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Dexless Guide


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#1 PandaSkills

PandaSkills

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Posted 27 July 2008 - 01:32 AM

Dexless Assassin Guide


Introduction_
I'm creating this guide mostly for fun but also because i haven't seen many dexless sin guides. I'm basically make this guide out of experience(not much?) and knowledge of the thief job and some research obviously.

If you have any questions feel free to post them. Also if you have any other skill builds that you'd like to share feel free to post/pm them to me.


enjoy

Table of Contents_
Skills
a. Rouge Skills
b. Assassin Skills
c. Hermit Skills
d. Night Lord Skills

Ability Point Distribution(AP)
-
-
-
-

Skill Point Distribution(SP)
1a. Rouge Skill Point Distribution
1b. Assassin Skill Point Distribution
1c. Hermit Skill Point Distribution

Training Spots
2a. MapleIsland Training
2b. Rouge Training
2c. Assassin Training
2d. Hermit Training

Equip Guide
3a. Armour
3b. Claws
3c. Throwing Stars
3d. Scrolling Guide

Job Advancement Guide
4a. Rouge Job Advancement
4b. Assassin Job Advancement
4c. Hermit Job Advancement
4d. Night Lord Job Advancement

END TOC
_______
_________
___________

Skills_

Skills are what you need to defeat monsters, if not then you wouldn't last 1 second in the mapleworld. Of course there are different ways to distribute your SP(skill points) but i chose to show you the way i distributed them.

a. Rouge Skills

Nimble Body
Master Level: 20
Type: Passive
Description: Increases accuracy and avoidability.

Level 1: Accuracy +1, avoidability +1
Level 5: Accuracy +5, avoidability +5
Level 10: Accuracy +10, avoidability +10
Level 15: Accuracy +15, avoidability +15
Level 20: Accuracy +20, avoidability +20

Keen Eyes
Master Level: 8
Type: Passive
Pre-requisite: Nimble Body Lv. 3
Description: Increases the range of attack using throwing weapons such as
throwing stars and knives.

Level 1: Range of attack for throwing weapon: +25
Level 2: Range of attack for throwing weapon: +50
Level 3: Range of attack for throwing weapon: +75
Level 4: Range of attack for throwing weapon: +100
Level 5: Range of attack for throwing weapon: +125
Level 6: Range of attack for throwing weapon: +150
Level 7: Range of attack for throwing weapon: +175
Level 8: Range of attack for throwing weapon: +200

Disorder
Master Level: 20
Type: Supportive
Description: Temporarily decreases the morale of an opponent. Its weapon def.
and attack will suffer, and the attacking enemy will suddenly
stop attacking. Can't perform the attack on an enemy that's
already in "disorder", however.

Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds
Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds
Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds
Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Dark Sight
Master Level: 20
Type: Supportive
Pre-requisite: Disorder Lv. 3
Description: Use MP to hide behind the shadows. While hiding, the enemy
won't attack, but you can't attack back either. All movements
other than attacking are available. It's temporary.

Level 1: MP -24; Disappear for 10 seconds, speed -30
Level 5: MP -20; Disappear for 50 seconds, speed -22
Level 10: MP -15; Disappear for 100 seconds, speed -12
Level 15: MP -10; Disappear for 150 seconds, speed -5
Level 20: MP -5; Disappear for 200 seconds, speed -0

Double Stab
Master Level: 20
Type: Active
Description: Use MP to quickly stab an enemy twice at once using a dagger.

Level 1: MP -6; Damage 65% x 2 Hits
Level 5: MP -7; Damage 78% x 2 Hits
Level 10: MP -9; Damage 95% x 2 Hits
Level 15: MP -11; Damage 112% x 2 Hits
Level 20: MP -14; Damage 130% x 2 Hits

Lucky Seven
Master Level: 20
Type: Active
Description: Use MP to throw 2 throwing stars and apply damage based on
LUK, regardless of the rate of javelin mastery.

