You must be between level 51-70 to participate Your party must consist of at least 3 members. You must complete the quest in under 15:00 minutes
The Ludibrium Maze PQ as its name suggests is located in the main center of Ludibrium, atop the clock-tower. If you can't reach the platform by jumping there is a warp point located the base of the clock-tower. Shown here:
To enter the Maze you have to talk Rolly. Of course, if there is another party already inside you have to wait for them to exit the Maze before you can attempt it.
Pre-Entrance Party tips:
- You need a minimum of 3 party members to enter the PQ; however, they say there is safety in numbers. If someone loses all their HP or disconnects from the game and you go under 3 members you'll be sent outside. Also, the more members you bring the more damage you can deal to enemies.
On the opposite side of this, the more members you bring along the "clumsier" your party can get. Someone may get lost or move away from the keyboard and hold up the whole party.
The best suggestion is to weigh your party members. If you bring members who can deal a lot more damage, you don't really need more party members to accomplish the same goal. However if the party is somewhat weak, you may want to bolster your numbers.
- You don't need class-specific Party skills, however that does not mean you won't want them. A Rogues Haste is especially nice for the challenge, and so is a Clerics heal. You can toggle between many party skills.
Party-Quest goal: Collect over 30 Passes from the monsters inside and find Pietri to exit the maze. If you do not collect over 30 passes you will still receive [a small amount] of EXP points, however you won't be rewarded a special prize.
Ludibrium Maze consists of 16 separate rooms, linked together by 3 different portals, each room containing 3 different boxes. One of those three boxes contains a variety of different monsters, and there's a chance that the monsters will either drop orange colored Passes, Mana Elixirs, or both. The passes are most important, as you need at least 30 to get a special prize at the end of the quest. Also, each pass you collect is worth a bonus 20exp Points. The more your party leader has when he exits, the more EXP you'll get.
Navigating The Maze:
As stated, there's 16 rooms in the Ludi Maze and they're connected by 3 different portals located in the center of each room. Your party will be spawned randomly in rooms 1-15. Each portal is designated to move you up or down a certain number of rooms:
Room 16 is where Pietri is located, and your all your party members have to find it to exit. It can only be accessed one way however: You must find Room 9 and enter the Middle portal. (I don't know why, but you can't find room 4 and go up 4 times to get to 16).
To help you along, just remember the Odds & Evens rule:
- Even + Even = Even
- Even + Odd = Odd
- Odd + Odd = Even
- Even - Odd = Odd
- Odd - Odd = Even
There's two different methods to completing the Maze: The Revised (short) method and the Full PQ Method
Find every room and kill every monster you can before 15 minutes runs out. This method is not very much used any longer; for reasons I will explain in the Revised Method. However, you can get more EXP in one run, and you can also collect a lot of extra Mana Elixirs.
The basis of the revised method is the Tauromacis in rooms 6 & 7. The Tauromacis have a chance of dropping 50 passes each, and there's 3 Tauromacis in each room. So there's a chance of walking away with up to 300 passes. Why waste time, money, and effort clearing out the other rooms and gain minimal amounts of passes when you can clear two rooms and get a possible 50-300 passes? Much faster exp in a shorter amount of time = win.
Of course if you can get right back into the Maze you can get a lot of experience and prizes.
Common Pass #'s and EXP:
50 = 2500 EXP
100 = 5000 EXP
150 = 7500 EXP
200 = 10 000 EXP
250 = 12 500 EXP
300 = 15 000 EXP
Note: If you die inside the maze you only lose 1% of your experience.
To assist with this, here's a somewhat confusing chart created by Yokuyin of Scania:
This chart lets you find any room from anywhere: specifically rooms 6 and 7 which are highlighted, and also the exit in room 16. It looks pretty confusing at first, but if you know what everything means it's fairly simple to read. For instance lets say you're in room 5 and want to get to room 7, you want to go in portals in this order: Left-Left-Right-Right.
As you can also see there's a pattern moving diagonally from right/left.
List of LMPQ Prizes:
Emergency Rescue Tube
Red Hearted Earrings
Scrolls: (Come in all varities (10%, 30%, 60%, 70%) unless specified)
Overall Armor for DEF
Topwear for DEF
Bottomwear for DEF
Shield for DEF
Cape for Wep. DEF
Cape for Mag. DEF
Shield for DEF
10% Cape for INT
10% Cape for DEX
100 Mana Elixirs
100 Dried Squids
50 Pure Waters
20 Fat Sausages
20 Grape Juices
20 Fruit Milks
20 Strawberry Milks
20 Coffe Milks
5 Pink Elixirs
5 Red Bean Sundaes
1 Power Elixir
Once you exit the PQ you have to talk to the NPC outside and click "yes" to get your prize. And then you're taken to another exit and you have to click "Ok" before you're taken back to Ludibrium.
Edited by PoserMobile, 02 November 2007 - 04:17 AM.