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Ludi PQ Guide


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#1 Thunda

Thunda

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Posted 23 August 2007 - 11:29 AM

Not that it's really necessary with the good guides out there... but... please comment.

-----------------------------------------------------------------------------------------------------------------

LUDI PQ GUIDE
v1.1, by Thunda


LUDIBRIUM ACCOMPANIMENT (or Ludi PQ as it is more commonly known) is a fast way of gaining mesos and experience, that is, if you know how to do it right. The purpose of this guide is to help you in becoming a master at Ludi PQ. Your first time will not be the smoothest experience ever, but you eventually will be very skilled. This guide is intended for people who know the basics of MapleStory.
===============================================================

Table Of Contents

===============================================================

A1. Making Your Way to Eos Tower 101th Floor Channel 1
A2. Finding a Decent Party
A3. The Wait
A4. Inside: The Normal PQ
---- X1. Stage 1 - Ratz
---- X2. Stage 2 - Boxes
---- X3. Stage 3 - Blocktopus
---- X4. Stage 4 - Dark Room
---- X5. Stage 5 - More Boxes
---- X6. Stage 6 - Portal Boxes
---- X7. Stage 7 - Rombot
---- X8. Stage 8 - Barrel Quest
A5. Removed
A6. Stage 8 GMS Guide
A7. Stage 8 JMS Guide
A8. Crack in your A*- I mean... Crack in the Wall- ALISHAR
A9. Bonus
A0. Exit and Getting In Again
B1. End Notes
B2. Version History
B3. Credits

Note - Smuggling and Smuggle PQ guides removed because smuggling is a controversial topic.

===============================================================

A1. Making Your Way to Eos Tower 101th Floor Channel 1

===============================================================

From Victoria Island, buy a ticket in Orbis Station (from Ellinia) and get on the ship. Stay in the cabin to avoid being killed by a Balrog. After you get to Orbis Station, buy a ticket TO LUDIBRIUM, not back to Ellinia. After you get to Ludibrium Station, leave.

You should be at Ludibrium: Ludibrum.

Head your way left. Keep going left maps, passing through Ludibrium: Ludibrium Village and Ludibrium: Eos Tower Entrance.

You should be at Ludibrium: Eos Tower 100th floor.

Head up the tower on the screws, and press up at the giant brown door.

You should be at Ludibrium: Eos Tower 101th Floor.

Go to Channel 1. Easy. There should be a lot of people there. This takes you to the next part of the guide.

===============================================================

A2. Finding a Decent Party

===============================================================

If you are under level 40, don't expect any good parties to invite you. What you are primarily looking for is a party to get in. Be sure to not be in a party, and say "LOOKING FOR PQ". If you are level 40 or above, say "LOOKING FOR 40 PQ" As long as the leader is good, go for it. Once you have 6 people, change channel to the party leader's channel. Listen for the party leader's instruction; however, do not drop or trade any items that you need besides "Passes of Dimension" and "Keys of Dimension" inside the PQ.

The party should consist of 6 people, including:

[A bandit or assassin (for dark sight)
AND An assassin, hunter, or crossbowman (for range)
AND A wizard or cleric (preferably cleric, but any, for teleport)]

===============================================================

A3. The Wait

===============================================================

Make sure you have the following supplies: Holy Water (all classses), Eyedrops, (all classes except wizards/clerics), HP Potions for your level (should heal about 50% of your health), MP Potions for your level (should heal about 50% of your mana). You can alternatively choose to replace the Holy Waters and Eyedrops with All Cure Potions. The Holy Waters and Eyedrops are available deep in the toy factory.

While you are waiting, your leader may tell you to change channels occasionally. Always follow the instructions of your leader on where to go, not that of the other members, to avoid being kicked from the party. Do not go AFK (away from keyboard). Also, do not go outside the brown door unless specifically instructed. Be ready to change channels or go through the door fast.

Help your leader track. If your leader asks you to /find someone, just type /find personname in your chat and press enter. Repeat. Tell him if it turns different, especially if it is at Bonus Stage.

With any luck and a good leader, you should be inside the PQ in no time.

===============================================================

A4. Inside: The Normal PQ

===============================================================

====================
Stage 1 - Ratz
====================

Pass Total: 25
EXP Total: 2100

Description: Kill the Ratz and Dark Ratz in the whole level. Make sure to pick up all your passes. Hand the passes to the leader, and you are done! Very simple stage.