Level 1: MP -8; Damage 58% x 2 Hits
Level 5: MP -9; Damage 76% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 15: MP -13; Damage 124% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits

b. Assassin Skills

Claw Mastery
Master Level: 20
Type: Passive
Description: Increases the mastery of throwing stars and accuracy, along with
the maximum number of throwing stars to recharge. It only applies
when the character is throwing stars.

Level 1: Claw mastery 15%, accuracy +1, maximum number +10
Level 5: Claw mastery 25%, accuracy +5, maximum number +50
Level 10: Claw mastery 35%, accuracy +10, maximum number +100
Level 15: Claw mastery 50%, accuracy +15, maximum number +150
Level 20: Claw mastery 60%, accuracy +20, maximum number +200

Critical Throw
Master Level: 30
Type: Passive
Pre-requisite: Claw Mastery Lv. 3
Description: Enables the character to make a critical attack with
throwing stars on a certain success rate.

Level 1: 21% success rate, critical damage 113%
Level 5: 25% success rate, critical damage 125%
Level 10: 30% success rate, critical damage 140%
Level 15: 35% success rate, critical damage 155%
Level 20: 40% success rate, critical damage 170%
Level 25: 45% success rate, critical damage 185%
Level 30: 50% success rate, critical damage 200%

Endure
Master Level: 20
Type: Passive
Description: Additional recovery for both HP and MP even while hanging
still on a rope or a ladder. The higher the level, the faster
the recovery time, along with recovering additional amounts of
both MP and HP.

Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
Level 5: Additional recovery of HP +15, MP +5 every 25 seconds
Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
Level 15: Additional recovery of HP +45, MP +15 every 15 seconds
Level 20: Additional recovery of HP +60, MP +20 every 10 seconds

Claw Booster
Master Level: 20
Type: Supportive
Pre-requisite Claw Mastery Lv. 5
Description: Use HP and MP to temporarily boost up the attacking speed of
the claw. It only applies when the character is equipped with
a claw throwing stars.

Level 1: HP -29, MP -29; Improves claw speed for 10 seconds
Level 5: HP -25, MP -25; Improves claw speed for 50 seconds
Level 10: HP -20, MP -20; Improves claw speed for 100 seconds
Level 15: HP -15, MP -15; Improves claw speed for 150 seconds
Level 20: HP -10, MP -10; Improves claw speed for 200 seconds

Haste
Master Level: 20
Type: Supportive
Description: Temporarily improves the speed and jumping ability of every
member of the party.

Level 1: MP -15; Speed +2, jump +1 for 10 seconds
Level 5: MP -15; Speed +10, jump +5 for 50 seconds
Level 10: MP -15; Speed +20, jump +10 for 100 seconds
Level 15: MP -30; Speed +30, jump +15 for 150 seconds
Level 20: MP -30; Speed +40, jump +20 for 200 seconds

Drain
Master Level: 30
Type: Active
Pre-requisite: Endure Lv. 3
Description: Absorb some of the damage dished out to the enemy as HP. The most
one can absorb at once is the character's MaxHP / 2, and can't
absorb more than the MaxHP of the enemy.

Level 1: MP -12; Damage 102%, absorbing 16% of the damage
Level 5: MP -12; Damage 110%, absorbing 20% of the damage
Level 10: MP -12; Damage 120%, absorbing 25% of the damage
Level 15: MP -12; Damage 130%, absorbing 30% of the damage
Level 20: MP -24; Damage 140%, absorbing 35% of the damage
Level 25: MP -24; Damage 150%, absorbing 40% of the damage
Level 30: MP -24; Damage 160%, absorbing 45% of the damage

c. Hermit Skills

Alchemist
Master Level: 20
Type: Passive
Description: Increases the effect of the recovery-based items like potions
and others, and lengthen time for the effect, if the item is based on such.
However, items such as Elixir and others that base the recovery in % do not
apply in this skill.

