.

To get Piercing Arrow:

1. Talk to Legor (4th job instructor) to begin the quest. She will ask you to
hunt for a brown glove. Hunt Blue Kentaurus for the brown glove.
2. Talk to Athena to complete the quest and obtain Piercing Arrow.

To get Frostprey:

1. Begin the quest by talking to Yaku in Leafre.
2. Head to Dangerous Cliff in El Nath, then head on the avalanche at the top
right, which is a hidden map.
3. Hunt for the mysterious egg in a hidden map.
3. Travel back to Leafre, and talk to Yaku.
4. Go right of Leafre and down to the map where Harps (leafre birds spawn).
Enter the portal, and then drop the egg to summon Frostprey.
5. Fight Frostprey. Summon your puppet if you need to.
6. Once you're done, return to Yaku to complete the quest and obtain Frostprey.

To get Snipe:

1. Get the Green Storybook from Sharks
2. Bring the green book to Librarian Uzu or Wiz in Korean Folk Town. He will
ask you to collect 50 Ink Bottles, 10 Pure Waters, and 30 Magic Rocks.
3. Bring back all of the collected items listed above to Librarian Uzu. He
will give you another Green Book.
4. Head over to Henesys, and talk to Athena (2nd job instructor)
5. Go to El Nath, and talk to Rene (3rd job instructor)
6. Talk to Shammos below
7. Go to Sleepywood, and talk to The Rememberer, and then head to Sleepywood
Dungeon, and talk to The Insignificant Being.
8. The Insignificant Being will ask you to collect 50 dark crystal balls. They
drop by Wild Cargo, Taurospear, and Jr. Balrog.
9. Return back to The Insignificant Being, and he will exchange your items for
a key to enter an arena. The arena is in Sanctuary Entrance 3.
10. Go to Sanctuary Entrance 3 with the key, and enter the arena in the middle.
11. Destory 300 monsters inside in 20 minutes to complete this part. You need
another 4th job archer to enter the arena.
12. Once you're done, talk to Insignificant Being again to obtain Snipe.

(9) More Tips

1.Join the party quest to level faster, including Kerning Party Quest, Ludibrium PQ,
Ellin Forest Party Quest, and so on. Not only that, you also recieve the good equips,
such as Broken Glasses and Glittering Altair Earrings.

2.About the cash shop, you should only buy good NX items, such as 2x EXP for
4th job levels and Vicious Hammers for godly items. NX clothes and effects are
completely useless.

3.Using weapon defense scrolls aren't recommended at all, since defense doesn't
speed up your training. Damage is more important than defense, and some
monsters ignore your weapon defense. You've already got enough defense by
having Horntail Pendant and Zakum Helmet anyway.

4.Never let anybody steal your items, especially the people who you dont trust.
You want yourself to be at least fairly rich. Try not to particpate drop games.

5.Don't pass the the advancing level before you advance. For example, when you
level to level 120, you should stop there and advance to 4th job before you can
level over 120. If you level over it without advancing 4th job, you might waste
some 4th job skill points!

6.Using 30% dark scrolls can be very risky. You should use those scrolls at
first or second! It is highly not recommended to use 30% dark scrolls after the
weapons has been godly. You have 35% chance for an item to be destroyed.

7.Don't die so much at high levels, especially without Safety Charms, as you
lose EXP. Leveling back can take awhile, so use the right potions consistently!
Use Barbarian Elixirs or Power Elixirs to survive well against high damage
monsters if you're not partying with clerics.

8.Buy potions from New Leaf City, because Miki sells some of the cheapest potions
you can purchase. Sorcerer Elixirs are worth 3k each, because they recover 1.5k MP,
and 1 MP equals 2 mesos, but they actually cost only 1.5k mesos each!

9.Be careful of using skill points, because you wouldn't want to waste money
spending cash on SP resets to undo the skill points you inserted.

10.Using the weapon attack stats, including Blackfist Cloak and Chaos Scrolled
Facestompers, increases alot of your attack power, and they improve more damage
than your main stat. Always use weapon attack scrolls for gloves (particularly
Stormcaster Gloves) and weapons. Damage is important when it comes to attacking.

11.Always join a good family system, so when you train well, you give some reputation
points to your seniors. This is definitely essential for 2x EXP and Drop buffs!

12.To produce more money, LMPQ and Leprechauns are some of the best places for
you to be rich. If Leprechauns drop you some worthy items such as Black Umbrella,
sell them with very good prices on Free Market.

13.Save the ores and magic powders, since you might want to use them on creating
items, or do certain quests.

14.Never insert AP points on HP and MP at all until you get close to 200. Always put points
into your main stat. Warriors should always put points to STR, Archers should always put
points to DEX, and so on.

15.If you found a Chaos Scroll, save it for Facestompers!

(10) Conclusion

I'd say that being a Marksman is well-worth it if you want a cheap classes to
play! To be honest, there's not many Marksmen around. Again, my marksman
TaffetaAxe3 quitted, since she had to study for the recent days.

Credits goes to my friend TaffetaAxe3 and of course, MapleTip and Hidden Street
for me posting the guide in the site! Also, thank you very much for reading! Hope
you enjoy, and happy mapling!

*Denny's MapleStory Experience*weirdface7ut.gif/http://dennyvuquach.wordpress.com/2...ory Experience*

Edited by Wheels1, 02 December 2009 - 08:33 AM.

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#2 Randallrocks



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Posted 16 August 2009 - 10:50 AM

Replace Recovery with Three Snails, cause it doesn't need snail shells anymore.

#3 Wheels1



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Posted 16 August 2009 - 06:59 PM

QUOTE(Randallrocks @ Aug 16 2009, 09:50 AM) <{POST_SNAPBACK}>
Replace Recovery with Three Snails, cause it doesn't need snail shells anymore.

Thanks for letting me know that you don't need Snail Shells on Three Snails. Still, you don't need it, since archers have already have good damage for 1st job and later.

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