====================
Stage 2 - Boxes
====================

Pass Total: 15
EXP Total: 2520

Description: The leader will have someone go through the portal. If it is you, hit the second box from the top, and you will be teleported to a different map. Then, tell your party that it is "clear". Your party will proceeed to finish the boxes. Hand the passes to the leader when you are done the Tower Trap, Make sure not to leave any passes in the trap.

If you are not in the trap, wait for the "clear" message from the other person. Go through the portal and hit all the boxes. Collect the passes and hand them to the leader

====================
Stage 3 - Blocktopus
====================

Pass Total: 32
EXP Total: 2940

Description: Hit the boxes. Each of the boxes will summon a few Blocktopuses. Kill them all, and hand the passes to the leader.

====================
Stage 4 - Dark Room
====================

Pass Total: 6
EXP Total: 3360

Description: Go down and find a portal. The top 3 portals have monsters weak to magic attack, and the bottom 2 have monsters weak to weapon attack. One of the bottom portals has two monsters. All classes besides magicians should go in the bottom two (or try to), and the people left should take the other portals. Make sure to mark the portals with a 10 meso coin or a cheap ETC drop to indicate that you were inside. Do not go in a marked portal.

When you have killed the blinking monster (or two, if you are inside the two-monster portal) inside, pick up the pass(es) and hand them to the leader. (There are two passes in the portal that is 2nd from bottom.)

====================
Stage 5 - More Boxes
====================

Pass Total: 24
EXP Total: 3770

Description: Once again, mark a portal that you choose to do. If you are a sin of a bandit, dark sight and go down to the bottom portal if no one else has claimed it. DO NOT, UNDER ANY CIRCUMSTANCE, GO DOWN IF YOU ARE NOT A ASSASSIN OR A BANDIT, AND DO NOT, UNDER ANY CIRCUMSTANCE, TOUCH THE BLOCK GOLEMS WITHOUT DARK SIGHT. THEY DO ABOUT 6000 DAMAGE- THAT IS NOT A TYPO.

A "mage portal" is at the top; only wizards or clerics with teleport should attempt it. The other four portals can be done by everyone. Take the 4 passes and hand them to the leader.

====================
Stage 6 - Portal Boxes
====================

Pass Total: 0
EXP Total: 0

Description: Hit up on the boxes to be teleported up. If you press up on the wrong box, you will end up back at the bottom. The order of the boxes never changes. It is:

133 221 333 123 111

Memorize this, as you will use it in every PQ.

====================
Stage 7 - Rombot
====================

Pass Total: 3
EXP Total: 4620

Description: An assassin or hunter or crossbowman should head up and kill the 3 ratz. The leader will specify whether to kill all at once, or wait until each rombard is killed until killing the next ratz.

====================
Stage 8 - Barrel Quest
====================

Pass Total: 0
EXP Total: 5040

Description: No PQ is complete without a barrel quest. Ludi PQ is certainly no exception. As of August 2007, more than a year after the release of Ludi PQ, two methods of systematically checking all the combinations possible remain widely used: gMS, the more intuitive method, which shares striking similarities with the Kerning PQ barrel quest; and jMS, the faster method of the two, which involves "walking down" the steps, resulting in a faster clear, if at least 2 or 3 members know it.

Refer to A6 for an explanation of gMS method, or refer to A7 for an explanation of jMS method.

===============================================================

A5. Removed

===============================================================

Smuggling and Smuggle PQ is a controversial subject. To make this guide more "PC", this section has been removed. I will re-write this section if smuggling is ever accepted by this community.

===============================================================

A6. Stage 8 GMS Guide

===============================================================

The barrels here are numbered like this.

12
345
6789

GMS is pretty much the same thing as the Kerning PQ, just a bit harder, and a lot slower. That's why most people use jMS. But in case you need to learn gMS... It's very simple. When one person reaches the end, the person behind him moves 1 forward.

In order from Person 1 to person 5... for example, if you are starting on 3, go down the third column.