Level 1: Recovery rate 103%, duration of effect 103%
Level 5: Recovery rate 115%, duration of effect 115%
Level 10: Recovery rate 130%, duration of effect 130%
Level 15: Recovery rate 140%, duration of effect 140%
Level 20: Recovery rate 150%, duration of effect 150%

Meso UP
Master Level: 20
Type: Support
Description: For a certain amount of time, everyone in the party can make
the enemies drop more mesos than usual with this skill.

Level 1: MP -45; Drop rate +3% for 25 seconds
Level 5: MP -45; Drop rate +15% for 45 seconds
Level 10: MP -50; Drop rate +30% for 70 seconds
Level 15: MP -55; Drop rate +40% for 95 seconds
Level 20: MP -60; Drop rate +50% for 120 seconds

Shadow Partner
Master Level: 30
Type: Support
Pre-requisite: Consume 1 Summoning Rock
Description: For a certain amount of time, a shadow will appear, repeating your
every move. There's no real stamina in it, and it will disappear after some
time.

Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60
seconds
Level 5: MP -180; Normal attack 34%, summoned with basic attack 21% for 60
seconds
Level 10: MP -155; Normal attack 49%, summoned with basic attack 24% for 60
seconds
Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120
seconds
Level 20: MP -105; Normal attack 70%, summoned with basic attack 34% for 120
seconds
Level 25: MP -80; Normal attack 75%, summoned with basic attack 40% for 180
seconds
Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180
seconds

Shadow Web
Master Level: 20
Type: Support
Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in
one spot at once. The enemies held in the spiderweb will be unable to move.

Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds
Level 5: MP -10; Holds the enemies with 50% success rate for 5 seconds
Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds
Level 15: MP -18; Holds the enemies with 70% success rate for 7 seconds
Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds

Shadow Meso
Master Level: 30
Type: Active
Pre-requisite: Meso UP Lv 5
Description: Replaces MP with mesos and attacks enemies with the damage based
on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic
guard up."

Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1%
success rate
Level 5: Uses min. 90 mesos, max. 300 mesos; Basic attack +50% with 2%
success rate
Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4%
success rate
Level 15: Uses min. 190 mesos, max. 500 mesos; Basic attack +50% with 5%
success rate
Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7%
success rate
Level 25: Uses min. 290 mesos, max. 700 mesos; Basic attack +50% with 9%
success rate
Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10%
success rate

Avenger
Master Level: 30
Type: Active
Description: Uses MP to make an enormous throwing star for attack. The throwing
star will go through an enemy, and attack the ones behind it, too. Uses 3
throwing stars

Level 1: MP -16; Basic attack 65%, attack up to 4 enemies
Level 5: MP -16; Basic attack 85%, attack up to 4 enemies
Level 10: MP -16; Basic attack 110%, attack up to 4 enemies
Level 15: MP -23; Basic attack 130%, attack up to 5 enemies
Level 20: MP -23; Basic attack 150%, attack up to 5 enemies
Level 25: MP -30; Basic attack 165%, attack up to 6 enemies
Level 30: MP -30; Basic attack 180%, attack up to 6 enemies

Flash Jump
Master Level: 20
Type: Support
Pre-requisite: Avenger Lv 5
Description: While in the air after a jump, use this skill + the arrow for a
second jump. The higher the skill level, the farther the distance for the jump.

Level 1: MP -60; Jumps a certain distance
Level 5: MP -48; Jumps a certain distance
Level 10: MP -33; Jumps a certain distance
Level 15: MP -23; Jumps a certain distance
Level 20: MP -13; Jumps a certain distance

d. Night Lord Skills

Maple Warrior
Master Level: 20
Type: Supportive
Description: Increase all players' stats within a party by certain percentage.

Level 1: MP -10, for 30 secs, all stats + 1%
Level 5: MP -10, for 150 secs, all stats + 3%
Level 10: MP -20, for 300 secs, all stats + 5%
Level 15: MP -30, for 450 secs, all stats + 8%
Level 20: MP -40, for 600 secs, all stats + 10%

Fake
Master Level: 30
Type: Passive
Description: With great reflexes, enables one to avoid the monster's attack.

