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Jul 12 2008, 06:37 PM
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Ribbon Pig ![]() ![]() Group: Members Posts: 21 Mesos: 120 Member Inventory: View Joined: 12-July 08 Member No.: 81,318 IGN: Daemarius Server: Broa ![]() ![]() Fame: 1 pts ![]() |
UPDATES!
Last Updated: Sept 22nd, 18:10 EST New Skill Builds!
Greetings! As some of you have heard, we've received a good chunk of Pirate data in our latest patch In light of this new information I have decided to put my knowledge of the Pirate skills to good use, and have prepared what I think, is a decent skill build for the Infighter. Not only that, but Im adding in a little story line too, as I feel a post with just a stat build is extremely boring. EDIT - Moved the storyline here HUGE NOTICE! I give FULL credit for the Pirate Skills information to Fiel of SP.net, and all those who helped him. You can see the data for yourselves at the following links: Pirate Skills 4th Job Pirate Skills Infighter VideosLevel 200 Gunslinger and Level 180 Infighter KMS ~ Infighter Job Advancement 1st ~ 2nd Job Skills 3rd Job Skills 4th Job Infighter: Viper Viper Training at Wyverns Viper Killing Pianus Viper using Energy Orb at Sharks 164 Viper @ Newties 3 Vipers at Papulatus Viper Training at Newties Building Your Pirate Infighters can be likened to Warriors in that their Primary Stat is Str and their Secondary Stat is Dex. Unlike warrior however, Infighters REQUIRE Dex to equip their weapons. When rolling for your stats, shoot for a 4/4 on Int/Luk. You need to have 20 Dex to make the first Job advancement. Your Basic PirateBased on the information gathered, I have drafted up a decent stat build for a 1st job Pirate that will become an Infighter: Total Exp needed (Lvl 10-30): 640,990 Proposed Pirate Builds: Unfunded Infighter 10: +1 Somersault Kick(1) 11: +2 Somersault Kick(3), +1 Straight(1) 12: +3 Somersault Kick(6) 13: +2 Somersault Kick(8), +1 Straight(2) 14: +3 Somersault Kick(11) 15: +2 Somersault Kick(13), +1 Straight(3) 16: +3 Somersault Kick(16) 17: +3 Somersault Kick(19) 18: +1 Somersault Kick(MAX), +2 Straight(5) 19: +3 Straight(8) 20: +3 Straight(11) 21: +3 Straight(14) 22: +3 Straight(17) 23: +3 Straight(MAX) 24: +1 Dash(1), +2 Quick Motion(2) 25: +3 Quick Motion(5) 26: +3 Quick Motion(8) 27: +3 Quick Motion(11) 28: +3 Quick Motion(14) 29: +3 Quick Motion(17) 30: +3 Quick Motion(MAX) Skill Dist. at Lvl 30: 61 Points Total
Well Funded Infighter 10: +1 Somersault Kick(1) 11: +2 Somersault Kick(3), +1 Straight(1) 12: +3 Somersault Kick(6) 13: +2 Somersault Kick(8), +1 Straight(2) 14: +3 Somersault Kick(11) 15: +2 Somersault Kick(13), +1 Straight(3) 16: +3 Somersault Kick(16) 17: +3 Somersault Kick(19) 18: +1 Somersault Kick(MAX), +2 Straight(5) 19: +3 Straight(8) 20: +3 Straight(11) 21: +3 Straight(14) 22: +3 Straight(17) 23: +3 Straight(MAX) 24: +1 Dash(1), +2 Quick Motion(2) 25: +3 Quick Motion(5) 26: +3 Quick Motion(8) 27: +3 Quick Motion(11) 28: +3 Dash(4) 29: +3 Dash(7) 30: +3 Dash(MAX) Skill Dist. at Lvl 30: 61 Points Total