1-2-3-4-5
1-2-3-4-6
1-2-3-4-7
1-2-3-4-8
1-2-3-4-9
1-2-3-5-6
1-2-3-5-7
1-2-3-5-8
1-2-3-5-9
1-2-3-6-7
1-2-3-6-8
1-2-3-6-9
1-2-3-7-8
1-2-3-7-9
1-2-3-8-9
1-2-4-5-6
1-2-4-5-7
1-2-4-5-8
1-2-4-5-9
1-2-4-6-7
1-2-4-6-8
1-2-4-6-9
1-2-4-7-8
1-2-4-7-9
1-2-4-8-9
1-2-5-6-7
1-2-5-6-8
1-2-5-6-9
1-2-5-7-8
1-2-5-7-9
1-2-5-8-9
1-2-6-7-8
1-2-6-7-9
1-2-6-8-9
1-2-7-8-9
1-3-4-5-6
1-3-4-5-7
1-3-4-5-8
1-3-4-5-9
1-3-4-6-7
1-3-4-6-8
1-3-4-6-9
1-3-4-7-8
1-3-4-7-9
1-3-4-8-9
1-3-5-6-7
1-3-5-6-8
1-3-5-6-9
1-3-5-7-8
1-3-5-7-9
1-3-5-8-9
1-3-6-7-8
1-3-6-7-9
1-3-6-8-9
1-3-7-8-9
1-4-5-6-7
1-4-5-6-8
1-4-5-6-9
1-4-5-7-8
1-4-5-7-9
1-4-5-8-9
1-4-6-7-8
1-4-6-7-9
1-4-6-8-9
1-4-7-8-9
1-5-6-7-8
1-5-6-7-9
1-5-6-8-9
1-5-7-8-9
1-6-7-8-9
2-3-4-5-6
2-3-4-5-7
2-3-4-5-8
2-3-4-5-9
2-3-4-6-7
2-3-4-6-8
2-3-4-6-9
2-3-4-7-8
2-3-4-7-9
2-3-4-8-9
2-3-5-6-7
2-3-5-6-8
2-3-5-6-9
2-3-5-7-8
2-3-5-7-9
2-3-5-8-9
2-3-6-7-8
2-3-6-7-9
2-3-6-8-9
2-3-7-8-9
2-4-5-6-7
2-4-5-6-8
2-4-5-6-9
2-4-5-7-8
2-4-5-7-9
2-4-5-8-9
2-4-6-7-8
2-4-6-7-9
2-4-6-8-9
2-4-7-8-9
2-5-6-7-8
2-5-6-7-9
2-5-6-8-9
2-5-7-8-9
2-6-7-8-9
3-4-5-6-7
3-4-5-6-8
3-4-5-6-9
3-4-5-7-8
3-4-5-7-9
3-4-5-8-9
3-4-6-7-8
3-4-6-7-9
3-4-6-8-9
3-4-7-8-9
3-5-6-7-8
3-5-6-7-9
3-5-6-8-9
3-5-7-8-9
3-6-7-8-9
4-5-6-7-8
4-5-6-7-9
4-5-6-8-9
4-5-7-8-9
4-6-7-8-9
5-6-7-8-9

That took a while. Anyways...

===============================================================

A7. Stage 8 JMS Guide

===============================================================

JMS is faster because jumping on barrels individually is harder than sliding down to them... but it's harder to learn.

12
345
6789

1->3->6->7->4->8->2->5->9

or looks like this

17
258
3469

Basically, you can replace the numbers above in the gMS guide. However, if you're too lazy, here it is. It also works in the same way... if you start 7, you should go down the 4th column. Eventually, you will see a pattern, and will not need this anymore.