Level 1: Avoid enemy's attack with success rate 1%
Level 5: Avoid enemy's attack with success rate 5%
Level 10: Avoid enemy's attack with success rate 10%
Level 15: Avoid enemy's attack with success rate 15%
Level 20: Avoid enemy's attack with success rate 20%
Level 25: Avoid enemy's attack with success rate 25%
Level 30: Avoid enemy's attack with success rate 30%

Showdown
Master Level: 30
Type: Active
Pre-requisite: Fake Lv. 10
Description: Provokes a monster, which will cause its defense in general to
increase. As a result, the EXP earned will increase, as well as
the success rate for items to be dropped down from the monsters.

Level 1: MP -21, increases 11% of enemy's def, EXP, item drop rate.
Level 5: MP -25, increases 15% of enemy's def, EXP, item drop rate.
Level 10: MP -30, increases 20% of enemy's def, EXP, item drop rate.
Level 15: MP -35, increases 25% of enemy's def, EXP, item drop rate.
Level 20: MP -40, increases 30% of enemy's def, EXP, item drop rate.
Level 25: MP -45, increases 35% of enemy's def, EXP, item drop rate.
Level 30: MP -40, increases 40% of enemy's def, EXP, item drop rate.

Ninja Ambush
Master Level: 30
Type: Active
Pre-requisite: Fake Lv. 5
Description: For a set period of time, a group of ninjas hiding around the
bushes will periodically ambush up to 6 monsters at once.

Level 1: MP -16, Damage 62%, for 4 secs, attack range 110%
Level 5: MP -16, Damage 70%, for 4 secs, attack range 120%
Level 10: MP -16, Damage 80%, for 4 secs, attack range 140%
Level 15: MP -32, Damage 85%, for 8 secs, attack range 150%
Level 20: MP -32, Damage 90%, for 8 secs, attack range 170%
Level 25: MP -48, Damage 95%, for 12 secs, attack range 190%
Level 30: MP -43, Damage 100%, for 12 secs, attack range 200%

Venom
Master Level: 30
Type: Passive
Description: Throws a throwing star that's been smeared with poison. With a
given success rate, the monster that's been struck will
be poisoned. It can be used against one monster up to 3 times.

Level 1: Attack 31, for 2 secs, success rate 12%
Level 5: Attack 35, for 2 secs, success rate 14%
Level 10: Attack 40, for 2 secs, success rate 18%
Level 15: Attack 45, for 3 secs, success rate 20%
Level 20: Attack 50, for 3 secs, success rate 24%
Level 25: Attack 55, for 4 secs, success rate 28%
Level 30: Attack 60, for 4 secs, success rate 30%

Spirit Claw
Master Level: 30
Type: Active
Description: Attacks monsters with 200 stars at one time, but cannot use
star for a given period afterwards.

Level 1: MP -15, for 62 secs
Level 5: MP -15, for 70 secs
Level 10: MP -15, for 80 secs
Level 15: MP -20, for 90 secs
Level 20: MP -20, for 100 secs
Level 25: MP -25, for 110 secs
Level 30: MP -25, for 120 secs

Triple Throw
Master Level: 30
Type: Active
Description: Attacks monsters with 3 stars instantly inflicting an
enormous damage to the monster.

Level 1: MP -11, Damage 102%
Level 5: MP -12, Damage 110%
Level 10: MP -14, Damage 120%
Level 15: MP -15, Damage 130%
Level 20: MP -17, Damage 140%
Level 25: MP -19, Damage 145%
Level 30: MP -20, Damage 150%

Ninja Storm
Master Level: 30
Type: Active
Description: Pushes off the surrounding monsters by summoning ninjas.