Notes on this build Some believe maxing Straight is better than maxing Somersault Kick. But any experienced Maplers knows Mobbing = faster leveling. I did a mix of Dash and Somersault kick on the experience that speed = faster leveling, so Dash should help just as well. ALSO! Somersault kick can be used when using ANY weapon and WITHOUT one as well, giving you much more versitility Then again, you can only use Straight in the 2nd Job Advancement. Also, 2nd Job is loaded with mob skills, which also stun. Finally, keep in mind an Infighter only has four 1v1 attacks (five counting Energy Drain) in its ENTIRE arsenal (1st job through 4th): Straight, Double Upper, Fist and Demolition; while it has eight mobbing skills: Somersault Kick, Screw Punch, Backspin Blow, Energy Buster, Shockwave, Snatch, Energy Orb, and Dragon Strike (Leviathon). This means you have alot more choices for mobbing moves than single target skills, so you might want to max out every one you have. And finally, keep in mind that Straight is spammable, and every other Infighter attack is not. The delays seem to piss people off during training, so it may be worth maxing The difference between the two builds revolves around Quick Motion and Dash. Quick Motion gives acc/avd, while Dash gives you extra speed (Its not like haste, you double tap an arrow key to cast it. If you stop, turn around, etc etc you need to recast it) If you are funded and can afford dex / acc equips, you really dont need to max Quick Motion Coincidentally, by the time you reach 3rd Job, it really wont matter which one you ended up maxing. The Way of The InfighterAgain, based on the information I have drafted up a skill build of an Infighter Proposed Infighter Build 30: +1 ImHP(1) 31: +3 ImHP(4) 32: +3 ImHP(7) 33: +3 ImHP(MAX) 34: +2 Screw Punch(2), +1 Knuckle Mastery(1) 35: +3 Knuckle Mastery(4) 36: +1 Knuckle Mastery(5), +2 Knuckle Booster(2) 37: +3 Knuckle Booster(5) 38: +1 Screw Punch(3), +2 Knuckle Mastery(7) 39: +1 Screw Punch(4), +2 Knuckle Mastery(9) 40: +1 Screw Punch(5), +2 Knuckle Mastery(11) 41: +1 Screw Punch(6), +2 Knuckle Mastery(13) 42: +1 Screw Punch(7), +2 Knuckle Mastery(15) 43: +1 Screw Punch(8), +2 Knuckle Mastery(17) 44: +1 Screw Punch(9), +2 Knuckle Mastery(19) 45: +2 Screw Punch(11), +1 Knuckle Booster(6) 46: +2 Screw Punch(13), +1 Double Upper(1) 47: +2 Screw Punch(15), +1 Double Upper(2) 48: +2 Screw Punch(17), +1 Double Upper(3) 49: +2 Screw Punch(19), +1 Double Upper(4) 50: +1 Screw Punch(MAX), +1 Double Upper(5), +1 Backspin Blow(1) 51: +3 Double Upper(8) 52: +3 Double Upper(11) 53: +3 Double Upper(14) 54: +3 Double Upper(17) 55: +3 Double Upper(MAX) 56: +3 Backspin Blow(4) 57: +3 Backspin Blow(7) 58: +3 Backspin Blow(10) 59: +3 Backspin Blow(13) 60: +3 Backspin Blow(16) 61: +3 Backspin Blow(19) 62: +1 Backspin Blow(MAX), +1 MP Recovery(1), +1 Oak Barrel(1) 63: +3 MP Recovery(4) 64: +3 MP Recovery(7) 65: +3 MP Recovery(MAX) 66: +3 Knuckle Booster(9) 67: +3 Knuckle Booster(12) 68: +3 Knuckle Booster(15) 69: +3 Knuckle Booster(18) 70: +2 Knuckle Booster(MAX), +1 Knuckle Mastery(MAX) Skill Dist. at Lvl 70: 121 Points Total
