
A Comprehensive Guide to Pages/White Knights
#41
Posted 24 March 2008 - 06:14 AM
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#42
Posted 22 April 2008 - 07:52 PM
#43
Posted 23 April 2008 - 09:12 PM
#44
Posted 30 June 2008 - 11:45 PM
#45
Posted 04 July 2008 - 09:09 PM
#46
Posted 04 July 2008 - 09:15 PM
Level 40 so far. xD
#47
Posted 11 August 2008 - 01:36 AM
Just today I dug it up, gave it another edit, and decided to just tough it out, do the formatting, and put it up. I'm pretty sure there won't be another update to the guide for a while. 4th job is covered in much more detail.
As usual, all comments are welcome.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#48
Posted 11 August 2008 - 06:22 AM
(In a section of the guide, you say the ribgol sword isn't out; it is, under the name 'Stonetooth Sword'. ^^)
I can't wait till I actually level my page past 50. I want charges. :3
#49
Posted 11 August 2008 - 12:01 PM
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#50
Posted 12 August 2008 - 08:39 AM
My only piece of advice is that I think that once you reach level 120, having maxed out shield mastery is very helpful. With the Gellerhead Shield and 20 Shield Mastery, that's an extra 254 Defence, which has to be somewhat helpful.
Replying to BladeOracle, you also need to do a quest to get Guardian. You talk to someone in Leafre, and defeat 200 Blue Kentauros (I think it's blue kentauros).
This is also the quest that nets you the Gellerhead Shield, which I found to be much more useful than Guardian.
Edited by 1hsword4ever, 12 August 2008 - 08:40 AM.
#51
Posted 12 August 2008 - 12:42 PM
The quest for Guardian is to kill Dark Kentaurus, since I remember sucking at it with freeze and Slash Blast.
Even 1-handers don't put points into Guardian until later levels because there are much more pressing skills to get.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#52
Posted 13 August 2008 - 12:04 PM
I will agree that Guardian isn't actually that useful, but the Gellerhead Shield is almost twice as good as the level 100 shield.
#53
Posted 09 October 2008 - 05:11 PM



Only active on weekends...im useless T.T
#54
Posted 15 December 2008 - 10:15 AM

#55
Posted 16 December 2008 - 10:22 PM
With apples, heroes can hit double 70Ks, DrK can hit triple 45Ks white paladins are forever stuck at 99K which actually makes them have the weakest hit to a single monster. Of course, not many people can use apples all the time but at around 180 or so, paladins begin hitting the damage cap with only warrior elixer. By 200, the single monster damage of heroes and DrKs with warrior should have passed or atleast caught up with that of the paladin.
Edited by CrystalArrow, 16 December 2008 - 10:22 PM.
#56
Posted 01 March 2009 - 10:59 AM
Us Paladins as a class really do take very little damage, and can make money anywhere, once we have Advanced Charge, like you said, but I would say that even Blast and Power Stance help out a lot. I only recently got a bit of Power Stance and I had that wonderful feeling again of new-ness that I haven't had since that 1st point into Rush. Even at 40% effective rate, it's really useful when you are still within striking distance of a Skele that is charging its lazer. Max Blast is useful for saving pots just because when picking off strays as you called it, you have a better chance of killing it before the magic attack comes.
One question, and I don't know if you want this in your guide's thread, but it's very specific. Do we know if Heaven's Hammer's damage is capped at 99,999? I think I could test on a 120,000 HP Guardian in CWK, but I'm so lazy xD. Also on Heaven's Hammer, Myst Knights in GPQ can be ohko-ed by it, for some odd reason. Similarly strange is that, if a monster has its HP reduced down to one already(for example a poisoned skele, or perhaps an already heaven's hammered Crog) I believe Heaven's Hammer has the ability to take that one hp away and kill. I noticed this when I was in a very awkward party with an F/P during a 2x event at Skeles.
Btw, did you feel charged blow really helps in third job? I think if I were to do it again, I'd definitely go for the Ice in 8x as you suggest, but even go as far as to put off Charged Blow until 100+. Being that it forces you to recharge, and in 9x, you're slashblast and final attacking ice weak monsters probably, it's too time confusming. The only two benefits I see in maxed Charged Blow earlier is it's interesting and fun to play around with, hence maybe it will liven up training, but not speed it up; and also when a charge is flickering, and about to go off anyway, you can use it then, before you'd have to recharge anyway.
Edited by Kerist, 01 March 2009 - 11:11 AM.
#57
Posted 02 March 2009 - 04:22 PM
I'm afraid I have some bad news about HH:

I'm afraid I can't test out your 2nd scenario since my entire guild pretty much moved with me to Bello. I'll try the last one by using HH, waiting out the cooldown, and using it again.
I would do Fire -> Ice -> CB -> Lightning now. As a WK I used CB a lot, mostly to save pots. Besides, it was fun. My play-style was influenced a lot by the first video I linked to in the guide, using CB to stun so things don't run into you. There are calculations out there that say on groups of 4+, CB + recharging is faster than SB + FA, because FA just kills SB damage. I just think Lightning charge isn't really important for training, and if you were using Lightning you'd perhaps want CB with it. At least I would.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
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