1-3-6-7-4
1-3-6-7-8
1-3-6-7-2
1-3-6-7-5
1-3-6-7-9
1-3-6-4-8
1-3-6-4-2
1-3-6-4-5
1-3-6-4-9
1-3-6-8-2
1-3-6-8-5
1-3-6-8-9
1-3-6-2-5
1-3-6-2-9
1-3-6-5-9
1-3-7-4-8
1-3-7-4-2
1-3-7-4-5
1-3-7-4-9
1-3-7-8-2
1-3-7-8-5
1-3-7-8-9
1-3-7-2-5
1-3-7-2-9
1-3-7-5-9
1-3-4-8-2
1-3-4-8-5
1-3-4-8-9
1-3-4-2-5
1-3-4-2-9
1-3-4-5-9
1-3-8-2-5
1-3-8-2-9
1-3-8-5-9
1-3-2-5-9
1-6-7-4-8
1-6-7-4-2
1-6-7-4-5
1-6-7-4-9
1-6-7-8-2
1-6-7-8-5
1-6-7-8-9
1-6-7-2-5
1-6-7-2-9
1-6-7-5-9
1-6-4-8-2
1-6-4-8-5
1-6-4-8-9
1-6-4-2-5
1-6-4-2-9
1-6-4-5-9
1-6-8-2-5
1-6-8-2-9
1-6-8-5-9
1-6-2-5-9
1-7-4-8-2
1-7-4-8-5
1-7-4-8-9
1-7-4-2-5
1-7-4-2-9
1-7-4-5-9
1-7-8-2-5
1-7-8-2-9
1-7-8-5-9
1-7-2-5-9
1-4-8-2-5
1-4-8-2-9
1-4-8-5-9
1-4-2-5-9
1-8-2-5-9
3-6-7-4-8
3-6-7-4-2
3-6-7-4-5
3-6-7-4-9
3-6-7-8-2
3-6-7-8-5
3-6-7-8-9
3-6-7-2-5
3-6-7-2-9
3-6-7-5-9
3-6-4-8-2
3-6-4-8-5
3-6-4-8-9
3-6-4-2-5
3-6-4-2-9
3-6-4-5-9
3-6-8-2-5
3-6-8-2-9
3-6-8-5-9
3-6-2-5-9
3-7-4-8-2
3-7-4-8-5
3-7-4-8-9
3-7-4-2-5
3-7-4-2-9
3-7-4-5-9
3-7-8-2-5
3-7-8-2-9
3-7-8-5-9
3-7-2-5-9
3-4-8-2-5
3-4-8-2-9
3-4-8-5-9
3-4-2-5-9
3-8-2-5-9
6-7-4-8-2
6-7-4-8-5
6-7-4-8-9
6-7-4-2-5
6-7-4-2-9
6-7-4-5-9
6-7-8-2-5
6-7-8-2-9
6-7-8-5-9
6-7-2-5-9
6-4-8-2-5
6-4-8-2-9
6-4-8-5-9
6-4-2-5-9
6-8-2-5-9
7-4-8-2-5
7-4-8-2-9
7-4-8-5-9
7-4-2-5-9
7-8-2-5-9
4-8-2-5-9

===============================================================

A8. Crack in your A*- I mean.... Crack in the Wall- ALISHAR

===============================================================

====================
Stage 9 - Whale on Crack
====================

Pass Total: 1 KEY
EXP Total: 5950


When you have reached Crack in the Wall, you would want to pat yourself on the back for having finished Stage 8. However, Alishar is no piece of cake without a decent party.

Some parties my choose to summon the ratz by dropping a pass onto the box. In this case, do not kill the ratz. There are rumors that you get Alishar to half health doing this, and even though I highly doubt this, just leave the ratz alone to satisfy your superstitious party members.

Alishar comes. Don't expect the cleric to be perfect; in fact, he/she may die or get sealed. Make sure to always heal if your health gets too low. Use all your group buffs, and depending on how good your party is, Alishar should be defeated. Give the keys to your leader, and you will be transported to the Bonus Stage.

People may call specific boxes; they are:

Top Left / Top / TL: At the very top - all the boxes they can get
Middle: The middle - usually the top middle, 7 boxes
BR / bottom right: the bottom right -3 boxes
BL / bottom left: the bottom left - 3 boxes

I prefer middle, but whichever boxes you choose is up to you.

===============================================================

A9. Bonus

===============================================================

When you reach the bonus stage, don't hit the boxes that the other people call. When picking up items, give them back to the box opener if you did not hit the box. The only things that are worth picking up, in order of importance:

Skull / Heart Earrings
Napoleon Capes
Other Earrings
Elixirs / Sunset Dews
All Others

You have 60 seconds. When it is up, you cannot go back until you finish another Party Quest, so spend your time efficiently.

Note - Your leader may decide to do a BONUS RUSH, where you don't do bonus, but rush out to do another PQ. In that case, make sure your inv has at least one slot in equip, use, and etc, and skip to the next section.


===============================================================

A0. Exit and Getting In Again

===============================================================

Make sure to have space in all slots, not just equip and use. Arturo will give you a random item. Throw away potions that they give you (perhaps sell the elixirs to people 3k each), but many of the scrolls are worth quite a lot, up to 2mil for a 60% glove attack. Be sure to check Basilmarket for a general idea on prices before selling to people. You don't want to be ripped off.

But before selling, your main concern is getting back in. If your party is fast (no one leaving, everyone comes out at the right time) and you are lucky that no one tracked you, you will get in again. Otherwise, just wait. Go back to Section 3.