Notes on this build Maxing ImHP first was a given. I decided on maxing Screw Punch first after Imh because most, if not all, Maplers should be CPQing from Lvl 30-50, and that skill would seem to do the most DPS there. Notice this build includes getting Mastery to 5 ASAP to get at least some Booster. It then continues based on the +% per two points put in mastery. Any physical damage based Mapler will tell you Mastery first is key (well most Maplers). After that, get a solid one minute booster, and start slowing down Screw Punch to add to Mastery. Double Upper seems useful, dishing out 580% to a single monster, so when Screw Punch is maxed, start adding points to it. After I decided to add into Backspin Blow. The reason being is from what I learned watching KMS videos. Most high level Bucs and Vipers will Backspin Blow enemies into a corner, then Leviathan / Fist / Shockwave them to death. The rest of the build seems self explanatory. Max MP Recovery, finish up Booster and Mastery The Buccaneer's Path~Under Construction~ Proposed Buc Build Transform / Shockwave vs Energy Charge / Energy Buster Both sets of skills are grouped together to give the best possible DPS. Problem is, you can only go transformed every four minutes (Skill lasts two minutes with an six minute cooldown). So for that time you must rely on your 2nd job skills. Some people might not like this and opt for the Energy Charge / Energy Buster combo first. If so, here's your build: 70: +1 Stun Mastery(1) 71: +3 Stun Mastery(4) 71: +3 Stun Mastery(7) 73: +3 Stun Mastery(10) 74: +3 Stun Mastery(13) 75: +3 Stun Mastery(16) 76: +3 Stun Mastery(19) 77: +1 Stun Mastery(MAX), +1 Energy Charge(1), +1 Energy Buster(1) 78: +2 Energy Charge(3), +1 Energy Buster(2) 79: +2 Energy Charge(5), +1 Energy Buster(3) 80: +2 Energy Charge(7), +1 Energy Buster(4) 81: +2 Energy Charge(9), +1 Energy Buster(5) 82: +2 Energy Charge(11), +1 Energy Buster(6) 83: +2 Energy Charge(13), +1 Energy Buster(7) 84: +2 Energy Charge(15), +1 Energy Buster(8) 85: +1 Energy Charge(16), +2 Energy Buster(10) 86: +1 Energy Charge(17), +2 Energy Buster(12) 87: +2 Energy Charge(19), +1 Energy Buster(13) 88: +2 Energy Charge(21), +1 Energy Buster(14) 89: +2 Energy Charge(23), +1 Energy Buster(15) 90: +1 Energy Charge(24), +2 Energy Buster(17) 91: +1 Energy Charge(25), +2 Energy Buster(19) 92: +3 Energy Buster(22) 93: +2 Energy Charge(27), +1 Energy Buster(23) 94: +2 Energy Charge(29), +1 Energy Buster(24) 95: +2 Energy Charge(31), +1 Energy Buster(25) 96: +2 Energy Charge(33), +1 Energy Buster(26) 97: +2 Energy Charge(35), +1 Energy Buster(27) 98: +2 Energy Charge(37), +1 Energy Buster(28) 99: +3 Energy Charge(MAX) 100: +2 Energy Buster(MAX), +1 Transform(1) 101: +2 Transform(3), +1 Shockwave(1) 102: +2 Transform(5), +1 Shockwave(2) 103: +2 Transform(7), +1 Shockwave(3) 104: +2 Transform(9), +1 Shockwave(4) 105: +2 Transform(11), +1 Shockwave(5) 106: +2 Transform(13), +1 Shockwave(6) 107: +2 Transform(15), +1 Shockwave(7) 108: +2 Transform(17), +1 Shockwave(8) 109: +2 Transform(19), +1 Shockwave(9) 110: +1 Transform(MAX), +2 Shockwave(11) 111: +3 Shockwave(14) 112: +3 Shockwave(17) 113: +3 Shockwave(20) 114: +3 Shockwave(23) 115: +3 Shockwave(26) 116: +3 Shockwave(29) 117: +1 Shockwave(MAX) +2 Energy Drain(2) 118: +3 Energy Drain(5) 119: +3 Energy Drain(8) 120: +3 Energy Drain(11) Then again, if the entire reason you made an Infighter was to Transform and look flashy (like 90% of the people who will make one), this would be your build 70: +1 Transform(1) 71: +2 Transform(3), +1 Shockwave(1) 72: +2 Transform(5), +1 Shockwave(2) 73: +2 Transform(7), +1 Shockwave(3) 74: +2 Transform(9), +1 Shockwave(4) 75: +2 Transform(11), +1 Shockwave(5) 76: +2 Transform(13), +1 Shockwave(6) 77: +2 Transform(15), +1 Shockwave(7) 78: +2 Transform(17), +1 Shockwave(8) 