Level 1: MP -16, Damage 42%, with success rate 42%, Push enemies 100
Level 5: MP -16, Damage 50%, with success rate 50%, Push enemies 100
Level 10: MP -16, Damage 60%, with success rate 60%, Push enemies 100
Level 15: MP -24, Damage 65%, with success rate 70%, Push enemies 200
Level 20: MP -24, Damage 70%, with success rate 80%, Push enemies 200
Level 25: MP -30, Damage 75%, with success rate 90%, Push enemies 300
Level 30: MP -25, Damage 80%, with success rate 100%, Push enemies 300

Awakening
Master Level: 1
Type: Supportive
Description: Enables one to escape from abnormal conditions. The higher the
skill level, the more variety of abnormal conditions one can
escape from.
Cooldown timer: 10 Minutes

Level 1: MP - 30 escape from abnormal condition

Ability Points Distribution_

When you create you character aim for these starting AP's:

STR: 4/5
DEX: -
INT: 4/5
LUK: -

I usually like my LUK to be 9+ but if you can't get it around there then anything else is fine.

This is what i did from lvls 1-5(lets say my DEX was 7 & my LUK was 9)

LBL 1: 4/12/4/9
LBL 2: 4/17/4/9 + 5 DEX
LBL 3: 4/22/4/9 + 5 DEX
LBL 4: 4/25/4/11 +3 DEX, + 2 LUK
LBL 5: 4/25/4/16 + 5 LUK

Now that you've got 25 DEX stop. Being dexless means you have sufficient DEX and there is no need to add anymore SP to your base DEX. The 5 SP you get every level up will go to LUK form now on. The reason behind this is that assassins attack is based on their overall LUK.


Skill Points Distribution_

1a. Rouge Skill Point Distribution

Lv. 10: +1 Nimble Body (1)
Lv. 11: +2 Nimble Body (3), +1 Keen Eyes (1)
Lv. 12: +3 Keen Eyes (4)
Lv. 13: +3 Keen Eyes (7)
Lv. 14: +1 Keen Eyes (MAXED), +2 Lucky Sevens (2)
Lv. 15: +3 Lucky Sevens (5)
Lv. 16: +3 Lucky Sevens (8)
Lv. 17: +3 Lucky Sevens (11)
Lv. 18: +3 Lucky Sevens (14)
Lv. 19: +3 Lucky Sevens (17)
Lv. 20: +3 Lucky Sevens (MAXED)
Lv. 21: +3 Nimble Body (6)
Lv. 22: +3 Nimble Body (9)
Lv. 23: +3 Nimble Body (12)
Lv. 24: +3 Nimble Body (15)
Lv. 25: +3 Nimble Body (18)
Lv. 26: +2 Nimble Body (MAXED), +1 Disorder (1)
Lv. 27: +2 Disorder (3), +1 Dark Sight (1)
Lv. 28: +3 Dark Sight (4)
Lv. 29: +3 Dark Sight (7)
Lv. 30: +3 Dark Sight (10)

Stats Lv. 30
Nimble Body (20/20, MAXED)
Keen Eyes (8/8, MAXED)
Lucky Sevens (20/20, MAXED)
Disorder (3/20)
Dark Sight (10/20)

