
A Comprehensive Guide to Pages/White Knights
#21
Posted 08 October 2007 - 12:51 AM
Well today I did what I always wanted to: goby party as a WK. (lol oddly enough to goby as a WK was quite a motivator for me). It was pretty fun but pot consuming and I felt bad because I had to try really hard just to pin down the spawn on the bottom. I'll list my tips on gobying in a bit.
Yeah sure Eric if you can give me more details on training places I'd greatly appreciate it. Good luck with college apps!
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
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#22
Posted 08 October 2007 - 05:19 PM
Anyways, I don't know why no one ever mentions Drake Hunting Grounds (the first map out of the evil eye maps). The map is relatively small, you only get a few jr. boogies here and there, and there's usually around 4-5 drakes per platform. Up to 20% an hour I believe near level 40. About the same as block golems if I remember correctly.
#23
Posted 22 October 2007 - 08:29 PM
If I remember correctly, MP still recovers, even if you're attacking and moving, but I can't really test that right now, seeing as I have no Maple. If my memory is still clear enough for that to be true, then MP Recovery takes on a nice role in saving MP Pots.
That Hybrid section was very interesting... I'd probably go for that, without even thinking about it twice, as I will do anything for a challenge in a game. My opinion about Final Attack is that it's useless for every class that has it. So you level a bit slower, who cares? It doesn't work for 3rd job, anyway, so you'd only be slow in 2nd job, and then catch up in 3rd. Although, for Pages, that opinion would be rather ill-founded, as they have no new attacks, but for Charge Blow. It'd only matter in 4th job, when they get plenty of new skills. If they could tough it out without FA, then they'd be all the more challenging and fun to play.
For a Hybrid Page, it'd be a very interesting Story. You could ditch FA for Mastery and some Booster for both weapons, and if you sacrifice a few in the Boosters, you could get the ever-useful Threaten, which is still used by Page players in 3rd job, if I'm not mistaken, so they could still have the skill that is so useful, but have a Hybrid Build.
Sorry for that giant post. =D
4 "See, he is puffed up; his desires are not upright— but the righteous will live by his faith. Habakkuk 2:4
Still gone.
#24
Posted 22 October 2007 - 09:22 PM
By the way...
Sitting in The Relaxer = 4Mp recovered every...ten seconds?
Anything else = 3Mp/10secs(?)

#25
Posted 02 December 2007 - 09:48 PM
Hearing from MSEA players who got their 4th jobs make me jealous. I'm back on my WK for sure when 4th comes to Global.
Yes, you recover 3 MP per 10 seconds all the time. Max MP recovery changes this to 33 MP per 10 seconds. Not really a big deal considering Ginsengs recover MP anyway. The absolute max you gain from MP recovery is 30 MP / 10 seconds * 3600 seconds/hour * 2 mesos/MP = 21600 mesos/hour. Insignificant.
I would never ditch FA because WKs need it immensely in 3rd job. Even if 4th job was here (FA is finally obsolete in 4th job after Blast and Adv Charge are acquired) you would lose FA to gain the ability to use ONE single 3rd job charge for your opposite weapon (You only have enough points in 3rd to max 4 charges, because Charged Blow is a prereq for AC). I don't think it's worth it.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#26
Posted 02 December 2007 - 10:53 PM
"Receive."
All caps DEX.
You forgot to say Final Attack.
Do you mean "jump" instead of "don't jump?"
Typo?
Now that wasn't TOO picky now was it?
#27
Posted 02 December 2007 - 11:47 PM
Yeah, I really meant "don't jump". They don't shoot you when your near close, but if you're at a distance (or elevated), they do their magic attack, and it's unavoidable.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#28
Posted 15 December 2007 - 06:25 PM
If quitters never win, then why should you quit while you're ahead?
#29
Posted 17 December 2007 - 04:54 PM
20%, I think, would make it a little too good.
#30
Posted 30 December 2007 - 05:34 PM

However, due to recent events, I think there needs to be some revision(sp):
If the Bain Garage in Showa or the entirety of Leafre comes out in gMS, WKs would rejoice and I would have to rewrite this portion of the guide due to the variety of trainable elementally weak monsters.
7. Paladin: A Peek into the Future
4th job is not in gMS at the moment and no one knows when/if it's going to be released. We do know Paladin skills in other versions of MS which have 4th implemented. There is no guarantee that the skills will be the same when they're released in gMS, however. Regardless, here is what's in store.
- gMS gets Leafre in 16 days. As you said, you should "rewrite this portion of the guide due to the variety of trainable Elementally weak monsters."
- 4th job skills are confirmed, and not going to be changed anytime soon.
- I think it's important to have three bullets, because three is a magic number, yes it is, it's a magic number.
Edited by BlackShade, 30 December 2007 - 05:36 PM.

Some people are like slinkies, they aren't really useful for anything, but they always bring a smile to your face when you push them down a flight of stairs.
#31
Posted 30 December 2007 - 06:25 PM
And it's true Threaten is not 20%, I take ~700 bump from duals without Threaten and ~600 with but never below 560.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#32
Posted 30 December 2007 - 09:36 PM
And it's true Threaten is not 20%, I take ~700 bump from duals without Threaten and ~600 with but never below 560.
20% Threaten would be awesome.
40% damage from PG, 20% From Threaten, Lol. Pages/WKs would have almost no damage, anywhere.

And that makes sense, I'd rather read a guide built on personal experinces than a guide built on thought.


Some people are like slinkies, they aren't really useful for anything, but they always bring a smile to your face when you push them down a flight of stairs.
#33
Posted 17 February 2008 - 12:23 AM
#34
Posted 20 February 2008 - 06:32 PM
#35
Posted 20 February 2008 - 07:13 PM
#36
Posted 21 February 2008 - 01:54 AM
I should come up with an update to this in the near future. Busy with school and what-not.
Kevynpy - 17x Bowmaster
Aubergines - 11x White Knight
Characid - 9x Battle Mage
Page/White Knight/Paladin Guide - terribly out of date
Everest - Guild Boss Hunting Event - Winner!
#37
Posted 21 February 2008 - 07:05 PM
And yeah, an update would be nice. What actually drops those skills we want so bad would be REALLY nice(Holy charge, Advanced Charge).
I still don't really get how that works. Originally, it sounded like they were untradeable, but now it seems like a tradeable item opens up a quest to unlock a new skill? And that item is not stackable beyond 1 at a time in inventory? I say this because of oh so many levels spent at Duals and coming across a couple Storybook for Night Lords which apparently grants them Ninja Storm.
#38
Posted 22 February 2008 - 01:14 PM
#39
Posted 11 March 2008 - 06:32 PM
#40
Posted 22 March 2008 - 12:53 PM
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