79: +2 Transform(19), +1 Shockwave(9) 80: +1 Transform(MAX), +2 Shockwave(11) 81: +3 Shockwave(14) 82: +3 Shockwave(17) 83: +3 Shockwave(20) 84: +3 Shockwave(23) 85: +3 Shockwave(26) 86: +3 Shockwave(29) 87: +1 Shockwave(MAX), +2 Stun Mastery(2) 88: +3 Stun Mastery(5) 89: +3 Stun Mastery(8) 90: +3 Stun Mastery(11) 91: +3 Stun Mastery(14) 92: +3 Stun Mastery(17) 93: +3 Stun Mastery(MAX) 94: +2 Energy Charge(2), +1 Energy Buster(1) 95: +2 Energy Charge(4), +1 Energy Buster(2) 96: +2 Energy Charge(6), +1 Energy Buster(3) 97: +2 Energy Charge(8), +1 Energy Buster(4) 98: +2 Energy Charge(10), +1 Energy Buster(5) 99: +2 Energy Charge(12), +1 Energy Buster(6) 100: +2 Energy Charge(14), +1 Energy Buster(7) 101: +2 Energy Charge(16), +1 Energy Buster(8) 102: +1 Energy Charge(17), +2 Energy Buster(10) 103: +2 Energy Charge(19), +1 Energy Buster(11) 104: +2 Energy Charge(21), +1 Energy Buster(12) 105: +2 Energy Charge(23), +1 Energy Buster(13) 106: +1 Energy Charge(24), +2 Energy Buster(15) 107: +1 Energy Charge(25), +2 Energy Buster(17) 108: +3 Energy Buster(28) 109: +2 Energy Charge(30), +1 Energy Buster(18) 110: +2 Energy Charge(32), +1 Energy Buster(19) 111: +2 Energy Charge(34), +1 Energy Buster(20) 112: +2 Energy Charge(36), +1 Energy Buster(21) 113: +2 Energy Charge(38), +1 Energy Buster(22) 114: +2 Energy Charge(MAX), +1 Energy Buster(23) 115: +3 Energy Buster(26) 116: +3 Energy Buster(29) 117: +1 Energy Buster(MAX), +2 Energy Drain(2) 118: +3 Energy Drain(5) 119: +3 Energy Drain(8) 120: +3 Energy Drain(11) Skill Dist. at Lvl 120: 151 Points Total BASE SKILL BUILD:
OPTIONS: (Max EB Build)
(Max ED Build)
Notes on this build Energy Drain vs Energy Buster The choice between the two seems obvious to me, but those of us that have been researching the Pirate class throughly have come at an inpass about this. There are those saying that maxed Energy Drain would be more beneficial than maxed Energy Buster, since absorbing more HP per hit could save your life. Another argument for maxed Energy Drain is that there are plenty of other hard hitting attacks a Buc could use instead of Energy Buster. But, Energy Drain, as far as we know, only hits one monster at a time, while Energy Buster can hit four. There are many pros to having Maxed Energy Buster as well. You are dishing out 420% damage over four enemies (thats 1680%). This also out damages Screw Punch (three enemies at 420% a piece = 1260%) Added to that, the only 3rd job skill that will out damage maxed Energy Buster is Shockwave, which hits six enemies at 700% a piece (a whopping 4200%) But remember that Shockwave is only accessible in Transform mode and that skill has a cooldown time (480 seconds), limiting use of Shockwave Also, consider the following: ED at Lvl 11: Damage 315% / 16% of damage converted to HP / 200% Range ED at Lvl 20: Damage 360% / 20% of damage converted to HP / 200% Range EB at Lvl 21: Damage 366% / 4 Enemies / 100% Range EB at Lvl 30: Damage 420% / 4 Enemies / 100% Range If you leave Energy Buster at Lvl 21, you are losing out on a total of 216% damage (54% per monster) compared to maxing it. Keeping Energy Drain at Lvl 11 only loses you 45% damage. In the end, its your Story, your Pirate, build it the way YOU want. The Viper's Prestige~Under Construction~ Proposed Viper Build Note: As any 4th jobber knows, there is the build you'd