1b. Assassin Skill Point Distribution

Lv. 30: +1 Claw Mastery (1)
Lv. 31: +3 Claw Mastery (4)
Lv. 32: +3 Claw Mastery (7)
Lv. 33: +3 Claw Mastery (10)
Lv. 34: +3 Claw Mastery (13)
Lv. 35: +3 Claw Mastery (16)
Lv. 36: +3 Claw Mastery (19)
Lv. 37: +3 Claw Booster (3)
Lv. 38: +3 Claw Booster (6)
Lv. 39: +3 Claw Booster (9)
Lv. 40: +3 Critical Throw (3)
Lv. 41: +3 Critical Throw (6)
Lv. 42: +3 Critical Throw (9)
Lv. 43: +3 Critical Throw (12)
Lv. 44: +3 Critical Throw (15)
Lv. 45: +3 Critical Throw (18)
Lv. 46: +2 Critical Throw (20), +1 Claw Mastery (MAXED)
Lv. 47: +3 Haste (3)
Lv. 48: +3 Haste (6)
Lv. 49: +3 Haste (9)
Lv. 50: +3 Haste (12)
Lv. 51: +3 Haste (15)
Lv. 52: +3 Haste (18)
Lv. 53: +2 Haste (MAXED), +1 Critical Throw (21)
Lv. 54: +3 Critical Throw (24)
Lv. 55: +3 Critical Throw (27)
Lv. 56: +3 Critical Throw (MAXED)
Lv. 57: +3 Endure (3)
Lv. 58: +3 Drain (3)
Lv. 59: +3 Drain (6)
Lv. 60: +3 Drain (9)
Lv. 61: +3 Drain (12)
Lv. 62: +3 Drain (15)
Lv. 63: +3 Claw Booster (12)
Lv. 64: +3 Claw Booster (15)
Lv. 65: +3 Claw Booster (18)
Lv. 66: +2 Claw Booster (MAXED), +1 Drain (16)
Lv. 67: +3 Drain (19)
Lv. 68: +3 Drain (22)
Lv. 69: +3 Drain (25)
Lv. 70: +3 Drain (28)

Stats Lv. 70
Claw Mastery (30/30, MAXED)
Claw Booster (20/20, MAXED)
Haste (20/20, MAXED)
Critical Throw (30/30, MAXED)
Drain (28/30)
Endure (3/20)

1c. Hermit Skill Build

Lv. 70: +1 Shadow Partner (1)
Lv. 71: +3 Shadow Partner (4)
Lv. 72: +3 Shadow Partner (7)
Lv. 73: +3 Shadow Partner (10)
Lv. 74: +3 Shadow Partner (13)
Lv. 75: +2 Shadow Partner (15), +1 Avenger (1)
Lv. 76: +3 Avenger (4)
Lv. 77: +1 Avenger (5), +1 Flash Jump (1), +1 Shadow Partner (16)
Lv. 78: +3 Shadow Partner (19)
Lv. 79: +3 Shadow Partner (22)
Lv. 80: +3 Shadow Partner (25)
Lv. 81: +3 Shadow Partner (28)
Lv. 82: +2 Shadow Partnet (MAXED), +1 Meso Up (1)
Lv. 83: +3 Meso Up (4)
Lv. 84: +1 Meso Up (5), +2 Shadow Web (2)
Lv. 85: +3 Shadow Web (5)
Lv. 86: +3 Shadow Web (8)
Lv. 87: +3 Shadow Web (11)
Lv. 88: +3 Shadow Web (14)
Lv. 89: +3 Shadow Web (17)
Lv. 90: +3 Avenger (8)
Lv. 91: +3 Avenger (11)
Lv. 92: +3 Avenger (14)
Lv. 93: +3 Avenger (17)
Lv. 94: +3 Avenger (20)
Lv. 95: +3 Flash Jump (4)
Lv. 96: +3 Flash Jump (7)
Lv. 97: +3 Flash Jump (10)
Lv. 98: +3 Flash Jump (13)
Lv. 99: +3 Flash Jump (16)
Lv. 100: +3 Flash Jump (19)
Lv. 101: +1 Flash Jump (MAXED), Save 2
Lv. 102: +3 Avenger (23)
Lv. 103: +3 Avenger (26)
Lv. 104: +3 Avenger (29)
Lv. 105: +1 Avenger (MAXED), Save 2
Lv. 106: +3 Meso Up (8)
Lv. 107: +3 Meso Up (11)
Lv. 108: +3 Meso Up (14)
Lv. 109: +3 Meso Up (17)
Lv. 110: +3 Meso Up (MAXED)
Lv. 111: +3 Shadow Meso (3)
Lv. 112: +3 Shadow Meso (6)
Lv. 113: +3 Shadow Meso (9)
Lv. 114: +3 Shadow Meso (12)
Lv. 115: +3 Shadow Meso (15)
Lv. 116: +3 Shadow Meso (18)
Lv. 117: +3 Shadow Meso (21)
Lv. 118: +3 Shadow Meso (24)
Lv. 119: +3 Shadow Meso (27)
Lv. 120: +3 Shadow Meso (MAXED)