===============================================================

B1. End Notes

===============================================================

Thank you for reading. Feel free to comment or suggest- PM through these forums would be the fastest way to reach me; you can also reach me in-game on Bellocan. My two characters that I currently play are HaItsNotOver, my Dragon Knight, and zbizzie1337, my Cleric.

===============================================================

B2. Version History

===============================================================

v1.1 - More formatting; added section about two methods of stage 8
v1.0 - Complete - Removed Smuggling Guide
v0.9 - Missing EXP Totals
v0.8 - Missing Smuggling Guide, EXP Totals
v0.7 - Missing Smuggling Guide, jMS Overview, EXP Totals
v0.6 - Minor Grammar/Spelling Revisions
v0.5 - Minor Grammar/Spelling Revisions
v0.4 - Minor Grammar/Spelling Revisions
v0.3 - Half Done
v0.2 - Got a bit more in
v0.1 - Guide barely started. Nothing useful yet

===============================================================

B3. Credits

===============================================================

zbizzle1337 for inspiration to finish the guide
unknown people who let me into my first Ludi PQ
people who have PQed with me, including but not limited to:
-batosi24
-mstris
-maxmllitant
-forgoncleric
-exca1iberz / hcoxpro
-and many others that I have forgotten

-----------------------------------------------------------------------------------------------------------------

EDITS - The edits that I have made since post.

8/26 - more formatting
8/23 - changed the = markings to fit margins / other minor formatting issues

Edited by Thunda, 27 August 2007 - 06:14 PM.

Moved to Yellonde


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#2 ratchet

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Posted 22 September 2007 - 01:29 PM

nice guide very helpful i hope to use it soon(when i get my kumbi and meba (got hacked))
trade fame for 15k
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#3 Robates

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Posted 07 March 2008 - 08:22 PM

Nice Guide! For stage 8, though, I believe there should be another combo pattern. It starts out the same, but then once it is 13456, the person at number 1 has the lder click once when he/she's at one, then moves to two. This is a popular method in mSEA called sc (not sure about other maplestories). So, once the person at 3 moves to 4, the person will "sc" again but this time do 1-2-3. PM me if this does not make any sense - I know it is confusing.

#4 skypie12

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Posted 08 March 2008 - 09:06 AM

nice guide, but i suggest you put that in stage 3, you can get the bloctopi to the very bottom and use IA, AB, lightning or Slash blast. another thing, you can get sins, dits and f/ps to go up, while any people with a mob attack go down. get the warriors for attack the boxes and lure them down then go back up. meanwhile, the lizzards and archers mob them, while the warrior brings them down. i did this in my 2 whole PQs

Edited by skypie12, 05 April 2008 - 09:20 AM.

Coldplay is epic win! Anyone else agree?

#5 Zaiaku14

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Posted 11 March 2008 - 06:37 PM

I always hated those things that hit 8k

#6 Matthias Hinkell

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Posted 13 March 2008 - 03:28 PM

I'm glad this guide includes a section for doing stage 8 jms style. Now I can learn it since most likely parties now will be using it.

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#7 betakyros

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Posted 13 March 2008 - 08:24 PM

Aren't you too high level for that Meteor? xD

Not so sure I agree with the last part, but the beginning is true.

#8 imintomaple

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Posted 05 April 2008 - 08:22 AM

awesome guide =D

#9 morelloxxx

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Posted 26 June 2008 - 06:44 AM

thats to confusing


#10 dorfischer

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Posted 08 July 2008 - 10:00 AM

nice work...

#11 Juicy

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Posted 08 July 2008 - 10:55 AM

Nice guide, really nicely formated and in depth.

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#12 randompeep

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Posted 08 July 2008 - 04:53 PM

nice guide.
with monster carnival out, though, many seem to prefer it to lpq.
if you want to do this for fun, go ahead. there arent many parties left who want to do it anymore.
(at least from what ive seen.)


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#13 shroum

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Posted 08 July 2008 - 05:15 PM

Nice guide mush1z.gif looked hard to make
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#14 Gravox

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Posted 20 July 2008 - 12:50 AM

This is a really great guide. Now I feel that I won't seem completely noobish when I begin Ludi PQ mush1n.gif

#15 Harmonic

Harmonic

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Posted 20 July 2008 - 10:25 AM

Very nice guide, Stage 8 must have took awhile to make. jMS style is a bit too complicated for me still. o; Anyways; in-depth and clear. A+


yayhancock






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