like to go with....and then there is the build you have to go with depending on which mastery books you find first. Of course, you could save SP and wait til you find certain books, or splurge them on skills you don't necessarily need. Do what you want... 120: +1 Fist(1), +1 Wind Booster(1), +1 Dragon Strike(1) 121: +1 Fist(2), +1 Time Leap(1), +1 Wind Booster(2) 122: +1 Super Transform(1), +1 Demolition(1), +1 Snatch(1) 123: +3 Wind Booster(5) 124: +3 Wind Booster(8) 125: +3 Wind Booster(11) 126: +3 Fist(5) 127: +3 Fist(8) 128: +3 Fist(11) 129: +3 Maple Warrior(3) 130: +3 Maple Warrior(6) 131: +3 Maple Warrior(9) 132: +2 Super Transform(3), +1 Demolition(2) 133: +2 Super Transform(5), +1 Demolition(3) 134: +2 Super Transform(7), +1 Demolition(4) 135: +2 Super Transform(9), +1 Demolition(5) 136: +2 Super Transform(11), +1 Demolition(6) 137: +2 Super Transform(13), +1 Demolition(7) 138: +2 Super Transform(15), +1 Demolition(8) 139: +2 Super Transform(17), +1 Demolition(9) 140: +3 Super Transform(MAX) 141: +3 Demolition(12) 142: +3 Demolition(15) 143: +3 Demolition(18) 144: +2 Demolition(20), +1 Dragon Strike(2) 145: +3 Dragon Strike(5) 146: +3 Dragon Strike(8) 147: +3 Dragon Strike(11) 148: +3 Dragon Strike(14) 149: +3 Dragon Strike(17) 150: +3 Dragon Strike(20) 151: +1 Dragon Strike(21), +2 Fist(13) 152: +3 Fist(16) 153: +3 Fist(19) 154: +3 Fist(22) 155: +3 Fist(25) 156: +3 Fist(28) 157: +2 Fist(MAX), +1 Snatch(2) 158: +3 Snatch(5) 159: +3 Snatch(8) 160: +3 Snatch(11) 161: +3 Snatch(14) 162: +3 Snatch(17) 163: +3 Snatch(20) 164: +1 Snatch(21), +2 Demolition(22) 165: +3 Demolition(25) 166: +3 Demolition(28) 167: +2 Demolition(MAX), +1 Dragon Strike(22) 168: +3 Dragon Strike(25) 169: +3 Dragon Strike(28) 170: +2 Dragon Strike(MAX), +1 Maple Warrior(10) 171: +3 Maple Warrior(13) 172: +3 Maple Warrior(16) 173: +3 Maple Warrior(19) 174: +1 Maple Warrior(MAX), +2 Time Leap(3) 175: +3 Time Leap(6) 176: +3 Time Leap(9) 177: +3 Time Leap(12) 178: +3 Time Leap(15) 179: +3 Time Leap(18) 180: +3 Time Leap(21) 181: +3 Time Leap(24) 182: +3 Time Leap(27) 183: +3 Time Leap(MAX) 184: +3 Energy Orb(3) 185: +3 Energy Orb(6) 186: +3 Energy Orb(9) 187: +3 Energy Orb(12) 188: +3 Energy Orb(15) 189: +3 Energy Orb(18) 190: +3 Energy Orb(21) 191: +3 Energy Orb(24) 192: +3 Energy Orb(27) 193: +3 Energy Orb(MAX) 194: +3 Snatch(24) 195: +3 Snatch(27) 196: +3 Snatch(MAX) 197: +1 Hero's Will, +2 Energy Buster(23) / Energy Drain(13) 198: +3 Energy Buster(26) / Energy Drain(16) 199: +3 Energy Buster(29) / Energy Drain(19) 200: +1 Energy Buster(MAX) / Energy Drain(MAX), +2 Wind Booster(13) Skill Dist. at Lvl 200: 243 Points Total BASE SKILL BUILD:
OPTIONS: (Max EB Build)
(Max ED Build)
Notes on this build Ok. Well like I stated earlier, what you do and dont put points into will probably be determined by what Mastery books you find / pass. Anyway, I put a few points into each skill so you can enjoy 4th job. Yay Viper. After that, 11 into Wind Booster to get that sexy +2 speed. Fist to 11 to get a nice attack boost. 