Stats Lv. 120
Shadow Partner (30/30, MAXED)
Avenger (30/30, MAXED)
Flash Jump (20/20, MAXED)
Meso Up (20,20, MAXED)
Shadow Web (17/20)
Shadow Meso (30/30, MAXED)
Alchemist (4/20)

- you could also max out Alchemist instead of shadow meso.

Training Ground_

Here are some training spots:

2a. Beginner Training

Lv. 1-10: Stay on MapleIsland
- Snails, Blue Snails, Red Snails, Mushrooms, Orange Mushrooms

2b. Rouge Training

Lv. 11-15: Henesys Hunting Ground I (First Floor/Second Floor)
- Mushrooms, Red Snails, Slimes, Orange Mushrooms

Lv. 16-21: Pig Beach, Henesys Hunting Ground II
- Orange Mushroom(2 levels? really depends if you think you still get good exp there)
- Pigs(19-22)


Lv. 22-30 : Ribbon Pigs(22-25), Bubblings(25-27), Green and Horned Mushrooms(27-30), Party
Quests(22-30)


2c. Assassin Training Congratulations you are now an Assassin!

Lv. 30-35 : Zombie Mushrooms(30-33), Wild Boars(33-35)

Lv. 35-42 : Cloud Foxes/Fire Racoons (35-37), Party Quest (37-42), Jr.Kitties (37-42)

Lvl. 42-44 : Garden of III Colors(42-44) or Party Quest

Lvl. 44-48 : Chronos/Jr.Kitties(44-46), Platoon Chronos(46-48)

Lvl 48-51 : I would recommend Party Quest from here, but if you're a grinder.
continue training on platoon/master chronos(maybe) or go to skeledogs in perion.

Lvl 51-57 : Gryphons(51-53), Grupins (53-57) or Coolies from 55-60ish.

Lvl 57-70 : Coolies(57-62/66), Mixed Golems(either from 62-66 or 66-70), Red Drakes(65-70)
[i]It's really just personal prefrence. I trained at coolies from 55-60 then went to FoG(forest of golem) from 60-65(was with party till about lvl 63). Then i went to Red Drakes with a party till lvl 70. An alternative is staying at Coolies until late 60's then just grinding out in FoG or Drakes. Totally your decision though.


2d. Hermit Training

Lvl 70-78 : Red Drakes (70-75), Buffies (75-78) or Hoodoos (70-73), Voodoos (73-78)

Lvl 78-87 : Death Teddies (Good sniping position + good EXP all around)

Lvl 87-95 : Dual Ghost Pirates (till 91ish), Master Death Teddies (90-95)

Lvl 96-100 : Variety i would say MTD's for about 2 levels than move on to Spirit Vikings(unless you want to try out bains or even dreamy ghost)

Lvl 101-110 : Spirit Vikings/Squids(101-105), Phantom Watch/Gigantic Spirit Vikings(106-110)

Lvl 111-120 : Pretty much the same Phantom/Grim Watches or Giga Spirit Vikings. Also you could go to himes for very good exp.








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#2 Tiger

Tiger

    Smack that.

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Posted 27 July 2008 - 10:28 AM

Specify what party quest from 40 onwards. I'd recommend Spiegallman's Carnival. 50-70 : straw target dummies in Mu Lung are GREAT experience if you can get a channel.



#3 Sprunch

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Posted 27 July 2008 - 05:27 PM

Also add what kind of equips dexless sins can use. For example, Maple Skanda, Shinobi Brace, and a Neva. +15 luk sauna always helps. Earings with dex and shoes with dex as well.

#4 1338Joe

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Posted 27 July 2008 - 11:04 PM

Umm why wouldn't you max Alchemist?.. It's extremely usefull at max level. 150% Recovery rate, and 150% duration. Some examples are: Ice Cream Pots (2000 hp) would heal 3000. Apples (10 minutes) would last 15 minutes. It is an absolute must to max. You should just leave shadow web at level 1, seeing as it isn't that useful.

Edit: I looked over the the skill builds, and they're kinda strange. Commentary on your builds would be useful, because I haven't seen a build quite like yours before.

For 2nd job, why max Mastery First? Lucky 7 has auto mastery, and as a Thief, you don't even need the extra accuracy that much. Instead, Get 3 or 5 Mastery, and max Critical Throw ASAP. The extra damage is extremely useful, and will greatly speed up training. Then, you can get 6 booster, and max haste. After, I would add a few points to Drain (like 4 or 5), then max mastery for the extra stars. Then max booster, and add the remaining to Drain.

At 3rd job, I don't know what you were thinking. Not to be mean, but it was poorly thought out. Why get 5 meso up after maxed Shadow Partner? It isn't going to help your funds out very much. Also, why did you max Shadow Web after SP? Wait lemme rephrase that, why max it at all? Shadow web should be left at level 1. It holds monsters, at a success rate, but you have to be close enough to the monster for it to activate, which ruins the purpose of being a Hermit.

Instead, max Flash Jump out after Shadow Partner. It greatly increases your moving speed around maps, which increases how fast your training goes. It is also incredibly fun.

After FJ, I would max Alchemist, because of how useful it is. (As stated above ^)

Then max Avenger, because its pretty much all that's left besides Shadow meso, and it's a great mob skill.

Finally max shadow meso, since its the only thing left.

I appreciate you taking your time to make a guide, but it could use a lot more work. You should add your own commentary to the guide to make it more fun, and easier to understand. Also, you should rethink your skill builds out. Oh well, the guide is in works in progress for a reason. Good luck on finishing/revising your guide! ^^

Edited by 1338Joe, 27 July 2008 - 11:29 PM.

I miss old sMTD.

#5 PandaSkills

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Posted 28 July 2008 - 10:48 PM

Not Finished. Ok i will, and joe O.o you could max alchemist if you want lawl. Its your choice but give me a better build in my format and i'll add it if you want. Thanx for imput, ill change stuff tommorow =[ too lzy right now.

Edited by PandaSkills, 28 July 2008 - 10:50 PM.

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#6 doraz

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Posted 13 October 2008 - 03:02 AM

Hmm, that's nice, keep going.
Just a small thing I saw, in the 1st job SP Distribution, you put 5 points into Nimble Body, then max Keen Eyes, and going to L7, but have you considered that the lack of DEX decreases your acc? Most of the DEXless players max Nimble Body after Keen Eyes, and just then L7. Consider it, if you have'nt tested your method, test it and update the guide.
Nice work

#7 XtraBlaze

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Posted 13 October 2008 - 03:55 AM

My first thought when I read this:
Why did you max Claw Mastery first?!
No really, you should of maxed it last. L7 disregards mastery. I would only get 19 since the last point only adds 1 ACC. No point 'cause LUK gives ACC as well, which means you won't miss anyways.

Next I realize that the last post bumped this topic. Me = fail.

Edited by XtraBlaze, 13 October 2008 - 03:56 AM.

IM BACCK?!

#8 Khaos

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Posted 13 October 2008 - 12:49 PM

The fact you choose shadow web over alch is just plain wrong. This seems too 'copy and pasted.' You put in training areas that NO ONE even trains at anymore. Red drakes at 70? What a joke. H/Voodoos can be trained at level 60, since the monsters themselves are level 60. By the look of this, you don't have a high level hermit yourself. Be a night lord, then make a guide.




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