9 into Maple Warrior for obvious reasons. Anyone who has had MW9 before knows its benefit to your damage range. Next, Super Transform / Demo upgrade. Get Super Transform maxed to get the low cooldown time. Leave Demo at 20, since its plenty of damage but after adding another point, its MP cost nearly doubles. Dragon Strike gets to 21 so it hits 6 enemies. Max Fist after so its out of the way. Get Snatch to 21 (hit 6 enemies), then max Demo for bossing. Next you max Dragon Strike for training and Maple Warrior for its stat boost. Max Time Leap next for bossing and so you can use Super Transform more often. Then max Energy Orb, since at max it'll out damage Buster. Finally, finish up Snatch, Energy Buster / Energy Drain (depending on what you did for 3rd job), and put the rest of your points into Wind Booster. Note: If you want Super Transform....you'll have to beat this boss first... Super Kairin ![]()
That's right...100 million HP..... This may be the first quest for a skill that actually requires you to use Onyx Apples Recommended Training Areas Level 1~10:
Level 10~20:
Level 20~30:
Level 30~50:
Level 50~60:
Level 60~70:
The End? Im still researching Buc and Viper builds, deciding what points go where. Plans for the future:
Credits Fiel - For Pirate skills info (and this forum) Loose - Helped with training areas and skill build suggestions IsaacGS - Helped with training areas and skill build suggestions JoeTang - Great insight and help with 2nd job, as well as training areas This post has been edited by xDae: Oct 21 2008, 06:37 PM -------------------- Never take anything I post seriously.... I have no idea what Im talking about most of the time...
Daemarius - Lvl 94 Hermit Proud Member of Them Daemarius' Infighter Guide | Infighters, A Debate: Dexless / Low-Dex / Regular Dex | Them Guild Video *watch in high quality* |
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Jul 12 2008, 06:37 PM
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Please support our sponsors!! Group: Bot Joined: Today, 06:41 PM |
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Jul 12 2008, 09:26 PM
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#2
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![]() Gatekeeper Group: Mapletip Veterans Posts: 3,269 Mesos: 345 Member Inventory: View Joined: 23-September 05 From: Yesterday Member No.: 7,144 IGN: DotComDude Server: Windia ![]() ![]() Fame: 112 pts ![]() |
AWESOME guide. I'm wanting to make an Infighter when they come out, I'll definitely use this.
This post has been edited by xDany: Jul 12 2008, 09:26 PM -------------------- hi
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Jul 12 2008, 09:59 PM
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#3
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![]() media blitz Group: Respected Member Posts: 1,977 Mesos: 2,433 Member Inventory: View Joined: 31-May 07 From: Unstalkable Member No.: 67,134 IGN: i eat celerons Server: -None- ![]() ![]() Fame: 123 pts ![]() |
Did you actually play KMS/TMS/whatever has pirate to do this
Well, make a gunslinger guide, I'm gonna make a gunslinger ;P -------------------- ![]() |
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Jul 12 2008, 10:27 PM
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#4
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![]() Big Core! Group: MD Staff Posts: 1,053 Mesos: 145 Member Inventory: View Joined: 29-July 06 From: In the Devil Country (USA) Member No.: 48,028 IGN: Flame Chocobo 2 Server: Bera ![]() ![]() Fame: 54 pts ![]() |
What Shuck says. Make a guide for Gunslingers. I'm gonna make a gunslinger once Pirates are out.
-------------------- ![]() Now for something random! Flame Chocobo 2 - Level 110 Hybrid Crusader - Sequel to Axe Crusader Sparkster - Level 71 Soul Master Click here if you want to join MTDynasty of Bera! Pokemon Platinum Trainer Card. |
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Jul 12 2008, 10:35 PM
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#5
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![]() [Dreamer] Group: Video Manager Posts: 3,483 Mesos: 43,494 Member Inventory: View Joined: 25-September 05 From: Southern California Member No.: 7,294 IGN: Hentai Server: -None- ![]() ![]() Fame: 157 pts ![]() |
Hmmm after watching the videos I like the Gunslingers use of Summons and status effects and I like the combos pulled off by Infighters.
-------------------- ![]() ~by Genki Mabinogi Bound |
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Jul 12 2008, 10:35 PM
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#6
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Ribbon Pig ![]() ![]() Group: Members Posts: 21 Mesos: 120 Member Inventory: View Joined: 12-July 08 Member No.: 81,318 IGN: Daemarius Server: Broa ![]() ![]() Fame: 1 pts ![]() |
I dont know as much about gunslingers, but ill see what I can do
-------------------- Never take anything I post seriously.... I have no idea what Im talking about most of the time...
Daemarius - Lvl 94 Hermit Proud Member of Them Daemarius' Infighter Guide | Infighters, A Debate: Dexless / Low-Dex / Regular Dex | Them Guild Video *watch in high quality* |
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Jul 12 2008, 11:44 PM
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#7
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![]() Drake Group: Official Member Posts: 560 Mesos: 3,434 Member Inventory: View Joined: 20-August 05 From: California, USA Member No.: 4,661 IGN: SilentHero Server: Bera ![]() ![]() Fame: 9 pts ![]() |
Amazing job!! I'll read the whole thing later. Seriously though, what everyone said. The concept of someone with a musket running around in pirate clothes is just too cool, make a gunslinger guide!!
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Jul 14 2008, 10:29 AM
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#8
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![]() Incertus est posterus unicus confisio. Group: Respected Member Posts: 1,574 Mesos: 7,870 Member Inventory: View Joined: 12-October 05 From: Definitely not behind you. Member No.: 8,411 IGN: ShadowGunnr Server: Bera ![]() ![]() Fame: 174 pts ![]() |
Great guide, very detailed. I'm probably going to make an infighter once pirates are out.
One question though, I still don't get if its better to leave straight at 11 or max it. I mean, you get so many mob skills, is there a point to max somersault kick over straight? -------------------- ![]() ![]() ![]() |
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Jul 14 2008, 10:39 AM
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#9
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Ribbon Pig ![]() ![]() Group: Members Posts: 21 Mesos: 120 Member Inventory: View Joined: 12-July 08 Member No.: 81,318 IGN: Daemarius Server: Broa ![]() ![]() Fame: 1 pts ![]() |
Great guide, very detailed. I'm probably going to make an infighter once pirates are out. One question though, I still don't get if its better to leave straight at 11 or max it. I mean, you get so many mob skills, is there a point to max somersault kick over straight? Remember that Somersault Kick hits 6 enemies, while Screw Punch and Backspin Blow only hit 3. This could mean that with a large mob, of 4 or more, it may be better to use Somersault Kick instead of your other mobbing skills. Added to that, Double Upper easily replaces Straight -------------------- Never take anything I post seriously.... I have no idea what Im talking about most of the time...
Daemarius - Lvl 94 Hermit Proud Member of Them Daemarius' Infighter Guide | Infighters, A Debate: Dexless / Low-Dex / Regular Dex | Them Guild Video *watch in high quality* |
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Jul 14 2008, 12:01 PM
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#10
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![]() Incertus est posterus unicus confisio. Group: Respected Member Posts: 1,574 Mesos: 7,870 Member Inventory: View Joined: 12-October 05 From: Definitely not behind you. Member No.: 8,411 IGN: ShadowGunnr Server: Bera ![]() ![]() Fame: 174 pts ![]() |
Great guide, very detailed. I'm probably going to make an infighter once pirates are out. One question though, I still don't get if its better to leave straight at 11 or max it. I mean, you get so many mob skills, is there a point to max somersault kick over straight? Remember that Somersault Kick hits 6 enemies, while Screw Punch and Backspin Blow only hit 3. This could mean that with a large mob, of 4 or more, it may be better to use Somersault Kick instead of your other mobbing skills. Added to that, Double Upper easily replaces Straight Oh, okay, that makes way more sense then. I had a feeling straight is only 11 cause it probably gets replaced. -------------------- ![]() ![]() ![]() |
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Jul 19 2008, 01:44 PM
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#11
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![]() Stirge ![]() ![]() ![]() ![]() Group: Members Posts: 131 Mesos: 750 Member Inventory: View Joined: 13-June 08 From: Hm...Where DO I live? Member No.: 80,276 IGN: Bushiclo/GwelfWalker/Bushuno Server: Bera ![]() ![]() Fame: 5 pts ![]() |
I found a Gunslinger guild from Basilmarket, could you tell me if the build is correct or not?
here's the link: http://www.basilmarket.com/forum/767182/1/...nger_Guide.html -------------------- ![]() |
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Jul 19 2008, 10:15 PM
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#12
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![]() Bad kitty, bad ![]() Group: MapleTip Staff Posts: 6,731 Mesos: 11,624 Member Inventory: View Joined: 5-November 05 From: Las Vegas Member No.: 9,827 IGN: Server: -None- ![]() ![]() Fame: 407 pts ![]() |
Videos 2, 3, and 4 are no longer available.
-------------------- U
N L VG o R e b e l s ![]() Steam ID: alexshade |
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Jul 26 2008, 03:05 PM
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#13
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![]() M.A.G.K. Owns Group: Official Member Posts: 1,439 Mesos: 4,096 Member Inventory: View Joined: 7-December 05 Member No.: 12,887 IGN: -quit- Server: -None- ![]() ![]() Fame: 104 pts ![]() |
Great guide. I'm looking forward to creating an Infighter when they come out in MS, and I'll probably use this for reference.
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Jul 30 2008, 02:35 PM
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#14
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![]() Seth1134, King of the nerds. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 159 Mesos: 127 Member Inventory: View Joined: 10-August 07 From: Vancouver, WA Member No.: 69,875 IGN: Too many to say Server: -None- ![]() ![]() Fame: 2 pts ![]() |
great guide i have my level 10 beginner ready perfect stats and a few mill of funding and this will be the guide im using
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Sep 12 2008, 11:53 AM
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#15
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Ribbon Pig ![]() ![]() Group: Members Posts: 21 Mesos: 120 Member Inventory: View Joined: 12-July 08 Member No.: 81,318 IGN: Daemarius Server: Broa ![]() ![]() Fame: 1 pts ![]() |
great guide i have my level 10 beginner ready perfect stats and a few mill of funding and this will be the guide im using I would certainly stock up on Dex equips, or Str if you can afford them. Also, make sure you have your 30 gold zombie teeth. With so many people going to Pirates, they may become scarce -------------------- Never take anything I post seriously.... I have no idea what Im talking about most of the time...
Daemarius - Lvl 94 Hermit Proud Member of Them Daemarius' Infighter Guide | Infighters, A Debate: Dexless / Low-Dex / Regular Dex | Them Guild Video *watch in high quality* |
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Lo-Fi Version | Time is now: 20th November 2009 - 06:41 PM |